享楽的実践主義

Easy Go! Easy Come!!

myPC Xzyee UCMonk5 キャラクターデータ保管

f:id:Seth:20201107131528g:plain

PC紹介と設定

 およそ2千年前、The Darklands city of Zirnakaynin
https://pathfinderwiki.com/wiki/Zirnakaynin
からの離脱したHouse Janneの末枝。
 UnderDarkの長い脱出行の末、Taldor帝国の南、
https://pathfinderwiki.com/wiki/Taldor
the World’s Edge Mountains
https://pathfinderwiki.com/wiki/World%27s_Edge_Mountains
にあるThe Monastery of the Seven Forms
https://pathfinderwiki.com/wiki/Monastery_of_the_Seven_Forms
へ難民として受け入られ移住する。
 それからほぼ二千年後、最初の移住Drowから三世代目にして、やっと光当たる地表への
適応を終えたPC Xyzee達、若きDrow次世代は、地表での生存をかけ、Talder帝国内での
地位確立=貴族への道を目指すのであった。
 さて、その野望の果てにあるものは?

過去キャラクターデータ一式保管先
1レベル
https://seth.hatenadiary.jp/entry/2020/08/01/225353
2レベル
https://seth.hatenadiary.jp/entry/2020/08/09/204748
3レベル
https://seth.hatenadiary.jp/entry/2020/08/29/152008
4レベル
https://seth.hatenadiary.jp/entry/2020/11/07/131930

PC作成時GM裁定
Q 以下のGM裁定をお願い申し上げます。
 Monk of the Seven Formsの
 Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.
 で要求されている maneuver training.がUCモンクにありません。
 代替えとして、UCモンクにある、
 Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
 を maneuver training.相当して良いでしょうか?
A
Endurance: 「maneuver training」の「Still Mind」への書き換えはOKとします。ただ、通常Still Mind の獲得は4LVになりますので、Endurance の取得も3LVでなく4LVで発生することにします。
 また、ずいぶん先の話ですが「Sirocco Fury」の15LV能力ですが、それまでに「Ki Powers」の「Abundant Step」と「Quivering Palm」を取得(且つ、これらは取得しても利用不可)を要することとします。
「Quivering Palm」は16LVにならないと取得できないため、「Sirocco Fury」の15LV能力も実際には16LVになってから使えることとします。

PC Xyzee[PL Seth]の小部屋[小百合]
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159422380753

Paizo社公式「王冠は堕ちた(AP:War for the Crown)」url
https://paizo.com/products/btpy9zk7?Pathfinder-Adventure-Path-127-Crownfall

War for the Crown Players’ Guide 日本語抄訳版
https://w.atwiki.jp/prdj/pages/2803.html
元版
https://paizo.com/products/btpya08v

PC種族
Drow
https://aonprd.com/RacesDisplay.aspx?ItemName=Drow

PCクラス
UnChained Monk 略号UCMonk
https://aonprd.com/ClassDisplay.aspx?ItemName=Monk%20(Unchained)

Monk of the Seven Forms
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Monk%20of%20the%20Seven%20Forms

Pathfinder 1e Character Advancement
https://www.aonprd.com/Rules.aspx?Name=Character%20Advancement&Category=Basics


PC Data
*********************
Player Name:Seth
Create Date:2020/06/20 Sat. UCMonk1
UpDate:
2020/08/01 UCMonk2
2020/08/09 UCMonk3
2020/11/02 UCMonk4
2021/05/27 UCMonk5

PC Name Xyzee House Janne Exodus From the Darklands city of Zirnakaynin
Lawful Nurtural Female Drow UnChainedMonk 4 Seven Forms
Languages:Common(+1INT mod.) Elven Undercommon

Size:Medium
Height:6’ 7” Weight:125 lb
Eyes:Red
Hair:White Wavy
Skin:Pale

※High fantasy = 20 Points Buy
Strength 13(+1)=13
Dexterity17(+3)=14+2Drow+1Monk4
Constitution10(+0)=12-2Dorw
Intelligence12(+1)=12
Wisdom14(+2(+3(+1[Lost Legacy (Story Feat)))=14
Charisma15(+2)=13+2Drow

Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]

Initiative modifier:+ 3 = + 3[dexterity]
Speed: 40 feet =30+10[Monk4leve Fast Movement]

STR13
Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.

