享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

ジョーヒムJorhim民兵六年兵 LN Deepノーム Rogue(Scout)3

f:id:Seth:20210831025524p:plain

(Common)「ここじゃオレは剣は持たないのさぁ、それは軍曹さんの役目だからね」

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2021/05/16(日) 
UpDate:-

・共有PCs/NPCs紹介
1448DR8月30日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast方面、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands地域、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
エルターガルド地方、
https://forgottenrealms.fandom.com/wiki/Elturgard
の首都エルタレルElturel
https://forgottenrealms.fandom.com/wiki/Elturel
郊外の小さなNPCsノーム地下集落で生まれる。
魔法汚染末期と第二次分割の大混乱の中で、NPCs家族、NPCs縁者と
生き別れて地上へ逃れ、首都エルタレルElturel周辺への難民となり、
どうにか首都エルタレルElturel城壁周辺の下級の衛兵として生き延びていた。
しかし、城内上官NPCsとソリが合わず、横領の濡れ衣穂着せられため
首都エルタレルElturelを出奔、自由砦に1483年8月頃流れ着く。
運よく地元民兵隊見習いの空きがあったため、その衛兵経験をアビール
して民兵隊見習いにまんまと収まり、商隊広場民兵隊本部とパトーロール隊
の間の連絡員兼補給担当として5年のキャリアを積み、1488年11月に
NPCオバラ見習兵と交代扱いで、商隊広場西の外れにある元狩猟小屋を
民兵隊西兵舎=小砦になった暁には、砦小隊長として着任できる?候補として
抜擢されたのであった。

Shared PC/NPC Data
*****************************
共有PCs/NPCs名: ジョーヒムJorhim
小型 LN 地下Deepノーム30才
身長120Cm、体重30kg、痩せ気味
アライメントAlignmen:Lawful Neutral
種族Race: 地下ノームDeep Gnome
https://5etools-mirror-1.github.io/races.html#gnome%20(deep)_mtf
クラスとレベルClass & Level:ローグ3(偵察兵)
HD:3d8
サブクラスSubClass:スカウト
https://5etools-mirror-1.github.io/classes.html#rogue_phb,state:sub-scout-xge=b1
背景Background:冒険者
https://sites.google.com/view/playogl/home/backgrounds#h.xva6ayixkrl6

言語 Common共通語、地下ノーム語(種族)、地下共通語Undercommon(種族)、
ドワーフ語(背景)、
神格Deities:ノーム パンディオン
https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills

+2習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

*1 Gnome Cunning(種族)
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
*2 Survivalist(Rogue3 Scout)
When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it.
Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

習熟済み
軽装鎧:light armor
武器:単純武器simple weapons, ハンドクロス棒hand crossbows,
長剣longswords, レイビアrapiers, 小剣shortswords
盗賊道具Thieves' Tools習熟
盗賊の符丁Thieves' Cant

◆筋力Strength 11 +0
+0 ... 筋力判定Strength Ability Checks
+0 ... 筋力セイビングスローStrength Saving Throws
+0 ... 運動Athletics Skill
******ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
55 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 11STRx5
110 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 11STRx10
165 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 11STRx15

◆敏捷力Dexterity 16 (15+1種族) +3
+3 ... 敏捷力判定Dexterity Ability Checks
+5 ... 敏捷力セイビングスローDexterity Saving Throws*
+5 ... Acrobatics Skill*(冒険者)
+5 ... 手先の早業Sleight of Hand Skill**(Rogue1)
+5 ... 隠密Stealth Skill**(Rogue1)
Stone Camouflage(種族)
You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

◆耐久力Constitution 11 +0
+0 ... 耐久力判定Constitution Ability Checks
+0 ... 耐久力セイビングスローConstitution Saving Throws

◆知力Intelligence 17 (15+2種族) +3
+3 ... 知力判定Intelligence Ability Checks
+5 ... 知力セイビングスローIntelligence Saving Throws*1
+3 ... 魔法学Arcana Skill
+3 ... 歴史History Skill
+5 ... 捜査Investigation Skill**(冒険者)
+7 ... 自然Nature Skill*Survivalist(Rogue3 Scout)
+3 ... 宗教Religion Skill

◆判断力Wisdom 14 +2
+2 ... 判断力判定Wisdom Ability Checks
+2 ... 判断力セイビングスローWisdom Saving Throws
+2 ... 動物使いAnimal Handling Skill
+4 ... 看破Insight Skill**(冒険者)
+2 ... 医術Medicine Skill
+6 ... 知覚Perception Skill**Expertise(Rogue1)超暗視Superior Darkvision.(種族)
+6 ... 生存Survival Skill*Survivalist(Rogue3 Scout)

