享楽的実践主義

Easy Go! Easy Come!!

キャストラ民兵隊補給担当官 LNハーフリング女子天使派ウォーロック3

f:id:Seth:20210904015425p:plain

(Common)「フフフッ」

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2021/10/26(火) 
UpDate:-

・共有PCs/NPCs紹介
1458DR10月26日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast方面、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
から遥かに大海を隔てたエバーミートEveMeet、
https://forgottenrealms.fandom.com/wiki/Evermeet
で、1385DR以降の魔法疫病によるNPCsエルフ族都市と居住区の
消失後に取り残された小さなNPCsハーフリング集落 (ゴーストワイズ
Ghostwise) で生まれる。
魔法汚染末期と第二次分割の大混乱の中で、NPCs家族、NPCs縁者と
生き別れるが、幸運にもNPCs妖精たちによりその謎の力を復活された
NPCsウォーロック集団に拾われて、その才能もあり幸運にも、或る
NPCウォーロック師匠(天上派The Celestial)の弟子となる。
その後、1478DRに成人(成ハーフリング)したPCは、NPCウォーロック
師匠の命により大陸へ修行?=冒険の旅に出たのであった(厄介払いとも言うw)。
そして大陸に渡りハーフリングなりの冒険の経て、1483DRからちょど
いい感じでそれなりの自由砦城外に住み着き、民兵隊に志願入隊する。
1488DR10月時点で、民兵隊NPCsパトロール部隊の補給担当官と
して、後方支援任務の実戦経験を積んでいる?のであった。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名: キャストラCastlra
小型 LN岩ハーフリング30才
身長105Cm、体重25kg、非力小柄
アライメントAlignmen:Lawful Neutral
種族Race: ハーフリングHalfling (ゴーストワイズGhostwise) SCAG p110
クラスとレベルClass & Level:ウォーロック3(セレスティア)
HD:1d8
背景Background:冒険者
https://sites.google.com/view/playogl/home/backgrounds#h.xva6ayixkrl6
言語 Common共通語、ハーフリング語、天使語Celestial(背景)、
エルフ語(知力INTボーナス)
神格Deities:Yondalla's Children(halfling pantheon)
https://forgottenrealms.fandom.com/wiki/Yondalla%27s_Children
The Halfling Pantheon: 
Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan, and Yondalla


+2習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」
 またはDMG289p「背景の自作」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

Lucky(種族)
When you roll a 1 on an attack roll, ability check, or saving throw, 
you can reroll the die and must use the new roll.

◆筋力Strength 9 -1
-1 ... 筋力判定Strength Ability Checks
-1 ... 筋力セイビングスローStrength Saving Throws
-1 ... 運動Athletics Skill
******ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
45 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 9STRx5
90 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 9STRx10
135 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 9STRx15

◆敏捷力Dexterity 15 (13+2種族) +2
+2 ... 敏捷力判定Dexterity Ability Checks
道具習熟 日本語版ザナサー本78p
大工道具**(背景)の判定に+習熟ボーナス
習熟済み技能判定となら【有利Advantage】で判定
+2 ... 敏捷力セイビングスローDexterity Saving Throws
+2 ... 手先の早業Sleight of Hand Skill
+2 ... 隠密Stealth Skill**(背景)

◆耐久力Constitution 11 +0
+0 ... 耐久力判定Constitution Ability Checks
+0 ... 耐久力セイビングスローConstitution Saving Throws

◆知力Intelligence 13 +1
+1 ... 知力判定Intelligence Ability Checks
+1 ... 知力セイビングスローIntelligence Saving Throws
+3 ... 魔法学Arcana Skill*(WarLock1)
+1 ... 歴史History Skill
+1 ... 捜査Investigation Skill
+3 ... 自然Nature Skill*(WarLock1)
+1 ... 宗教Religion Skill

◆判断力Wisdom 17 (16+1種族) +3
+3 ... 判断力判定Wisdom Ability Checks
+5 ... 判断力セイビングスローWisdom Saving Throws*
Brave(種族)
You have advantage on saving throws against being frightened.
+3 ... 動物使いAnimal Handling Skill
+3 ... 看破Insight Skill
+3 ... 医術Medicine Skill
+5 ... 知覚Perception Skill**(背景)暗視120ft.(Devil’s Sight)
+5 ... 生存Survival Skill**(背景)

