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Lawful Good Female Drow Monk 4 Zen Archer

 どうも、セスです。
 
 まだイメージ画無いです(走召糸色木亥火暴
 
 以下、データのみ。
 
Player Name:Seth
PC Name  Akeenla the OutCast from House Dolour in the Darklands city of Zirnakaynin
Lawful Good Female Drow Monk 4 Zen Archer  
Languages:Common Elven Undercommon
House Dolour in the Darklands city of Zirnakayninからの追放者
信仰神格はGM裁定中
Size:Medium
Height:6' 3” Weight:125 lb
Eyes:Red
Hair:White Wavy
Skin:Pale
 
High fantasy = 20 Points Buy
Strength 12(+1)=12
Dexterity 18(+4)=14+2Drow+2Monk4Level
Constitution 12(+1)=14-2Dorw
Intelligence 11(±0)=11
Wisdom 14(+2)=14
Charisma 12(+1)=10+2Drow
 
Perception +11 = +2[WIS]+ 4[Skill Points Ranks]+ 3 [class skill] + 2 [drow]
Darkvision to 120 feet[Drow]
Abrupt exposure to bright light blinds for one round, dazzles afterwards
 
Initiative modifier:+ 4 = + 4 [dexterity]  
 
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Speed: 40 feet =30+10[Monk4leve Fast Monementl]
Slow Fall 20ft.(Monk4level)
 
Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.
 
Equipments:
Magic Items Slots
Armor: -
Belts: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two): Ring of Protection +1x2 2Kgpx2=4K
Shield: -
Shoulders: -
Wrist: -
 
PCsパーティー共有品用
Wand of Cure Light Wounds(50 charges) = 750 gp(0.75K)
Wand of Mage Armor(50 charges) = 750 gp(0.75K)
 
Clothing
8 lbs Explorer's outfit 10 gp  
2 lbs Poncho Price 5 sp
 
Etc.
3 lb  Weapons / Armor None/ Shield None
        +1 Wooden Composite Longbow 3lb 2.4Kgp
9 lb  Arrows (quiver of 20) x3 1gpx3
2 lb  Backpack, common 2 gp 2cubic feet of material.
5 lb  Bedroll 1sp
1 lb  Flint and steel 1gp
1 lb  Mirror 10gp
1 lb  Mug/tankard  2cp
1/2 lb  Soap 1 cp
8 lb Waterskins x2 1gpx2
_____
40 lb Total        5926gp+6sp+3cp= 2000gp+750gpx2+10gp+5sp+2400gp+3gp+2gp+1sp+1gp+10gp+2cp+1cp+2gp
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Total Hit Points: 
40
(=1:(8+1)+2:(8+1)+3:(8+1)+4:(8+1) +Favored class points: Hit points +4; MAX 40)
 
Armor Class:BaseAC 19 = 10+4[dexterity]+1[dodge]+3[+2WISmod.+1Monk4level AC Bonus]
AC 22 = BaseAC+1[Mage Armor]+1[Ring of Protection]x2
Touch AC 22 = 10+4 [dexterity]+1[dodge]+1[Mage Armor]+1x2[Ring of Protection]
Flat-footed: 16= 10+3[+2WISmod.+1Monk4level AC Bonus]+1[Mage Armor]+1x2[Ring of Protection]
 
Fortitude save: + 5 = 4 [base] +1[CON]
Reflex save:+ 8= 4 [base] + 4 [dexterity]
Will save:+ 6= 4 [base] + 2 [wisdom]
 
Combat Maneuver Defense: 22 = 10 + 3 [base] + 1 [strength] + 4 [dexterity]+ 2 [monk wisdom]+1[Dodge]
 
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Attack (handheld): + 4 = 3 [base] + 1 [strength]  Unarmed Damage: 1d8B +1 [strength]
 
Zen Archer Flurry of Blows:
in 30ft.+9/+9
30ft. over+8/+8
(+2/+2)[+4DEX modifier] +1 in 30 ft. Point Blank Shot+1 Wooden Composite Longbow
in 30ft. 1d8P+3 C20/×3 Range Increment:110 ft +50t. Ki Pool (Su)x2 Far Shot
30ft. over 1d8P+2 C20/×3 Range Increment:110 ft +50t. Ki Pool (Su)x2 Far Shot
Perfect Strike (Ex) 5 = Monk4level+1 per Monk4level+1
+1Way of the Bow (Ex) WeaponFocus(Composite Longbow)
Point Blank Master (Ex) Composite Longbow
 
