享楽的実践主義

Easy Go! Easy Come!!

突発! 若者達の冒険 第6回 遊了!

[

f:id:Seth:20210727131836j:plain

オンセ7回目にして、やっとオンセ1回目で遭遇した

NPCsクレイ骸骨戦士たちに戦いを挑むPCs/NPCsパーティー!

どうも、セスです。
一昨日の日曜午後から夕方にかけて、とても楽しくD&D 5eキャンペーンテキセを遊びました!
詳細はいつもの日記で!

trpgsession.clickまぁ、
「このオンセ直前ですが、
 やっと掲示板セッション側で、
 参加者さんたちの皆様の具体的な動きがあり」
まして、
「多分、参加者さんたちは、
 初めてオンセと掲示板セッションを並行して遊ぶ」
ということが、
「なんとなく実感できかも???」
って感じでしょうかねwww
 こんな感じで、
「それなりに長期間に渡って、
 オンセと掲示板セッションを並行して遊ぶこと自体が、
 ほぼ初見のはず」
なので、
「上の日記にも書いてますが、
 色々とカオス(走召糸色木亥火暴)」
ですが、
「とても笑えるwww」
ので、
「実際にオンセと掲示板セッションを並行して、
 遊んで楽しんで行きたい」
と思いますです(喜)
 でわでわ!

 

myPC Xzyee UCMonk5 キャラクターデータ保管

f:id:Seth:20201107131528g:plain

PC紹介と設定

 およそ2千年前、The Darklands city of Zirnakaynin
https://pathfinderwiki.com/wiki/Zirnakaynin
からの離脱したHouse Janneの末枝。
 UnderDarkの長い脱出行の末、Taldor帝国の南、
https://pathfinderwiki.com/wiki/Taldor
the World’s Edge Mountains
https://pathfinderwiki.com/wiki/World%27s_Edge_Mountains
にあるThe Monastery of the Seven Forms
https://pathfinderwiki.com/wiki/Monastery_of_the_Seven_Forms
へ難民として受け入られ移住する。
 それからほぼ二千年後、最初の移住Drowから三世代目にして、やっと光当たる地表への
適応を終えたPC Xyzee達、若きDrow次世代は、地表での生存をかけ、Talder帝国内での
地位確立=貴族への道を目指すのであった。
 さて、その野望の果てにあるものは?

過去キャラクターデータ一式保管先
1レベル
https://seth.hatenadiary.jp/entry/2020/08/01/225353
2レベル
https://seth.hatenadiary.jp/entry/2020/08/09/204748
3レベル
https://seth.hatenadiary.jp/entry/2020/08/29/152008
4レベル
https://seth.hatenadiary.jp/entry/2020/11/07/131930

PC作成時GM裁定
Q 以下のGM裁定をお願い申し上げます。
 Monk of the Seven Formsの
 Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.
 で要求されている maneuver training.がUCモンクにありません。
 代替えとして、UCモンクにある、
 Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
 を maneuver training.相当して良いでしょうか?
A
Endurance: 「maneuver training」の「Still Mind」への書き換えはOKとします。ただ、通常Still Mind の獲得は4LVになりますので、Endurance の取得も3LVでなく4LVで発生することにします。
 また、ずいぶん先の話ですが「Sirocco Fury」の15LV能力ですが、それまでに「Ki Powers」の「Abundant Step」と「Quivering Palm」を取得(且つ、これらは取得しても利用不可)を要することとします。
「Quivering Palm」は16LVにならないと取得できないため、「Sirocco Fury」の15LV能力も実際には16LVになってから使えることとします。

PC Xyzee[PL Seth]の小部屋[小百合]
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159422380753

Paizo社公式「王冠は堕ちた(AP:War for the Crown)」url
https://paizo.com/products/btpy9zk7?Pathfinder-Adventure-Path-127-Crownfall

War for the Crown Players’ Guide 日本語抄訳版
https://w.atwiki.jp/prdj/pages/2803.html
元版
https://paizo.com/products/btpya08v

PC種族
Drow
https://aonprd.com/RacesDisplay.aspx?ItemName=Drow

PCクラス
UnChained Monk 略号UCMonk
https://aonprd.com/ClassDisplay.aspx?ItemName=Monk%20(Unchained)

Monk of the Seven Forms
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Monk%20of%20the%20Seven%20Forms