◆魅力Charisma 14 +2
+2 ... 魅力判定Charisma Ability Checks
+2 ... 魅力セイビングスローCharisma Saving Throws*1
+2 ... ペテンDeception Skill
+2 ... 威圧Intimidation Skill
+2 ... 芸能Performance Skill
+6 ... 説得Persuasion Skill**Expertise(Rogue1)

受動視認16 =10+6知覚Perception Skill**Expertise(Rogue1)超暗視Superior Darkvision.(種族)
+3 ... イニシアティブ修正値Initiative Modifier =+3敏捷力DEX修正値

AC
鎧も盾も無し
AC12=10+3Dex mod.

移動力:25ft.(種族) バックパックBackPackは脱いで地面に置いている

Cunning Action(Rogue2)
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly.
You can take a bonus action on each of your turns in combat.
This action can be used only to take the Dash, Disengage, or Hide action.

Skirmisher(Rogue3 Scout)
Starting at 3rd level, you are difficult to pin down during a fight.
You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.
This movement doesn't provoke opportunity attacks.

HP 16 =8(8+0CONmod)+8(4+0CONmod)x2
HD3d8 Rouge3
小休憩Short Rest:1d8+0Con mod.x Max3
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+1d8HD=Rogue3*1/2(最小1HD)が回復

攻撃
急所攻撃Sneak Attack +2d6ダメージ1回/1戦闘ラウンド

遠隔武器
予備武器ロングボウ+1
両手ライトクロスボウlight crossbows 80/120ft. 
+5 =+3敏捷力DEX修正値+2習熟ボーナス 
1d8+3+2d6 =+3敏捷力DEX修正値 +2d6急所攻撃Sneak Attack 刺突ダメージ

片手短剣Dagger(妙技Finesse) 投げ 20/60ft. 
+5 =+3敏捷力DEX修正値+2習熟ボーナス
1d4+3 =+3敏捷力DEX修正値 +2d6急所攻撃Sneak Attack  刺突ダメージ

近接攻撃
短剣Dagger(妙技Finesse) 間合い5ft. 
+5 =+3敏捷力DEX修正値(妙技)+2習熟ボーナス 
1d4+3 =+3敏捷力DEX修正値(妙技) +2d6急所攻撃Sneak Attack 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+2 = +0筋力STR修正値+2習熟ボーナス 
1+0+2d6 筋力STR修正値  +2d6急所攻撃Sneak Attack 殴打ダメージ

◆装備品一式と重量(1lb.=453.592g  1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量(装備品のみ)
45.5(188.5+15)lb. = 30.5武装一式+15Holiding Bag(158その他装備一式)
※実際の装備状況はそのシーン毎に異なる。
=============

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更

無し。

・所持現金(コイン100枚=1lb.ボーチ内やポケットの中など):3gp 3sp 3cp

武装一式 8.5lb.=5+2.5+1

イトクロスボウLight Crossbow PHB p149
イトクロスボウLight Crossbow PHB p149
Simple weapon, ranged weapon 25 gp, 5 lb.1d8 piercing
ammunition (80/320 ft.), loading, two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Loading.
Because of the time required to load this weapon, 
you can fire only one piece of ammunition from it when you use an action,
bonus action, or reaction to fire it, 
regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use. 
This property is relevant only when you attack with the weapon,
not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)

ダガーDagger PHB p149 Simple weapon, melee weapon 2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.) 
Finesse.
When making an attack with a finesse weapon, 
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. 
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. 
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, 
you can use either your Strength or your Dexterity, since the dagger has the finesse property.


・その他装備一式 98.5lb.= 4+10+19+6+6+1+III.7+V.82.5

旅行者服Traveler’s Clothes x1 2gp 4lbs.

羊皮紙=スクロールParchment (one sheet)x10  PHB p150 Adventuring gear 1sp,→4lb.=,0.4lb.x10
麻紙Pepper束x1 PHB p157 Trade good 2 gp, →1lb. A4x10ページ相当
羽ペンInk Penx5 PHB p150 Adventuring gear 2cp, →2lb.=0.4x5
インク壺Ink (1-ounce bottle)x2 PHB p150 Adventuring gear 10gp,→1lb.=0.5xx2

呪文構成要素ポーチ 日本語版PHB151p 6lb.
⅕ cubic foot or 6 pounds of gear.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full) PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. 
A compartmentalized pouch for holding spell components is called a component pouch. 
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch PHB p153  1 lb.〜+6lb.
お財布=現金入れ用。

II.ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5

III.ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 ハンマーHammer Steel x1 @1gp,3lb.
 ピトンPiton x20 1cp,→1lb.=0.05x20

VI.ポーチPouch x1 5sp,1lbs.〜+6lb. (未所持)

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.   
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear. 
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1 

*バックパック内収納
* 携帯用料理食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1

* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方)x1 PHB p157 Trade good 5sp →1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1   0.5lb.

