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[Elf Monk4:Zen Archer] Akeenla Sky Citadel Expatriate 1

f:id:Seth:20191222022524p:plain

エルフ娘禅弓撃師モンク

 

 

 どうも、セスです。

 

 最終的には以下のような普通の、

Elf Monk4level Zen Archer

となりました。

 

Player Name:Seth
PC Name  Akeenla Sky Citadel Expatriate
Lawful Good Female Elf Monk4 Zen Archer  
Languages:Common Elven Celestial
伝説のElf Sky Citadelからの異邦居住Elf。
なんでもこのElf族の先祖達は、ある予言、Elf Sky Citadelは一度滅びるが
再びElf Sky Citadelを復活させるために地上へ移住したElf族だ、との事。
Sky Citadel
 そして、Elf Sky Citadel復活の予言成就のため、Abyssに囚われてる
NPC天使Shemhazai:Empyreal Lord of Vision
を救出するための謎の旅に出たのであった。
Size:Medium
Height:6' 3” Weight:125 lb
Eyes:Purple
Hair:Golden
Skin:White
Favored class:Monk
 
High fantasy = 20 Points Buy
Strength 12(+1)=12
Dexterity 18(+4)=14+2Elf+2Monk4Level+2Belt of Incredible Dexterity
Constitution 12(+1)=14-2Elf
Intelligence 13(+1)=11+2Elf
Wisdom 14(+2)=14
Charisma 10(±0)=10
 
Perception +11 = +2[WIS]+ 4[Skill Points Ranks]+ 3 [class skill] + 2 [Elf]
LowLghtVison
 
Initiative modifier:+ 4 = + 4 [dexterity]  
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Speed: 40 feet =30+10[Monk4leve Fast Monementl]
Slow Fall 20ft.(Monk4level)
 
Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.
 
Equipments:
--------Magic Items Slots--------
Armor: -
Belts:-
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two): Ring of Protection+1 CRB479p
Shield: -
Shoulders: -
Wrist: -
 
***MUST BUY LIST***
1 Belt of Incredible Dexterity CRB502p 4000gp 1lb DEX+2enhancement bonus
2 Headband of Inspired Wisdom CRB516p 4000gp 1lb WIS+2enhancement bonus
Ring of Protection+1 CRB479p 2000gp - AC+1deflection bonus
Flaming CRB469p Price +1 bonus +1d6 Fire damage
Ghost Touch CRB469p Price +1 bonus 
Distance CRB469p Price +1 bonus range incrementx2
Seeking CRB469p Price +1 bonus 
 
------Wands:-------
PCsパーティー共有品用
Wand of Cure Light Wounds(50 charges) = 750 gp(0.75K)
Wand of Mage Armor(50 charges) = 750 gp(0.75K)
 
-------All lists---------
3 lb  Weapons / Armor None/ Shield None
        Wooden Composite Longbow(STr+1)+1 3lb 2.4Kgp  Range Increment:110 ft Effective Magic Bonus:+1
         Weapon Wield:Two-handed Weapon Type:Martial Weapon Mode:Projectile
         Attack Bonus:+1 Damage Bonus:+1
15 lb  Arrows (quiver of 20) 1gp 3lb x5 1gpx3  Attack:1d8P+2 C20/×3
-      Smoke arrow APG176p10g 5-foot cube of smoke
3lb   Blunt arrows(20) APG176p 1d8deal nonlethal damage C20/×3
2 lb  Backpack, common 2 gp 2cubic feet of material.
5 lb  Bedroll 1sp
1 lb  Flint and steel 1gp
1 lb  Mirror 10gp
1 lb  Mug/tankard  2cp
1/2 lb  Soap 1 cp
4 lb Waterskins 1gp
_____
35.5 lb Total        5917gp+1sp+3cp= 2000gp+750gpx2+2400gp+5gp+1gp+1sp+1gp+10gp+2cp+1cp+2gp
----------------------------------------------------------------------------------------------------------------------------------


 Total Hit Points: Monk4 HPダイズ平均値

28 = 9+5+5+5+4(MAX40)
(=1:(8+1)+2:(4+1)+3:(4+1)+4:(4+1) +Favored class points: Hit points +4; MAX 40)
 
Hero Point:1
 
Armor Class:
 
+4[Mage Armor Armor bonus]+1[Ring of Protection deflection bonus]
AC 23 = 10+4[dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]+4[Mage Armor]+1[Ring of Protection]
Touch AC 19 = 10+4[dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]+1[Ring of Protection]
Flat-footedf: 14 = 10+2WIS+1Monk4level AC Bonus]+1[Ring of Protection]
 
+1[Ring of Protection deflection bonus]
AC 19 = 10+4[dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]+1[Ring of Protection]
Touch AC 19 = 10+4[dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]+1[Ring of Protection]
Flat-footedf: 14 = 10+2WIS+1Monk4level AC Bonus]+1[Ring of Protection]
 