Pathfinder 1e Character Advancement
https://www.aonprd.com/Rules.aspx?Name=Character%20Advancement&Category=Basics


PC Data
*********************
Player Name:Seth
Create Date:2020/06/20 Sat. UCMonk1
UpDate:
2020/08/01 UCMonk2
2020/08/09 UCMonk3
2020/11/02 UCMonk4
2021/05/27 UCMonk5

PC Name Xyzee House Janne Exodus From the Darklands city of Zirnakaynin
Lawful Nurtural Female Drow UnChainedMonk 4 Seven Forms
Languages:Common(+1INT mod.) Elven Undercommon

Size:Medium
Height:6’ 7” Weight:125 lb
Eyes:Red
Hair:White Wavy
Skin:Pale

※High fantasy = 20 Points Buy
Strength 13(+1)=13
Dexterity17(+3)=14+2Drow+1Monk4
Constitution10(+0)=12-2Dorw
Intelligence12(+1)=12
Wisdom14(+2(+3(+1[Lost Legacy (Story Feat)))=14
Charisma15(+2)=13+2Drow

Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]

Initiative modifier:+ 3 = + 3[dexterity]
Speed: 40 feet =30+10[Monk4leve Fast Movement]

STR13
Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.

HP: 34 = 10monk1+(6[UCMonk HD:1d10]+0CON mod.)x4[UCMonk2-5](MAX34)


AC:
*********************************

No Magic&Magic Items
AC 17 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Touch AC 17 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Flat-footedf: 10 = 10

+4[Mage Armor force deflection bonus]
AC 21 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Touch AC 21 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Flat-footedf: 14 = 10+4[Mage Armor]


Saving Throws:
*********************************

Spell Resistance: SR11 = 6+5UCMonk
A drow possesses an amount of spell resistance equal to 6 + her character level.

Fortitude save: +4(+5) = +4[base]+0[CON](+1[Seducer]))
Reflex save: +7(+8)= +4[base]+3[dexterity](+1[Seducer])) UCMonk2:Evasion
Will save: +4(+5)= +1[base]+2[wisdom]+1[Lost Legacy (Story Feat)](+1[Seducer])

CMD[Combat Maneuver Defense]:
23 =10+5[BAB]+1 [STR mod.]+3[DEX mod.]+2[UCMonk WIS mod.]+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]


ATTACKs:
*********************************
Ancestral Grudge:
The enmity between the drow and elves and dwarves is long-standing and deeply entrenched.
Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes
(with the exception of drow) because of their special training against these reviled foes.
This racial trait replaces poison use.

UCMonk1:FeatWeapon Finesse Lighting Flash[Monk of the Seven Forms]
UCMonk1:Traits1:Axe to Grind
UCMonk2:Combat Reflex 4=1+3Dex mod.
UCMonk3:Ki pool 3=3UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk4:Ki pool 4=4UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk5:Ki pool 4=5UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
Monk4
Ki power:Qinggong Power (Su): Burst of Adrenaline
Endurance[instead of Still Mind]
Monk5
style strike (1/round):Shattering Punch:
The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.


UnArmed Strike: +8(+9 vs Dwarf/Elf) = +5[base] + 3[DEX mod.](Monk1:FeatWeapon Finesse)
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

Flurry of Blows: +8/+8
Ki 1point Flurry of Blows: +8/+8/+8
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

immediate action:UCMonk5回/day and 1/round,after 5ft.step but No 5ft.step at next round.
Lightning Finish (Ex): +8 = 5[base] + 3[DEX mod.]
Unarmed Damage: 1d8B(+1[Axe to Grind])

CMB[Combat Maneuver Bonus]:+6 = +5[base]:UCMonk5l +1[STR mod.]


Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.


Lightning Finish (Ex): At 1st level, as an immediate action, a monk of the seven forms can make a single attack with a manufactured light or one-handed slashing weapon he is currently wielding against any target he has successfully hit at least twice with his unarmed strike during his turn. This attack deals normal damage but without the normal Strength bonus to damage.

At 4th level, he can take a 5-foot step before or after performing a lightning finish so long as he ends adjacent to his target, though if he takes this step, he cannot perform a 5-foot step during his next turn. At 8th level, he applies his full Strength bonus to his damage roll for the extra attack, even if he made the attack with an offhand weapon or with a weapon wielded in two hands. At 12th level, if he hit the target at least three times with his unarmed strike during his turn, taking the 5-foot step granted by lightning finish does not prevent him from taking a 5-foot step during his next turn.