◆魅力Charisma 16 +3
+3 ... 魅力判定Charisma Ability Checks
+5 ... 魅力セイビングスローCharisma Saving Throws*
+3 ... ペテンDeception Skill
+3 ... 威圧Intimidation Skill
+3 ... 芸能Performance Skill
+3 ... 説得Persuasion Skill

受動視認15 =10+5 ... 知覚Perception Skill**(背景)暗視120ft.(Devil’s Sight)

+2 ... イニシアティブ修正値Initiative Modifier =+2敏捷力DEX修正値

AC
AC12=10+2Dex mod.
Spellシールド(リアクション、次の戦闘ラウンドの手番の開始前まで)使用時
AC17=12+5

移動力:30ft.(種族) 
戦闘時には乗馬Riding Horseにバックパックが収納されいるか、
最初にバックパックBackPackは脱いで地面に置く
Halfling Nimbleness.
You can move through the space of any creature that is of a size larger than yours.
戦闘訓練済み乗馬Riding Horse MMp336
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 60 ft. /PC/NPC乗手と荷物有り40ft.
******ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
80 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 16STRx5
160 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 16STRx10
240 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 16STRx15
STRDEXCONINTWISCHA
16 (+3)10 (+0)12 (+1)2 (-4)11 (+0)7 (-2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions
Hooves.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


HP  16 = 8+0CONmod+(1d8(4)+0CONMod)x2
HD 3d8 :WarLock3
Healing Light(WarLock1セレスティアル)4d6=1+3WarLock3Lev. HP Healing
小休憩Short Rest:1d8+0Con mod.x Max1
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+1d6HD=Wizard1/2(最小1HD)が回復

遠隔武器
両手ライトクロスボウlight crossbows 80/120ft. 
+4 =+2敏捷力DEX修正値+2習熟ボーナス 
1d8+2 =+2敏捷力DEX修正値 刺突ダメージ

片手短剣Dagger(妙技Finesse) 投げ 20/60ft. 
+4 =+2敏捷力DEX修正値+2習熟ボーナス
1d4+2 +2敏捷力DEX修正値 刺突ダメージ

近接攻撃
短剣Dagger(妙技Finesse) 間合い5ft. 
+4 =+2敏捷力DEX修正値(妙技)+2習熟ボーナス 
1d4+2 +2敏捷力DEX修正値(妙技) 短剣近接 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+2 = +0筋力STR修正値+2習熟ボーナス 
1+0筋力STR修正値 殴打ダメージ

SpellCasting WarLock3 ウォーロックWarLock魔法
 Pact Magic:セレスティアルThe Celestial 日本語版ザナサー本12p
Spellcasting Focus:水晶Crystal(六角長方形水晶ペンダント)
Spell save DC13 = 8+2習熟ボーナス+3魅力CHA修正値
Spell attack modifier +5= +2習熟ボーナス+3魅力CHA修正値

Cantrips

Eldritch Blast(WarLock1) 
+5 Range Attack roll 120ft.
1d10力場force+3魅力CHA修正値Agonizing Blast(Wsrlock2)+1d6死霊(Hex)

Chill Toucht(WarLock1) 
+5 Range Attack roll 120ft.
1d8死霊necrotic
and can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Sacred Flame(WarLock1セレスティアル)
 60ft.
No attack roll,敏捷力DEXセイビングスロー失敗1d8光輝radiant damage. 
The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Light(WarLock1セレスティアル) 
Touch
bright light in a 20-foot radius and dim light for an additional 20 feet.
If you target an object held or worn by a hostile creature, 
that creature must succeed on a Dexterity saving throw to avoid the spell.

Create Bonfire XGE p152(WarLock3:Book of Shadow)
60 feet Concentration, up to 1 minute
No attack roll,NoST,You create a bonfire on ground that you can see within range.
Until the spell ends, the magic bonfire fills a 5-foot cube. 
Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage.
A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren't being worn or carried.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Mage Hand PHB p256(WarLock3:Book of Shadow)
Conjuration cantrip
Casting Time: 1 action 
Range: 30 feet 
Components: V, S 
Duration: 1 minute 
A spectral, floating hand appears at a point you choose within range. 
The hand lasts for the duration or until you dismiss it as an action. 
The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. 
You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. 
You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Sword Burst TCE p115(WarLock3:Book of Shadow)
Self (5-foot radius
No attack roll,NoST,You create a momentary circle of spectral blades that sweep around you. 
All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