No Magic&Magic Items
AC 18 = 10+4 [dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]
Touch AC 18 = 10+4 [dexterity]+2WIS+1Dodge+1[Monk4level AC Bonus]
Flat-footed 13 = 10+2WIS+1Monk4level AC Bonus]
 
Elven Immunities:Immune to magical sleep; +2 on saves vs. enchantments
Fortitude save: + 5 = 4 [base] +1[CON]
Reflex save:+ 8= 4 [base] + 4 [dexterity]
Will save:+ 6= 4 [base] + 2 [wisdom] 
 
Combat Maneuver Defense: 21= 10 + 3 [base] + 1 [strength] + 4 [dexterity]+ 2 [monk wisdom]+1Dodge ±0[Medium Size]
----------------------------------------------------------------------------------------------------------------------------------
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords,
 rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” 
in its name as a martial weapon.
Weapons and Armor Proficiency: Zen archers are proficient with longbows, shortbows, composite longbows,
 and composite shortbows in addition to their normal weapon proficiencies.
 
Eternal Grudge(/Elven Magic):+1 bonus on attack rolls against humanoids of the dwarf and orc subtypes.
 
Attack (UnArmed): + 4 = 3 [Monk4level Base Attack Bonus] + 1 [strength]  Unarmed Damage: 1d8B(Monk4) +1 [strength]
 
Ki Pool(Su) Points 4 = Monk4/2 + 2WIS Use Swift Action
1 +1 Additional Attack MAX roll
2 +20ft. Additional Speed for 1r
3 +4 Dodge Bonus AC for 1r
4 +50ft. Additional range  Increment for 1r
 
Perfect Strike (Ex)  APG116p  5 = Monk4+1 per Monk4level+1
attack roll twice and take the higher result. 
If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats).
 
Ki Pool Zen Archer Flurry of Blows:
in 30ft.+9/+9/+9
30ft. over+8/+8/+8
(+2/+2)[+4DEX modifier] +1 in 30 ft. Point Blank Shot+1 Wooden Composite Longbow
in 30ft. 1d8P+3 C20/×3 Range Increment:110 ft (+50t. Ki Pool (Su))
30ft. over 1d8P+2 C20/×3 Range Increment:110 ft (+50t. Ki Pool (Su))
Point Blank Shot & Precise Shot
(Perfect Strike (Ex))
+1Way of the Bow (Ex) WeaponFocus(Composite Longbow)
Point Blank Master (Ex) Composite Longbow
 
Zen Archer Flurry of Blows:
in 30ft.+9/+9
30ft. over+8/+8
(+2/+2)[+4DEX modifier] +1 in 30 ft. Point Blank Shot+1 Wooden Composite Longbow
in 30ft. 1d8P+3 C20/×3 Range Increment:110 ft (+50t. Ki Pool (Su))
30ft. over 1d8P+2 C20/×3 Range Increment:110 ft (+50t. Ki Pool (Su))
Point Blank Shot & Precise Shot
(Perfect Strike (Ex))
+1Way of the Bow (Ex) WeaponFocus(Composite Longbow)
Point Blank Master (Ex) Composite Longbow
 
Attack (missile):
in 30ft.+10
30ft. over+9
= 3 [base] + 4 [dexterity]+in 30ft. Point Blank Shot
+1 Wooden Composite Longbow Attack:1d8P+2 C20/×3 Range Increment:110 ft
in 30ft. 1d8P+3 C20/×3 Range Increment:110 ft+50t. Ki Pool (Su)
30ft. over 1d8P+2 C20/×3 Range Increment:110 ft+50t. Ki Pool (Su)
Perfect Strike (Ex) 5 = Monk4level+1 per Monk4level+1
+1Way of the Bow (Ex) WeaponFocus(Composite Longbow)
Point Blank Master (Ex) Composite Longbow
 
Combat Maneuver Bonus:+5= +4MonkLevel(3 [base] )+1 [strength] ±0[Medium Size]
 
***Cat’s Grace CRB252p***
1 DEX +4 enhancement bonus for 6r
2 AC+2,Reflex save+2,CMD+2
3  Ranged Attack Roll+2
4  DEX based Skills+2
 