HP: 34 = 10monk1+(6[UCMonk HD:1d10]+0CON mod.)x4[UCMonk2-5](MAX34)


AC:
*********************************

No Magic&Magic Items
AC 17 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Touch AC 17 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Flat-footedf: 10 = 10

+4[Mage Armor force deflection bonus]
AC 21 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Touch AC 21 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Flat-footedf: 14 = 10+4[Mage Armor]


Saving Throws:
*********************************

Spell Resistance: SR11 = 6+5UCMonk
A drow possesses an amount of spell resistance equal to 6 + her character level.

Fortitude save: +4(+5) = +4[base]+0[CON](+1[Seducer]))
Reflex save: +7(+8)= +4[base]+3[dexterity](+1[Seducer])) UCMonk2:Evasion
Will save: +4(+5)= +1[base]+2[wisdom]+1[Lost Legacy (Story Feat)](+1[Seducer])

CMD[Combat Maneuver Defense]:
23 =10+5[BAB]+1 [STR mod.]+3[DEX mod.]+2[UCMonk WIS mod.]+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]


ATTACKs:
*********************************
Ancestral Grudge:
The enmity between the drow and elves and dwarves is long-standing and deeply entrenched.
Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes
(with the exception of drow) because of their special training against these reviled foes.
This racial trait replaces poison use.

UCMonk1:FeatWeapon Finesse Lighting Flash[Monk of the Seven Forms]
UCMonk1:Traits1:Axe to Grind
UCMonk2:Combat Reflex 4=1+3Dex mod.
UCMonk3:Ki pool 3=3UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk4:Ki pool 4=4UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk5:Ki pool 4=5UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
Monk4
Ki power:Qinggong Power (Su): Burst of Adrenaline
Endurance[instead of Still Mind]
Monk5
Feat3rd:Stand Still (Combat)
Source PRPG Core Rulebook pg. 134
You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, 
you can make a combat maneuver check as your attack of opportunity. 
If successful, the enemy cannot move for the rest of his turn. 
An enemy can still take the rest of his action, but cannot move.
This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
Ongoing Monk Ability
style strike (1/round):Shattering Punch:
The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.


UnArmed Strike: +8(+9 vs Dwarf/Elf) = +5[base] + 3[DEX mod.](Monk1:FeatWeapon Finesse)
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

Flurry of Blows: +8/+8
Ki 1point Flurry of Blows: +8/+8/+8
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

immediate action:UCMonk5回/day and 1/round,after 5ft.step but No 5ft.step at next round.
Lightning Finish (Ex): +8 = 5[base] + 3[DEX mod.]
Unarmed Damage: 1d8B(+1[Axe to Grind])

CMB[Combat Maneuver Bonus]:+6 = +5[base]:UCMonk5l +1[STR mod.]


Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.


Lightning Finish (Ex): At 1st level, as an immediate action, a monk of the seven forms can make a single attack with a manufactured light or one-handed slashing weapon he is currently wielding against any target he has successfully hit at least twice with his unarmed strike during his turn. This attack deals normal damage but without the normal Strength bonus to damage.

At 4th level, he can take a 5-foot step before or after performing a lightning finish so long as he ends adjacent to his target, though if he takes this step, he cannot perform a 5-foot step during his next turn. At 8th level, he applies his full Strength bonus to his damage roll for the extra attack, even if he made the attack with an offhand weapon or with a weapon wielded in two hands. At 12th level, if he hit the target at least three times with his unarmed strike during his turn, taking the 5-foot step granted by lightning finish does not prevent him from taking a 5-foot step during his next turn.

A monk of the seven forms can use this ability a number of times per day equal to his monk level, but no more than once per round. This ability replaces stunning fist.


Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.

Sirocco Fury (Su): At 11th level, a monk of the seven forms can spend 2 ki points as a full-round action to enter a meditative trance that replicates the spell dance of a hundred cuts (Pathfinder RPG Ultimate Magic 215), using his monk level as his caster level. Unlike the spell, a monk of the seven forms must both move 10 feet and make a melee attack each round after he begins this trance to prevent the effect from ending. At 15th level, he can instead spend 3 ki points when using this ability to make his trance replicate dance of a thousand cuts (Ultimate Magic 216) with the same limitations. This ability replaces abundant step and quivering palm.


Qinggong Power (Su)
A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level.
A monk can select this ability multiple times. Each time, he must select a different qinggong monk ki power.

Qinggong Monk
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Qinggong%20Monk

Feats: These ki powers duplicate the effects of specific feats. A monk does not need to qualify for a feat to select it as a ki power.
For example, a qinggong monk can select Spring Attack as a ki power even if she doesn’t meet the prerequisites for selecting Spring Attack as a feat.
Activating one of these ki powers is a free action on the monk’s turn; until the start of her next turn, the monk is treated as if she had that feat.
Some of these ki powers that duplicate feats may also be activated as an immediate action; these powers are noted in the ki powers list.

Burst of Adrenaline
https://aonprd.com/SpellDisplay.aspx?ItemName=burst%20of%20adrenaline
School transmutation; Level mesmerist 1, psychic 1, spiritualist 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no
Effect
Description
You draw upon your body’s inner reserves of strength, leaving you winded.
When you are about to make a d20 roll based on Strength, Dexterity, or Constitution,
you can cast this spell to gain a +8 enhancement bonus to Strength, Dexterity, or Constitution for that roll,
but you are fatigued for 1 round afterward.
明確化とGM裁定済み
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159990659426
No.5
Burst of Adrenaline発動時に以下の判定のみに+4ボーナス
1 Attack rolls that use Str or Dex
2 Saves that use Dex or Con
3 Initiative that uses Dex
4 CMB that uses Str
5 Plus skill checks or straight ability checks that use Str, Dex, or Con.

Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.
After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
After 1 hour of complete rest, an exhausted character becomes fatigued.
A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Monk5
Purity of Body (Ex):
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Style Strike 1/round
Shattering Punch: The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.

Spells
*********************

Charm Person[Seducer:once per day as a spell-like ability] DC18 = 10+1[Spell Level]+2[CHA mod.]+5[PC Level]
Source PRPG Core Rulebook pg. 254
School enchantment (charm) [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting Time 1 standard action Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.


Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, each once per day, using her total character level as her caster level.

Dancing lights
Source PRPG Core Rulebook pg. 263
School evocation [light]; Level arcanist 0, bard 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, witch 0, wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

Faerie fire
Source PRPG Core Rulebook pg. 280
School evocation [light]; Level druid 1, hunter 1, mesmerist 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.


Skills
*********************

Skill point 30=(6[UCMonk1]=4+1INT mod.+1Favored Class Monk)x5Monk
The Monk (Unchained)’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int),
Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Endurance[Monk4]
Source PRPG Core Rulebook pg. 122
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves:
Swim checks made to resist nonlethal damage from exhaustion;
Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march;
Constitution checks made to hold your breath;
Constitution checks made to avoid nonlethal damage from starvation or thirst;
Fortitude saves made to avoid nonlethal damage from hot or cold environments;
Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Acrobatics* +11 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+3DEX mod.
Appraise +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Bluff +2 = +0Rank+2CHA Mod.
Climb* +5 = +1Rank[Monk2:1SkillPoint]+3[class skill]+1STR mod.
Craft +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Diplomacy +10 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill:Athletic Champion]+2CHA Mod.
Disguise +2 = +0Rank[Monk1:0SkillPoint]+2CHA Mod.
Escape Artist* +7 = +1Rank[Monk1:1SkillPoint]+3[class skill]+3DEX mod.
Fly +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.
Heal +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Intimidate +6 = +1Rank[Monk5:1SkillPoint]+3[class skill]+2CHA Mod.
Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]
Perform +2 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2CHA Mod.
Ride* +7 = +1Rank[Monk4:1SkillPoint]+3[class skill]+3DEX mod.
Sense Motive +10 = +4Rank[Monk1/2/3/4:4SkillPoint]+3[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Stealth +10 = 4Rank[Monk1/2/3/4:4SkillPoint]+3 [class skill]+3DEX mod.
Survival +4 = +1Rank[Monk5:1SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Swim** +6 = +2Rank[Monk3/5:2SkillPoint]+3[class skill]+1STR mod.
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