A monk of the seven forms can use this ability a number of times per day equal to his monk level, but no more than once per round. This ability replaces stunning fist.


Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.

Sirocco Fury (Su): At 11th level, a monk of the seven forms can spend 2 ki points as a full-round action to enter a meditative trance that replicates the spell dance of a hundred cuts (Pathfinder RPG Ultimate Magic 215), using his monk level as his caster level. Unlike the spell, a monk of the seven forms must both move 10 feet and make a melee attack each round after he begins this trance to prevent the effect from ending. At 15th level, he can instead spend 3 ki points when using this ability to make his trance replicate dance of a thousand cuts (Ultimate Magic 216) with the same limitations. This ability replaces abundant step and quivering palm.


Qinggong Power (Su)
A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level.
A monk can select this ability multiple times. Each time, he must select a different qinggong monk ki power.

Qinggong Monk
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Qinggong%20Monk

Feats: These ki powers duplicate the effects of specific feats. A monk does not need to qualify for a feat to select it as a ki power.
For example, a qinggong monk can select Spring Attack as a ki power even if she doesn’t meet the prerequisites for selecting Spring Attack as a feat.
Activating one of these ki powers is a free action on the monk’s turn; until the start of her next turn, the monk is treated as if she had that feat.
Some of these ki powers that duplicate feats may also be activated as an immediate action; these powers are noted in the ki powers list.

Burst of Adrenaline
https://aonprd.com/SpellDisplay.aspx?ItemName=burst%20of%20adrenaline
School transmutation; Level mesmerist 1, psychic 1, spiritualist 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no
Effect
Description
You draw upon your body’s inner reserves of strength, leaving you winded.
When you are about to make a d20 roll based on Strength, Dexterity, or Constitution,
you can cast this spell to gain a +8 enhancement bonus to Strength, Dexterity, or Constitution for that roll,
but you are fatigued for 1 round afterward.
明確化とGM裁定済み
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159990659426
No.5
Burst of Adrenaline発動時に以下の判定のみに+4ボーナス
1 Attack rolls that use Str or Dex
2 Saves that use Dex or Con
3 Initiative that uses Dex
4 CMB that uses Str
5 Plus skill checks or straight ability checks that use Str, Dex, or Con.

Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.
After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
After 1 hour of complete rest, an exhausted character becomes fatigued.
A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Monk5
Purity of Body (Ex):
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Style Strike 1/round
Shattering Punch: The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.

Spells
*********************

Charm Person[Seducer:once per day as a spell-like ability] DC18 = 10+1[Spell Level]+2[CHA mod.]+5[PC Level]
Source PRPG Core Rulebook pg. 254
School enchantment (charm) [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting Time 1 standard action Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.


Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, each once per day, using her total character level as her caster level.

Dancing lights
Source PRPG Core Rulebook pg. 263
School evocation [light]; Level arcanist 0, bard 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, witch 0, wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

Faerie fire
Source PRPG Core Rulebook pg. 280
School evocation [light]; Level druid 1, hunter 1, mesmerist 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.


Skills
*********************

Skill point 30=(6[UCMonk1]=4+1INT mod.+1Favored Class Monk)x5Monk
The Monk (Unchained)’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int),
Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Endurance[Monk4]
Source PRPG Core Rulebook pg. 122
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves:
Swim checks made to resist nonlethal damage from exhaustion;
Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march;
Constitution checks made to hold your breath;
Constitution checks made to avoid nonlethal damage from starvation or thirst;
Fortitude saves made to avoid nonlethal damage from hot or cold environments;
Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Acrobatics* +11 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+3DEX mod.
Appraise +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Bluff +2 = +0Rank+2CHA Mod.
Climb* +5 = +1Rank[Monk2:1SkillPoint]+3[class skill]+1STR mod.
Craft +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Diplomacy +10 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill:Athletic Champion]+2CHA Mod.
Disguise +2 = +0Rank[Monk1:0SkillPoint]+2CHA Mod.
Escape Artist* +7 = +1Rank[Monk1:1SkillPoint]+3[class skill]+3DEX mod.
Fly +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.
Heal +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Intimidate +6 = +1Rank[Monk5:1SkillPoint]+3[class skill]+2CHA Mod.
Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]
Perform +2 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2CHA Mod.
Ride* +7 = +1Rank[Monk4:1SkillPoint]+3[class skill]+3DEX mod.
Sense Motive +10 = +2Rank[Monk1/2/3/4:4SkillPoint]+3[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Stealth +10 = 4Rank[Monk1/2/3/4:4SkillPoint]+3 [class skill]+3DEX mod.
Survival +4 = +1Rank[Monk5:1SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Swim** +6 = +2Rank[Monk3/5:2SkillPoint]+3[class skill]+1STR mod.
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