***Owl's Wisdom CRB318p***
1 WIS +4 enhancement bonus for 6r
2 AC+2,Will save+2
3 WIS based Skills+2
 
***Enlarge Person CRB277-278****
1  Attack Roll and AC -1LargeSize CRB179p table8-1
2  -4 Dex,so AC -2 and Ranged Attack Roll -2 CRB195p table8-6 2
   (Owl's Wisdom CRB318p)
3 1step up weapon damage dice 1d8=>2d6 CRB145p table6-5
4 gain 10ft. melee attack reach
5 be 10x10ft.Unit
----------------------------------------------------------------------------------------------------------------------------------
Monk Class Features CRB57-60p Zen Archer APG115- P & General Feat etc.
1st
Improved Unarmed Strike [free to monk] Always considered armed
Point Blank Shot[1st General feat+1 attack and damage on ranged targets within 30 feet
Precise Shot[Monk1 bonusl Feat]Fire into melee without penalty
Perfect Strike (Ex)Zen Archer Class Furture 1st /Stuning fist
2nd
Way of the Bow (Ex)=WeaponFocus(Composite Longbow)[Zen Archer Class Furture 2nd]
Dodge[Monk2 Bonus feat]
3rd
Deadly Aim (Combat) CRB121p[3rd General feat]+1AC CMD
Fast Movement (level 3)
Point Blank Master(Combat)(Ex)(/Still Mind (level 3) -- +2 on saves vs charm)
not provoke attacks of opportunity when firing Composite Longbow.
Zen Archery (Ex)(/Maneuver Training (level 3)
4th
Ki Pool (Su) CRB59p APG  in addition to the normal abilities of his ki pool,50 feet for 1 round.
Slow Fall 20ft.
----------------------------------------------------------------------------------------------------------------------------------
Skills Skill point 5(4+1)+5(4+1)+5(4+1)+5(4+1)=20
Skill Name    Ability Skill Modifier AbilityModifier Ranks Misc.Modifier
Acrobatics    Dex*    11 =    +4    +4Rank    + 3 [class skill]    
Appraise    Int    1=    +1           
Bluff    Cha    0=    ±0           
Climb    Str*    6 =    +1    +2Rank  + 3 [class skill]    
Craft    Int   1=    +1             
Diplomacy    Cha    0=    ±0             
Disguise    Cha    0=    ±0             
Escape Artist    Dex*    9 =    +4    +2Rank    + 3 [class skill]    
Fly    Dex*    4 =    +4            
Heal    Wis    2 =    +2            
Intimidate    Cha    0=    ±0             
Perception    Wis    11 =   + 2    +4Rank    + 3 [class skill] + 2 [Elf]    
Perform    Cha   0=    ±0              
Ride    Dex*    4 =    +4            
Sense Motive    Wis    7 =    +2    +2Rank    + 3 [class skill]    
Stealth    Dex*    11 =    +4   + 4Rank    + 3 [class skill]    
Survival    Wis    2 =    +2            
Swim    Str**    6 =    +1    +2Rank    + 3 [class skill]    
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
----------------------------------------------------------------------------------------------------------------------------------
 
Elf rascal traites:
1st
+2 dexterity, +2 Intelligence, -2 constitution (already included).
LowLghtVison
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses:+2 racial bonus to perception (already included)
Eternal Grudge(/Elven Magic):+1 bonus on attack rolls against humanoids of the dwarf and orc subtypes.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
 
Details of Monk Class Features & General Feat etc.
1st
Weapons and Armor Proficiency: Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies.
No Armor Proficiency,Unarmed Defense only.
AC Bonus:(Ex): AC and CMD Bonus for Wisdom,every 4Monk4level +1,if Unarmed and UnEncumbered.
Zen Archers' Flurry of Blows=Ranged(Ex) -- must useRanged attack (NOT unarmed strike )or special monk weapon
Unarmed Strike -- free Improved Unarmed Strike feat, can make unarmed strikes with hands full, lethal or non-lethal, extra damage
Bonus Feats (levels 1 2 6 10 14 & 18)--Far Shot
Perfect Strike (Ex)(level 2) (/Stunning Fist(EX))--At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.
This ability replaces stunning fist.
Perfect Strike (Combat)
When wielding a monk weapon, your attacks can be extremely precise.
Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.
Special: A weapon master monk or zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Fast Movement (level 1)
 
2nd
Bonus Feats (levels 1 2 6 10 14 & 18)—Point Blank Shot
Way of the Bow (Ex)(/Evasion no damage if saves)--At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.
At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.
This ability replaces evasion.
 
3rd
General feat:Dodge 
Fast Movement (level 3)
Point Blank Master (Ex)(/Still Mind (level 3) -- +2 on saves vs charm)
At 3rd level, a zen archer gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites.
This ability replaces still mind.
Point Blank Master
Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.
Zen Archery (Ex)(/Maneuver Training (level 3) -- may use your monk level instead of attack base for combat maneuvers)
At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow.
This ability replaces maneuver training.
 
4th
Ki Pool (Su)
(/Ki Strike (level 4) -- half your monk level plus your wisdom modifier plus any feat bonuses; use these points for extra attacks, extra speed, 
or extra armor classSlow Fall (level 4) -- if a wall is near, fall is as if twenty feet less at level 4, improves as levels are gained)
At 4th level, in addition to the normal abilities of his ki pool, a zen archer may spend 1 point from his ki pool to increase the range increment for his bow by 50 feet for 1 round.
Slow Fall 20ft.
 

以上