1st
[Spell list added 1st cure wounds, guiding bolt (WarLock1セレスティアル)]
Hex(WarLock1) ボーナス行動 90ft. Concentration, up to 1 hour If Attack roll hit,+1d6死霊ダメージ
Shield(WarLock1) Self 1 round リアクション AC+5 Until the start of your next turn
Witch Bolt(WarLock2) 
30 feet V, S, M (a twig from a tree that has been struck by lightning)
Concentration, up to 1 minute 
Make a ranged spell attack,NoST  2d12 2level spell slotダメージ(+1d6Hex死霊ダメージ) and automatically  use your action on each of your turns for the duration 2d12 2level spell slotダメージ.
A beam of crackling, blue energy lances out toward a creature within range, 
forming a sustained arc of lightning between you and the target. 
Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, 
and on each of your turns for the duration, 
you can use your action to deal 1d12 lightning damage to the target automatically. 
The spell ends if you use your action to do anything else.
The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

2nd
[Spell list added 2nd flaming sphere, lesser restoration (WarLock1セレスティアル)]
Misty Step(WarLock3)
2nd-level conjuration
Casting Time: 1 bonus action 
Range: Self 
Components: V 
Duration: Instantaneous 
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.


◆装備品一式と重量(1lb.=453.592g  1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量(装備品のみ)
45.5(188.5+15)lb. = 30.5武装一式+15Holiding Bag(158その他装備一式)
※実際の装備状況はそのシーン毎に異なる。
=============

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更

無し。

・所持現金(コイン100枚=1lb.ボーチ内やポケットの中など):3gp 3sp 3cp

武装一式 8.5lb.=5+2.5+1

イトクロスボウLight Crossbow PHB p149
Simple weapon, ranged weapon 25 gp, 5 lb.1d8 piercing
ammunition (80/320 ft.), loading, two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Loading.
Because of the time required to load this weapon, 
you can fire only one piece of ammunition from it when you use an action,
bonus action, or reaction to fire it, 
regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use. 
This property is relevant only when you attack with the weapon,
not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)

ダガーDagger PHB p149 Simple weapon, melee weapon 2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.) 
Finesse.
When making an attack with a finesse weapon, 
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. 
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. 
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, 
you can use either your Strength or your Dexterity, since the dagger has the finesse property.


・その他装備一式 98.5lb.= 4+10+19+6+6+1+III.7+V.82.5

旅行者服Traveler’s Clothes x1 2gp 4lbs.

呪文書鞄Spell Book Bag  HP10,100gp,10lb.(収納物の重量は含まれてない)
https://sites.google.com/view/playogl/home/arts/arcana#h.yew3viectf9i
標準品 中型 非魔法アイテム

上記の呪文書鞄に収容   19lb.=1+10+4+1+2+1
呪文書(携帯用)SpellBook  5 sp, 1lb.
大型呪文書1冊(Book of Shadow) 10gp,10lb.
羊皮紙=スクロールParchment (one sheet)x10  PHB p150 Adventuring gear 1sp,→4lb.=,0.4lb.x10
麻紙Pepper束x1 PHB p157 Trade good 2 gp, →1lb. A4x10ページ相当
羽ペンInk Penx5 PHB p150 Adventuring gear 2cp, →2lb.=0.4x5
インク壺Ink (1-ounce bottle)x2 PHB p150 Adventuring gear 10gp,→1lb.=0.5xx2

呪文構成要素ポーチ 日本語版PHB151p 6lb.
⅕ cubic foot or 6 pounds of gear.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full) PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. 
A compartmentalized pouch for holding spell components is called a component pouch. 
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch PHB p153  1 lb.〜+6lb.
お財布=現金入れ用。

II.ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5

III.ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 ハンマーHammer Steel x1 @1gp,3lb.
 ピトンPiton x20 1cp,→1lb.=0.05x20

VI.ポーチPouch x1 5sp,1lbs.〜+6lb. (未所持)

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.   
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear. 
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1 

*バックパック内収納
* 携帯用料理食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1

* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方)x1 PHB p157 Trade good 5sp →1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1   0.5lb.