(T) Trained ONLY
Disable Device*(T) +3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Handle Animal(T)
Knowledge (history)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Knowledge (religion)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Linguistics(T)
Profession(T) +3 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Sleight of Hand(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Spellcraft(T) +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Use Magic Device(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.


Equipments:
*********************
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159332548332
の2。
ヴォリタス家「セネイト・エイド・バッジ」
「バッチ同士のテレパシー通信(10/day)、大体の方角と距離も分かる」

Magic Items Slots
Armor: -
Belts: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two):
Shield: -
Shoulders: -
Wrist: -

------Gears-------
Wands:
PCsパーティー共有品用

中古Wand of Cat’s Grace 25charge 4500x(25/50)x1本=2250gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Cat%27s%20Grace

中古Wand of DarkVision 8charge 4500x(8/50)x1本=720gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Darkvision

合計代金2970gp/この予算個別残高30gp

Clothing

帝国騎士用服飾代金 175gp
Noble’s outfit 100gp 10lbs.*
Ultimate Equipment90p
Furs 20gp 5lbs.*
Scarf 5gp 1/2lb.*
Hennin 50gp 1lb.*

宝飾品Jewelleries 合計200gp/小計375gp
Tiara Diamonds 100gp 1/2lb.*
Ring Diamonds 50gp
Pendant Diamonds 50gp

仮装衣装代金 30gp/小計405gp
Mask 10gp パピオンマスク 1/2lb.*
Wig 10gp 赤毛 1lb.*
Suit 10x2=20gp パピオンパターンのExplorer’s OutFit改良版 8lb.

支払い代金合計405gp/この予算個別残高合計112gp 9sp,3cp

下宿先保管
6 lbs Courtier's outfit 30gp

冒険者用装備一式
8 lbs Explorer’s outfit 10 gp
2 lbs Poncho Price 5 sp

Etc.
2 lb Backpack, common 2 gp 2cubic feet of material.
5 lb Bedroll 1sp
1 lb Flint and steel 1gp
1 lb Mirror 10gp
1 lb Mug/tankard 2cp
1/2 lb Soap 1 cp
8 lb Waterskins x2 1gpx2
_____
28.5 lb Total 25gp=10+2+1+10+2 6sp=5+1 3cp=2+1

2020/08/01 第2回セッション
ユニヴァーサル・ソルヴェントとアングウェント・オヴ・タイムレスネスを一瓶ずつ
2020/08/08 第3回セッション
CLWポーション一瓶


PC作成時日記
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159266574522

https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159301872734

セッションログ
第1回 2020/07/23(木)海の日 Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159552508802

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159552614511

第2回 2020/08/01(土)Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159629868269

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159633626378

第3回目2020/08/08(土)Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159690393052

床ペロ1回目/通算1回目。

第4回2020/08/29(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159871945142

第5回2020/09/12(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159993087900

第6回2020/10/10(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160234930616

第7回2020/11/07(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160476638374

第8回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160718468080

第9回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160900125248

床ペロ1回目/通算2回目。

第10回2021/01/30(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161202450797

第11回2021/03/06(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161504639945

第12回2021/04/29(木祝)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161971197385

第13回2021/05/01(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161988940684

第14回2021/05/29(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162232579545

第15回2021/06/19(土) Monk5
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162416539865


以上

 

RUINS OF GAUNTLIGHT 第4回 遊了!

f:id:Seth:20210711144833j:plain

謎のNPCカニ?と戯れるPCsパーティー!

