Easy Go! Easy Come!!

王冠は堕ちた AP:War for the Crown 1/6 myPC Xzyee 2レベル




GM kangetsuさん


用PC PF 王冠戦争コミュニティー


Q 以下のGM裁定をお願い申し上げます。
 Monk of the Seven Formsの
 Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.
 で要求されている maneuver training.がUCモンクにありません。
 Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
 を maneuver training.相当して良いでしょうか?
Endurance: 「maneuver training」の「Still Mind」への書き換えはOKとします。ただ、通常Still Mind の獲得は4LVになりますので、Endurance の取得も3LVでなく4LVで発生することにします。
 また、ずいぶん先の話ですが「Sirocco Fury」の15LV能力ですが、それまでに「Ki Powers」の「Abundant Step」と「Quivering Palm」を取得(且つ、これらは取得しても利用不可)を要することとします。
「Quivering Palm」は16LVにならないと取得できないため、「Sirocco Fury」の15LV能力も実際には16LVになってから使えることとします。
 およそ2千年前、The Darklands city of Zirnakaynin
からの離脱したHouse Janneの末枝。
the World’s Edge Mountains
にあるThe Monastery of the Seven Forms
適応を終えたPC Xyzee達、若きDrow次世代は、地表での生存をかけ、Talder帝国内での
PC Data
Player Name:Seth
Create Date:2020/06/20 Sat.

PC Name Xyzee House Janne Exodus From the Darklands city of Zirnakaynin
Lawful Nurtural Female Drow Monk 2 Seven Forms  
Languages:Common(+1INT mod.) Elven Undercommon

Height:6’ 7” Weight:125 lb
Hair:White Wavy

High fantasy = 20 Points Buy
Strength 13(+1)=13

Perception +10 = +2[WIS]+2[Monk1/2:2SkillPoint]+3 [class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]  
 low-light vision[Drow:Surface Infiltrator]

Initiative modifier:+ 3 = + 3[dexterity]  
Speed: 30 feet =30+0[Monk4leve Fast Movement]

Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.

HP: 16 = 10monk1+6monk2+0CON mod.(MAX16)


No Magic&Magic Items
AC 16 = 10+3[dexterity]+2WIS+1Dodge[Monk1 Bonus Feat]+0[Monk1level AC Bonus]
Touch AC 16 = = 10+3[dexterity]+2WIS+1Dodge[Monk1 Bonus Feat]+0[Monk1level AC Bonus]
Flat-footedf: 10 = = 10

+4[Mage Armor force deflection bonus]
AC 20 = 10+3[dexterity]+2WIS+1Dodge[Monk1 Bonus Feat]+0[Monk1level AC Bonus]+4[Mage Armor]
Touch AC 20 = = 10+3[dexterity]+2WIS+1Dodge[Monk1 Bonus Feat]+0[Monk1level AC Bonus]+4[Mage Armor]
Flat-footedf: 14 = = 10+4[Mage Armor]

Saving Throws:

Spell Resistance: SR8 = 6+2Monk
A drow possesses an amount of spell resistance equal to 6 + her character level.

Fortitude save: +3(+4) = +3[base]+0[CON](+1[Seducer]))
Reflex save: +6(+7)= +3[base]+3[dexterity](+1[Seducer])) Monk2:Evasion
Will save: +3(+4)= +0[base]+2[wisdom]+1[Lost Legacy (Story Feat)](+1[Seducer])

CMB[Combat Maneuver Defense]: 19 = 10 + 2[BAB] + 1 [strength] + 3 [dexterity]+ 2 [monk wisdom]+1Dodge[Monk1 Bonus Feat]+

Ancestral Grudge: The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. 
Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes 
(with the exception of drow) because of their special training against these reviled foes. 
This racial trait replaces poison use.

Monk1:FeatWeapon Finesse
Monk1:Traits1:Axe to Grind
Monk2:Combat Reflex 4=1+3Dex mod.