・戦闘訓練済みNPC乗馬Riding Horse PHB p157の装備
はみとくつわTack and harness 40 gp, 20 lb.
手綱はこれに含まれる。
軍用鞍一式Military Saddle PHB p157
Tack and harness 20 gp, 30 lb.
A military saddle braces the rider, helping you keep your seat on an active mount in battle.
 It gives you advantage on any check you make to remain mounted.
Saddlebag 4 gp, 8 lb.
容量は左右Backpack1個分づつ。
左のSaddlebag=Backpack1個分に以下を保管。
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb.   7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
ポーチ(予備のお財布現金5gp)
生活用品一式(予備の靴、タオル、スリッパなどなど)
食料三日分程度
薬草箱(石鹸類、常備薬=薬草粉末包み、紅茶とかお菓子)一式
 
NPCs個人や図書館などから借りて来た本類一式
呪文書鞄Spell Book Bag予備1本
呪文書(本版)1冊、呪文書(携帯)1冊
着替え一式(冬物、普段着、手袋、下着、靴下、洗濯物入れ袋など一式)


以下、詳細****************

能力値Ability Scoresさいころ振り結果エピデンス
https://trpgsession.click/topic-detail.php?i=topic163135411766
GMセス - 今日 15:42
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! at 2021/10/26#1
#1 (4D6KH3) > 13[1,3,4,6] > 13
#2 (4D6KH3) > 16[1,5,5,6] > 16
#3 (4D6KH3) > 13[1,2,5,6] > 13
#4 (4D6KH3) > 11[1,2,3,6] > 11
#5 (4D6KH3) > 9[2,3,3,3] > 9
#6 (4D6KH3) > 16[4,5,5,6] > 16

========
種族 ハーフリングHalfling (ゴーストワイズGhostwise) SCAG p110
Ability Scores: Dex +2; Wis +1 
Size: Small 
Speed: 25 ft. 
Age.
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Alignment.
Most halflings are lawful good. 
As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. 
They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size.
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Lucky.
When you roll a 1 on an attack roll, ability check, or saving throw, 
you can reroll the die and must use the new roll.
Brave.
You have advantage on saving throws against being frightened.
Halfling Nimbleness.
You can move through the space of any creature that is of a size larger than yours.
Languages.
You can speak, read, and write Common and Halfling. 
The Halfling language isn't secret, but halflings are loath to share it with others. 
They write very little, so they don't have a rich body of literature. 
Their oral tradition, however, is very strong. 
Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Silent Speech.
You can speak telepathically to any creature within 30 feet of you. 
The creature understands you only if the two of you share a language. 
You can speak telepathically in this way to one creature at a time.

背景 冒険家
技能習熟:好きな技能を自由に3個選択

道具習熟:好きな道具一式を自由に2個選択
言語:好きな言語を1個選択
装備:食料一週間分の食料(保存食)とその運搬用布袋1個


クラス
ウォーロックWa
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after 1st
Proficiencies
Hit Dice: 1d8

Armor: light armor
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Level Proficiency Bonus   Features                     Cantrips   Spells     Spell     Invocations
                                      Known   Known Slots   Known
1st    +2                           Pact Magic,                2              2            1st  1     -
                                        Spell Versatility,
                                        Otherworldly Patron
2nd   +2                           Eldritch Invocations    2              3            1st  2    2
3rd    +2                           Pact Boon                  2              4            2nd 2    2

Warlock1-3
 Pact Magic:セレスティアルThe Celestial 日本語版ザナサー本12p
Spellcasting Focus:水晶Crystal(六角長方形水晶ペンダント)
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Cantrips
Eldritch Blast(WarLock1)
Chill Toucht(WarLock1)
Sacred Flame(WarLock1セレスティアル)
Light(WarLock1セレスティアル)
Create Bonfire XGE p152(WarLock3:Book of Shadow)
Mage Hand PHB p256(WarLock3:Book of Shadow)
Sword Burst TCE p115(WarLock3:Book of Shadow)
1st
[Spell list added 1st cure wounds, guiding bolt (WarLock1セレスティアル)]
Hex(WarLock1)
Shield(WarLock1)
Witch Bolt(WarLock2)
2nd
[Spell list added 2nd flaming sphere, lesser restoration (WarLock1セレスティアル)]
Misty Step(WarLock3)