Attack (missile):
in 30ft.+10
30ft. over+9
= 3 [base] + 4 [dexterity]+in 30ft. Point Blank Shot
+1 Wooden Composite Longbow Attack:1d8P+2 C20/×3 Range Increment:110 ft
in 30ft. 1d8P+3 C20/×3 Range Increment:110 ft+50t. Ki Pool (Su)x2 Far Shot
30ft. over 1d8P+2 C20/×3 Range Increment:110 ft+50t. Ki Pool (Su)x2 Far Shot
Perfect Strike (Ex) 5 = Monk4level+1 per Monk4level+1
+1Way of the Bow (Ex) WeaponFocus(Composite Longbow)
Point Blank Master (Ex) Composite Longbow
Effective Magic Bonus:+1
Cost:2.4Kgp
Weight:3 lb
Weapon Wield:Two-handed Weapon Type:Martial Weapon Mode:Projectile
Attack Bonus:+1 Damage Bonus:+1

 

Combat Maneuver Bonus:+4= 3 [base] + 1 [strength]

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Feats:
Dodge[Monk1 general Feat] +1 dodge bonus on AC
Improved Unarmed Strike [free to monk] Always considered armed
Perfect Strike (Ex)Zen Archer Class Furture 1st
Point Blank Shot[Monk1 Bonus feat]+1 attack and damage on ranged targets within 30 feet
Precise Shot[Monk2 Bonus feat]Fire into melee without penalty
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Skills
Skill Name    Ability Skill Modifier AbilityModifier Ranks Misc.Modifier
Acrobatics    Dex*    11 =    +4    +4    + 3 [class skill]    
Appraise    Int    0 =    ±0            
Bluff    Cha    1 =    +1            
Climb    Str*    6 =    +1    +2    + 3 [class skill]    
Craft    Int    0 =    ±0            
Diplomacy    Cha    1 =    +1            
Disguise    Cha    1 =    +1            
Escape Artist    Dex*    9 =    +4    +2    + 3 [class skill]    
Fly    Dex*    4 =    +4            
Heal    Wis    2 =    +2            
Intimidate    Cha    1 =    +1            
Perception    Wis    11 =   + 2    +4    + 3 [class skill] + 2 [drow]    
Perform    Cha    1 =    +1            
Ride    Dex*    4 =    +4            
Sense Motive    Wis    7 =    +2    +2    + 3 [class skill]    
Stealth    Dex*    11 =    +4   + 4    + 3 [class skill]    
Survival    Wis    2 =    +2            
Swim    Str**    6 =    +1    +2    + 3 [class skill]    
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
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Drow [Dark Elf]
1st
+2 dexterity, +2 charisma, -2 constitution (already included).
Darkvision to 120 feet
Immune to magical sleep; +2 on saves vs. enchantments
Dancing lights, darkness, faerie fire each once daily
+2 racial bonus to perception (already included)
6 + level resistance to magic spells
Proficient with hand crossbow, rapier, and short sword
Abrupt exposure to bright light blinds for one round, dazzles afterwards
*
 
Monk Class Features
Monk Class Features
1st
Weapons and Armor Proficiency: Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies.
No Armor Proficiency,Unarmed Defense only.
AC Bonus:(Ex): AC and CMD Bonus for Wisdom,every 4Monk4level +1,if Unarmed and UnEncumbered.
Zen Archers' Flurry of Blows=Ranged(Ex) -- must useRanged attack (NOT unarmed strike )or special monk weapon
Unarmed Strike -- free Improved Unarmed Strike feat, can make unarmed strikes with hands full, lethal or non-lethal, extra damage
Bonus Feats (levels 1 2 6 10 14 & 18)--Far Shot
Perfect Strike (Ex)(level 2) (/Stunning Fist(EX))--At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.
This ability replaces stunning fist.
Perfect Strike (Combat)
When wielding a monk weapon, your attacks can be extremely precise.
Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.
Special: A weapon master monk or zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Fast Movement (level 1) 
 
2nd
Bonus Feats (levels 1 2 6 10 14 & 18)--
Way of the Bow (Ex)(/Evasion no damage if saves)--At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.
At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.
This ability replaces evasion.
 
 3rd
Fast Movement (level 3)
Point Blank Master (Ex)(/Still Mind (level 3) -- +2 on saves vs charm)
At 3rd level, a zen archer gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites.
This ability replaces still mind.
Zen Archery (Ex)(/Maneuver Training (level 3) -- may use your monk level instead of attack base for combat maneuvers)
At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow.
This ability replaces maneuver training.
 
4th
Ki Pool (Su)
(/Ki Strike (level 4) -- half your monk level plus your wisdom modifier plus any feat bonuses; use these points for extra attacks, extra speed, 
or extra armor classSlow Fall (level 4) -- if a wall is near, fall is as if twenty feet less at level 4, improves as levels are gained)
At 4th level, in addition to the normal abilities of his ki pool, a zen archer may spend 1 point from his ki pool to increase the range increment for his bow by 50 feet for 1 round.
Slow Fall 20ft.(Monk4level)
 
 

 

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