UnArmed Strike: + 5 = +2[base] + 3[DEX mod.]
Unarmed Damage: 1d6B +1 [STR mod.](+1[Axe to Grind])

Flurry of Blows:+5/+5
Unarmed Damage: 1d6B +1 [STR mod.](+1[Axe to Grind])

 immediate action:2UCMonk回/day and 1/round,after 5ft.step but No 5ft.step at next round.
 Lightning Finish (Ex):+ 4 = 1[base] + 3[DEX mod.] Unarmed Damage: 1d6B(+1[Axe to Grind])

CMB[Combat Maneuver Bonus]:+3= +1MonkLevel(2[base] )+1 [STR mod.]


Charm Person[Seducer:once per day as a spell-like ability] DC15 = 10+1[Spell Level]+2[CHA mod.]+2[PC Level]
Source PRPG Core Rulebook pg. 254
School enchantment (charm) [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting Time 1 standard action Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.

Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, each once per day, using her total character level as her caster level.

Dancing lights
Source PRPG Core Rulebook pg. 263
School evocation [light]; Level arcanist 0, bard 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, witch 0, wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

Faerie fire
Source PRPG Core Rulebook pg. 280
School evocation [light]; Level druid 1, hunter 1, mesmerist 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.


Skill point 6=(6:Monk1 4+1INT mod.+1Favored Class Monk)+(6:Monk2 4+1INT mod.+1Favored Class Monk)
The Monk (Unchained)’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), 
Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Acrobatics* +8 = +2Rank[Monk1/2:2SkillPoint]+3[class skill]+3DEX mod.
Appraise +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Bluff +2 = +0Rank+2CHA Mod.          
Climb* +5 = +1Rank[Monk2:1SkillPoint]+3[class skill]+1STR mod.
Craft +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.             
Diplomacy +7 = +2Rank[Monk1/2:2SkillPoint]+3[class skill:Athletic Champion]+2CHA Mod.               
Disguise +2 = +0Rank[Monk1:0SkillPoint]+2CHA Mod.               
Escape Artist* +7 = +1Rank[Monk1:1SkillPoint]+3[class skill]+3DEX mod.   
Fly +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.            
Heal +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)          
Intimidate +2 = +0Rank[Monk1:0SkillPoint]+0[class skill]+2CHA Mod. 
Perception +10 = +2[WIS]+2[Monk1/2:2SkillPoint]+3 [class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]  
 low-light vision[Drow:Surface Infiltrator]  
Perform  +2 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2CHA Mod. 
Ride* +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.            
Sense Motive +8 = +2Rank[Monk1/2:2SkillPoint]+3[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)   
Stealth +8 = 2Rank[Monk1/2:2SkillPoint]+3 [class skill]+3DEX mod.
Survival +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)             
Swim** +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1STR mod.   
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

(T) Trained ONLY
Disable Device*(T) +3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Handle Animal(T)
Knowledge (history)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod. 
Knowledge (religion)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod. 
Profession(T) +3 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)  
Sleight of Hand(T)
Use Magic Device(T)

Courtier’s outfit 30gp 6 lbs.*
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159332548332 の2。 ヴォリタス家「セネイト・エイド・バッジ」 「バッチ同士のテレパシー通信(10/day)、大体の方角と距離も分かる」 Magic Items Slots Armor: - Belts: - Body: - Chest: - Eyes: - Feet: - Hands: - Head: - Headband: - Neck: - Ring (up to two): Shield: - Shoulders: - Wrist: - ------Gears------- Wands: PCsパーティー共有品用
6 lbs Courtier's outfit 30gp
8 lbs Explorer’s outfit 10 gp  
2 lbs Poncho Price 5 sp

2 lb  Backpack, common 2 gp 2cubic feet of material.
5 lb  Bedroll 1sp
1 lb  Flint and steel 1gp
1 lb  Mirror 10gp
1 lb  Mug/tankard  2cp
1/2 lb  Soap 1 cp 
8 lb Waterskins x2 1gpx2
28.5 lb Total      25gp=10+2+1+10+2   6sp=5+1  3cp=2+1

2020/08/01 第2回セッション
2020/08/08 第3回セッション
CLWポーション一瓶  以上