(T) Trained ONLY
Disable Device*(T) +3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Handle Animal(T)
Knowledge (history)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Knowledge (religion)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Linguistics(T)
Profession(T) +3 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Sleight of Hand(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Spellcraft(T) +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Use Magic Device(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.


Equipments:
*********************
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159332548332
の2。
ヴォリタス家「セネイト・エイド・バッジ」
「バッチ同士のテレパシー通信(10/day)、大体の方角と距離も分かる」

Magic Items Slots
Armor: -
Belts: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two):
Shield: -
Shoulders: -
Wrist: -

------Gears-------
Wands:
PCsパーティー共有品用

中古Wand of Cat’s Grace 25charge 4500x(25/50)x1本=2250gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Cat%27s%20Grace

中古Wand of DarkVision 8charge 4500x(8/50)x1本=720gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Darkvision

合計代金2970gp/この予算個別残高30gp

Clothing

帝国騎士用服飾代金 175gp
Noble’s outfit 100gp 10lbs.*
Ultimate Equipment90p
Furs 20gp 5lbs.*
Scarf 5gp 1/2lb.*
Hennin 50gp 1lb.*

宝飾品Jewelleries 合計200gp/小計375gp
Tiara Diamonds 100gp 1/2lb.*
Ring Diamonds 50gp
Pendant Diamonds 50gp

仮装衣装代金 30gp/小計405gp
Mask 10gp パピオンマスク 1/2lb.*
Wig 10gp 赤毛 1lb.*
Suit 10x2=20gp パピオンパターンのExplorer’s OutFit改良版 8lb.

支払い代金合計405gp/この予算個別残高合計112gp 9sp,3cp

下宿先保管
6 lbs Courtier's outfit 30gp

冒険者用装備一式
8 lbs Explorer’s outfit 10 gp
2 lbs Poncho Price 5 sp

Etc.
2 lb Backpack, common 2 gp 2cubic feet of material.
5 lb Bedroll 1sp
1 lb Flint and steel 1gp
1 lb Mirror 10gp
1 lb Mug/tankard 2cp
1/2 lb Soap 1 cp
8 lb Waterskins x2 1gpx2
_____
28.5 lb Total 25gp=10+2+1+10+2 6sp=5+1 3cp=2+1

2020/08/01 第2回セッション
ユニヴァーサル・ソルヴェントとアングウェント・オヴ・タイムレスネスを一瓶ずつ
2020/08/08 第3回セッション
CLWポーション一瓶


PC作成時日記
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159266574522

https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159301872734

セッションログ
第1回 2020/07/23(木)海の日 Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159552508802

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159552614511

第2回 2020/08/01(土)Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159629868269

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159633626378

第3回目2020/08/08(土)Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159690393052

床ペロ1回目/通算1回目。

第4回2020/08/29(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159871945142

第5回2020/09/12(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159993087900

第6回2020/10/10(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160234930616

第7回2020/11/07(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160476638374

第8回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160718468080

第9回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160900125248

床ペロ1回目/通算2回目。

第10回2021/01/30(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161202450797

第11回2021/03/06(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161504639945

第12回2021/04/29(木祝)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161971197385

第13回2021/05/01(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161988940684

第14回2021/05/29(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162232579545

第15回2021/06/19(土) Monk5
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162416539865


以上