・自分の部屋(PC設定)
ギルドマスターNPCハンラン家の別邸=ほぼ私設図書館の屋根裏部屋
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
ポーチ(予備のお財布現金5gp)
ベット1台と寝具(枕、毛布などなど)一式
生活用品一式(予備の靴、タオル、スリッパなどなど)
飲料水壺一式
 携帯用料理食器類一式Mess Kit予備 PHB p152 Adventuring gear 2sp, 1lb.x1
食料三日分程度
薬草箱(石鹸類、常備薬=薬草粉末包み、紅茶とかお菓子)一式
 
キャビネット式の書記台1台+椅子一式
NPCs個人や図書館などから借りて来た本類一式
呪文書鞄Spell Book Bag予備1本
呪文書(本版)1冊、呪文書(携帯)1冊
変装道具Disguise kite一式(習熟済み、背景、お化粧品箱)
豪華な服装一式(背景)
着替え一式(冬物、普段着、手袋、下着、靴下、洗濯物入れ袋など一式)
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)


以下、詳細****************

Rogue3
Roguish Archetype:Scout
Steady Aim

Rogue2
Cunning Action,
Cunning Action: Aim

Rogue1
Expertise,
Sneak Attack,
Thieves' Cant

能力値Ability Scoresさいころ振り結果エピデンス
https://trpgsession.click/topic-detail.php?i=topic163135411766
376 [メイン] GMセス : rep6 4d6kh3 謎のNPC能力値Ability Scores振り! at 2021/09/03#3
#1 (4D6KH3) > 9[1,2,3,4] > 9
#2 (4D6KH3) > 9[1,2,2,5] > 9
#3 (4D6KH3) > 12[2,3,4,5] > 12
#4 (4D6KH3) > 16[2,4,6,6] > 16
#5 (4D6KH3) > 15[3,4,5,6] > 15
#6 (4D6KH3) > 12[3,3,4,5] > 12

========
種族 地下ノームGnome (Deep/Svirfneblin) SCAG p115
Ability Scores: Int +2; Dex +1
Size: Small
Speed: 25 ft.
Age.
Deep gnomes are short-lived for gnomes. They mature at the same rate humans do and are considered full-grown adults by 25. They live 200 to 250 years, although hard toil and the dangers of the Underdark often claim them before their time.
Size.
A typical svirfneblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.
Superior Darkvision.
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning.
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages.
You can speak, read, and write Common, Gnomish, and Undercommon.
The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands.
Alignment.
Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments.
They rarely wish others ill, and they are unlikely to take risks on behalf of others.
Stone Camouflage.
You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.
Random Height and WeightBase Height    Base Weight    Height Modifier    Weight Modifier    
2'11"    35 lb.    +2d4    × 1 lb.    
Source: SCAG, page 115. Reprinted as Deep Gnome in MPMM. Also found in EEPC, page 5.

背景 街の衛兵City Watch SCAG p145
* Skill Proficiencies Athletics, Insight
* Languages Any two of your choice
* Equipment A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Feature: Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
Suggested Characteristics
Use the tables for the soldier background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.

Level Proficiency Bonus Features                                              Sneak Attack
1st     +2                       Expertise,Sneak Attack,Thieves’ Cant   1d6
2nd    +2                       Cunning Action                                    1d6
3rd     +2                      Roguish Archetype=Scout,Steady Aim  2d6

ローグRogue1
Hit Points 1d8+Con mod.
Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Rogue level after 1st
Proficiencies
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.

Expertise PHB p94[–]
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Sneak Attack PHB p94[–]

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant PHB p94[–]
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Cunning Action PHB p94[–]
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Cunning Action: Aim UACFV p9[–]

2nd-level rogue feature (enhances Cunning Action)
You gain an additional way to use your Cunning Action: carefully aiming your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Roguish Archetype PHB p94[–]
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities from the list of available archetypes. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
Scout XGE p47[–]

You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter—these are just a few of the roles that Scouts assume as they range the world.

Skirmisher XGE p47[–]
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.

Survivalist XGE p47[–]
When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Steady Aim TCE p62[–]
3rd-level rogue optional feature
As a bonus action, you give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

 

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