どうも、セスです。
昨夜も楽しくPathFinder 2eテキセを遊びました!
詳細は以下の日記で!!

trpgsession.clickオタリOtari系の所謂エスニック 南国カブリ系ですが、
「ますますよう分からん(走召糸色木亥火暴)」
な感じですかね(小並感)

myPC YaSakuRei Cavern Elf嬢 長弓モンク2

f:id:Seth:20210503012750p:plain

PC紹介

 4506AR4月21日の夜、Elfの国Kyonin(Taldor帝国北北西)
https://pathfinderwiki.com/wiki/Kyonin
地図
https://oznogon.com/golarion/#5/46.406/-2.274
の境界警備隊NPCs Cavern Elfを両親に生まれる。
 境界警備隊員として育ち、その偵察任務中に瀕死の所を流浪
の謎NPCモンクに助けたられたのが縁で師事し、自身もまた
流浪の修行モンク旅に出たのであった。
Age of Lost Omens Timeline : 4606 AR to present
時点で100才。

PC/CVイメージ
https://www.youtube.com/watch?v=Rx9zf8YurRU


PC Build************************
PathFInder 2e Core Rule Book only:Normal PC Create Method
Errata 1.0,2.0

Player Name:Seth
Date:2021/04/21 Monk1
UpDate:
2021/07/10 Monk2
Exp.1100xp

Character Name:YaSakuRei
CN Cavern Elf Famale Monk2
Age:100 Height: 187 cm, Weight: 77 kg
Language:Common,Elven
Deity:Elf Pantheon
https://2e.aonprd.com/Deities.aspx?ID=197

----------------------------------

Ancestry:Cavern Elf
https://2e.aonprd.com/Heritages.aspx?ID=7
Race HP:6
Size:Medium
DEX and INT and one Free Ability Boosts
CON Ability Flaw
Languages:Common,Elven,Dwarven(+1INT)
Speed:30ft.
trait,Elf,Humanoid trait

Low Light Vision(ELF)
DarkVision60ft.(Cavern Elf)

Elf Feat1:Elven Weapon Familiarity
https://2e.aonprd.com/Feats.aspx?ID=14
trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows.
In addition, you gain access to all uncommon elf weapons.
For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.

Background:Martial Disciple
https://2e.aonprd.com/Backgrounds.aspx?ID=24
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You’re trained in your choice of either the Acrobatics or Athletics skill, as well as the Warfare Lore skill.
You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.

Monk1 features:155p------------------------------------------------
https://2e.aonprd.com/Classes.aspx?ID=8

KeyAbility:(STR or) DEX)
Class HP:10

Perception:Trained

Fort Expert
Ref Expert
Will Expert

Skills:4+int mod

Trained Simple weapons and UnArmed attacks

Expert UnArmored defense(AC)

Class DC:STR mod+2Trained

Flurry of Blows◆ 158p

Monk Feat1:Ki Rush◆
https://2e.aonprd.com/Spells.aspx?ID=485
Accelerated by your ki, you move with such speed you become a blur.
Move two times: two Strides, two Steps, or one Stride and one Step (in either order).
You gain the concealed condition during this movement and until the start of your next turn.
気の力で加速し、ブラーするスピードで移動する。
2回の移動:2Stride◆、2Step◆、または1Stride◆と1Step◆(いずれかの順番でも良い)。
この移動中と次のターンの開始時まで、隠蔽状態concealed conditionになる。

隠蔽状態concealed condition
https://2e.aonprd.com/Conditions.aspx?ID=4
While you are concealed from a creature, such as in a thick fog,
you are difficult for that creature to see.
You can still be observed, but you’re tougher to target.
A creature that you’re concealed from must succeed at a DC 5 flat check
when targeting you with an attack, spell, or other effect.
Area effects aren’t subject to this flat check. If the check fails, the attack, spell, or effect doesn’t affect you.
濃い霧の中など、クリーチャーから隠れている間はそのクリーチャーからは見えにくくなります。
観察することはできますが、標的にするのは難しくなります。
あなたが隠れているクリーチャーが攻撃や呪文であなたを狙う場合、DC5のフラットチェックに成功しなければなりません。
攻撃や呪文、その他の効果であなたを狙う場合、DC5のフラットチェックに成功しなければなりません。
領域効果はこのフラット・チェックの対象にはなりません。チェックに失敗した場合、その攻撃や呪文、効果はあなたに影響を与えません。

Powerful Fist 158p
UnArmed Damage 1d6B lethal

Monk2 features:
Monk feat
Archer ArchType
https://2e.aonprd.com/Archetypes.aspx?ID=47
Archer Dedication Feat2
Skill feat
Terrain Expertise
https://2e.aonprd.com/Feats.aspx?ID=851
underground


PC Playing Data----------------------

Ability Scores:

STR 10+2Free1 = 12 +1
DEX 10+2Ansesty DEX+2Backgroud DEX+2Monk1+2Free2 = 18 +4
CON 10-2Ansesty CON+2Backgroud Free+2Free3 = 12 +1
INT 10+2Ansesty INT = 12 +1
WIS 10+2Free4 =12 +1
CHA 10 = 10 +0

Perception:+6 = +2WIS+2level+2Trained(Monk1) Low Light Vision DarkVision60ft.