この世ならぬ契約相手Otherworldly Patron
セレスティアルThe Celestial 日本語版ザナサー本12p
Your patron is a powerful being of the Upper Planes. 
You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. 
Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.
Being connected to such power can cause changes in your behavior and beliefs. 
You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. 
At times, your heart might also be filled with a longing for the celestial realm of your patron, 
and a desire to wander that paradise for the rest of your days. 
But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
ザ・セレスティアルXGE p54
あなたのパトロンは、上層界の強力な存在である。
あなたは、古代の最高天エンピリアン(古代宇宙論でいう五天中の最高天 《火と光の世界で,後には神と天使の住居と信じられた》)、太陽ソーラー、キリン、ユニコーンなど、永遠の至福の平面に存在する存在と自分を結びつけている。
その存在との契約により、あなたは多元宇宙を照らす聖なる光をほんの少しだけ体験することができます。
そのような力とつながることで、自分の行動や信念に変化が起こります。
アンデッドを殲滅したい、フィーンドを倒したい、無辜の民を守りたいという気持ちが芽生えるかもしれません。
時には、自分のパトロンの天界への憧れが心を満たすこともあるでしょう。
時には自分の守護者の天界への憧れや、その楽園を彷徨いたいという願望もあるでしょう。
しかし、今のところ自分の使命は人間の中にあり、世界の暗い場所に光をもたらすことが自分の盟約であることを知っている。

Expanded Spell List
The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level  Spells
1st cure wounds, guiding bolt
2nd flaming sphere, lesser restoration
3rd daylight, revivify
4th guardian of faith, wall of fire
5th flame strike, greater restoration

Bonus Cantrips
At 1st level, you learn the sacred flame and light cantrips. 
They count as warlock cantrips for you, but they don't count against your number of cantrips known.

Healing Light
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.

Spell Versatility
Whenever you finish a long rest, you can replace one spell you learned from this Pact Magic feature with another spell from the warlock spell list. 
The new spell must be the same level as the spell you replace.


Warlock2
Eldritch Invocations
Agonizing Blast PHB p110
Prerequisite: eldritch blast cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Devil's Sight PHB p110
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Warlock3
 Pact Boon
Pact of the Tome PHBp108
Your patron gives you a grimoire called a Book of Shadows. 
When you gain this feature, choose three cantrips from any class's spell list. 
The cantrips do not need to be from the same spell list. 
While the book is on your person, you can cast those cantrips at will. 
They don't count against your number of cantrips known. 
Any cantrip you cast with this feature is considered a warlock cantrip for you. 
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. 
This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Create Bonfire XGE p152
Conjuration cantrip
Casting Time: 1 action 
Range: 60 feet 
Components: V, S 
Duration: Concentration, up to 1 minute 
You create a bonfire on ground that you can see within range.
Until the spell ends, the magic bonfire fills a 5-foot cube. 
Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage.
A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren't being worn or carried.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Classes: Artificer, Druid, Sorcerer, Warlock, Wizard
Classes (legacy): Artificer (Revisited)
Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Nature Cleric
Races: Elf (High)

Mage Hand PHB p256
Conjuration cantrip
Casting Time: 1 action 
Range: 30 feet 
Components: V, S 
Duration: 1 minute 
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Classes: Artificer, Bard, Sorcerer, Warlock, Wizard
Classes (legacy): Artificer (Revisited)
Subclasses: Arcana Cleric, Arcane Trickster Rogue, Arcane Trickster Rogue, Eldritch Knight Fighter, Swarmkeeper Ranger, Swarmkeeper Ranger (Revised), Swarmkeeper Ranger (Spell-less), Psionics (UA) Wizard
Subclasses (legacy): Psychic Warrior (UA) Fighter
Races: Elf (High), Gith (Githyanki), Gith (Githyanki), Gith (Githzerai), Gith (Githzerai), Tiefling (Mammon), Tiefling (Mammon), Tiefling (Mephistopheles), Tiefling (Mephistopheles)
Backgrounds: Dimir Operative

Sword Burst TCE p115
Conjuration cantrip
Casting Time: 1 action 
Range: Self (5-foot radius
Components: V 
Duration: Instantaneous 
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Classes: Artificer, Sorcerer, Warlock, Wizard
Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter
Optional/Variant Classes: Sorcerer, Warlock, Wizard
Optional/Variant Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter
Races: Elf (High)
Optional/Variant Races: Elf (High)

Misty Step PHB p260
2nd-level conjuration
Casting Time: 1 bonus action 
Range: Self 
Components: V 
Duration: Instantaneous 
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

以上