Speed:30ft. (=30ft.+Incredible Movement Speed+0ft.)
Cat Fall(Skill Feat Background)
https://2e.aonprd.com/Feats.aspx?ID=765
Trained 10ft. shorter
Bulk: 0-6. 7-11
Speed:30ft. 20ft.+Clusmy1

HP:28=6(Elf)+(10(Monk1)+1CON mod.)x2Monk2

AC UnArmored 20 =10+4DEX mod.+2evel+4Expert

Saving Throws:
Fort +7 =+1CON mod.+2evel+4Expert
Ref +10 =+4DEx mod.+2level+4Expert
Will +7 =+1Wis mod.+2level+4Expert

Monk DC18 =10+4DEX+2level+2Trained

#Attack:
Strike◆ Long Bow Martial 6 gp 1d8 P 100 ft. 0Reload 2Bulk 1+Hands Bow Deadly d10, Volley 30 ft.(–2 penalty)
https://2e.aonprd.com/Weapons.aspx?ID=76
Arrows 1sp (price for 10) Bulk L
https://2e.aonprd.com/Weapons.aspx?ID=83
1st +8 = +4Dex mod.+2level+2Trainded 1d8P
2nd +3 = +4Dex mod.+2level+2Trainded-5 1d8P
3rd -2 = +4Dex mod.+2level+2Trainded-5-5 1d8P

InterAct◆ Strike◆ Alchemist’s Fire(Alchemical Bombs) 3gp Bulk L
The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
1st +8 = +4Dex mod.+2level+2Trainded
2nd +3 = +4Dex mod.+2level+2Trainded-5

UnArmed Powerful Fist◆ 158p Agile(MAP-4) Fineness
1st +8 = +4Dex mod.+2level+2Trainded 1d6B+1
2nd +4 = +4Dex mod.+2level+2Trainded-4 1d6B+1
3rd -1 = +4Dex mod.+2level+2Trainded-4-4 1d6B+1

Flurry of Blows◆ 158p(MAP-4)
1st +8 = +4Dex mod.+2level+2Trainded 1d6B+1
2nd +4 = +4Dex mod.+2level+2Trainded-4 1d6B+1

Strike◆ Dagger 10ft. Agile Fineness VerS 2sp Bulk L
1st +7 = +4Dex mod.+2level+2Trainded 1d4P+1
2nd +3 = +4Dex mod.+2level+2Trainded-5 1d4P+1
3rd -2 = +4Dex mod.+2level+2Trainded-5-5 1d4P+1

Skills:4+1INT mod,= 4 +2Trained BackGroud = 6
Acrobatics:+8 = +4DEX mod.+2Level+2Trained(BackGround1)+0Armor
Athletics:+5 = +1STR mod.+2Level+2Trained(Monk1)+0Armor
Warfare Lore+5 = :+1INT mod.+2Level+2Trained(BackGround2)
Stealth:+8 = +4DEX mod.+2Level+2Trained(Monk1)+0Armor
Survival :+5 = +1WIS mod.+2Level+2Trained(Monk1)
Survival :+6 = +1WIS mod.+2Level+2Trained(Monk1)+1(Item:Compass)
Survival :+6 = +1WIS mod.+2Level+2Trained(Monk1)+1(Terrain Expertise:UnderGround)
Thievery:+8 = +4DEX mod.+2Level+2Trained(Monk1)

Arcana:+3 = +1INT mod.+2Level+0unTrained
Crafting:+3 = +1INT mod.+2Level+0unTrained
Deception:+2 = +0CHA mod.+2Level+0unTrained
Diplomacy:+2 = +0CHA mod.+2Level+0unTrained
Intimidate:+2 = +0CHA mod.+2Level+0unTrained
Medicine:+3 = +1WIS mod.+2Level+0UnTrained
Nature:+3 = +1WIS mod.+2Level+0UnTrained
Occultism:+3 = +1INT mod.+2Level+0unTrained
Performance:+2 = +0CHA mod.+2Level+0unTrained
Religion:+3 = +1WIS mod.+2Level+0UnTrained
Society:+3 = +1INT mod.+2Level+0unTrained

--------------------------------------------------------------

Money:0gp 8sp 7cp
(start 15gp Used 14gp1sp3cp)
(2021/07/10 +25gp -20gpComposite Longbow-1spArrow-3Alchemist’s Fire (Lesser))

Composite Longbow Price 20 gp; Damage 1d8 P; Bulk 2 Hands 1+; Range 100 ft.; Reload 0
https://2e.aonprd.com/Weapons.aspx?ID=74

Long Bow Martial 6 gp 2Bulk
https://2e.aonprd.com/Weapons.aspx?ID=76

Arrowx3 1spx3(30) 3LBulk

Equipments:
Explorer’s x1/1spx1/1L
Compass x1 /1gpx1/- 1 290p

BandOiler X1/1spx1Bulk/- - 287p up to 8L
Alchemist’s Fire (Lesser)x2 3+3gp 1Bulk 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
Dagger 2spx1 1d4P L 1 Knife Agile,finess,thrown 10ft.,versatile S

Belt Pouch 287p 4cp - - Up tp 4L items.
*Rope X2/5spx2/Lx2 2
Grappling hook x1/1spx1/Lx1 1

*WaterSkin x1/5cpx1/1L 1

—*Adventure Pack——7sp
BackPack x1/1spx1/- -
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/Lx1-
Clothing
Winter x1/4spx1/Lx1-
*Flint and Steel x1/5spx1/- -
*Hammer x1/1spx1/Lx1 1
Mirror x1/1gpx1/- 1
Mug x1/1cpx1/- 1
*Rations(1week) x1/4spx1/Lx1 1
*Sack(5) x1/1cpx1/Lx1 1
Soap x2/2cpx2/-x1 1
Tent Pup x1/8spx1/Lx1 2

Cost 6gp+1sp+1gp+1sp+3gp+4cp+5sp+1sp+7sp+4sp+1gp+1cp+4sp+8sp=11gp31sp3cp=14gp1sp3cp
Bulk:2+2+3L+1+1L = 5.4Bulk

Bulk: 0-6. 7-11
Speed:30ft. 20ft.+Clusmy1

 

参加履歴

2021/05/02(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第1回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161997543653

2021/06/06(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第2回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162293524480

2021/06/26(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第3回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162472950028


以上

[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第3回 遊了!

f:id:Seth:20210628102547j:plain

1レベルPCsパーティー、お約束の死闘!!!www

どうも、セスです。
先週末土曜夜のPathFinder 2eテキセですが、
「なにか久しぶりに、
 1レベルPCsパーティーらしい死闘!」
を楽しみました!!w
詳細はいつもの日記で。

trpgsession.click


こういうギリギリの戦闘を、
「どのレベル帯のすべて戦闘でも遊べるように、
 シナリオをチューニングするは至難の技!」
ですが、
「マスターの腕の見せ所!!」
ですね!!!
まぁ、
「参加者全員、すごいパワーが必須!」
になりますが(走召糸色木亥火暴

鳴鳥,相続人,工作員 第9回遊了!

f:id:Seth:20210620160636j:plain

なんか久しぶりの挟撃www

どうも、セスです。
昨夜ですが、PathFinder 1e王冠キャンペーンテキセ第15回を楽しく遊べました!
詳細はいつもの日記で。

trpgsession.click初めての3PCsパーティーでしたが、
「なんの問題も無かった!(走召糸色木亥火暴)」
ですねwww
 そこが、
「長丁場のキャンペーン独特の特徴」
でしょうか。
 まだまだ領地経営は続きますがwww

[OGL][GM Ququさん] キングメーカー添付シナリオ改(PF2e) 第1回 遊了!

f:id:Seth:20210615192257j:plain

始まりの街で色々な目に遭うPCsパーティー

どうも、セスです。
先週末土曜夜にPathFinder 2eテキセを楽しく遊びました!
詳細は以下の日記。

trpgsession.clickまぁ、
「多くは語れませんが、
 アズマさんも苦労したんですね(走召糸色木亥火暴)」
ってことでwww