享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

キャサリン案内嬢 エルフ(シャダー-カイ) Shadow Magicソーサラー1

(古代Common)「・・・もう1300年位・・・経ってるしまっているのね・・・」

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:
2019/08/28 NPC原案作成
2022/08/28 Sorceror1キャラクターシート
UpDate:-

・共有PCs/NPCs紹介
シャドウウェルShadowfell
https://forgottenrealms.fandom.com/wiki/Shadowfell
の次元界変異の影響で、
フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
地方へ、100DR8月28日に次元界転移してしまったNPCsシャダー-カイ
Shadar-kaiエルフ一団の生き残りの一人。
そして、生き残るために地下研究所=遺跡のNPCs主人達に仕えていたが、
200DR2月1日のNPCアーティファクトの暴走に巻き込まれ、石化する。
その後、1489DR8月28日に自由砦のPCsパーティーにその遺跡から
救出されて、石化から無事に復活を遂げた。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名: キャサリン案内嬢
中型 LEシャダー-カイShadow Magicソーサラー1
110才(1489DR8月28日時点) 身長176Cm、体重55kg、細身の豊満
アライメントAlignmen:Lawful Evil
種族Race: エルフElf (シャダー-カイShadar-kai)
https://forgottenrealms.fandom.com/wiki/Shadar-kai
種族特性RaceTraits:Humanoid,異次界人exPlanner
サイズSize:中型
クラスとレベルClass&Level:ソーサラー1
HD:1d6
習熟ボーナス:+2
背景Background:魔法使いの弟子
https://sites.google.com/view/playogl/home/backgrounds#h.fg61j4h3x6u1
言語 古代Common共通語、エルフ語(シャダー-カイShadar-kai語)(種族)、
シャドウフェル共通語(背景)、ノーム語(知力)、
神格Deities:シャドウフェル神格Shadowfell pantheon


*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

◆筋力Strength 10 +0
+0 ... 筋力判定Strength Ability Checks
+0 ... 筋力セイビングスローStrength Saving Throws
+0 ... 運動Athletics Skill
******ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
50 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 10STRx5
100 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 10STRx10
150 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 10STRx15

◆敏捷力Dexterity 17 (15+2種族) +3
+3 ... 敏捷力判定Dexterity Ability Checks
+3 ... 敏捷力セイビングスローDexterity Saving Throws
+3 ... 手先の早業Sleight of Hand Skill
+3 ... 隠密Stealth Skill

◆耐久力Constitution 13  (12+1種族) +1
+1 ... 耐久力判定Constitution Ability Checks*
+3 ... 耐久力セイビングスローConstitution Saving Throws

◆知力Intelligence 13 +1
+1 ... 知力判定Intelligence Ability Checks
+1 ... 知力セイビングスローIntelligence Saving Throws
+3 ... 魔法学Arcana Skill*(Sorcerer1)
+3 ... 歴史History Skill*(背景)
+1 ... 捜査Investigation Skill
+3 ... 自然Nature Skill*(背景)
+1 ... 宗教Religion Skill

◆判断力Wisdom 16 +3
+3 ... 判断力判定Wisdom Ability Checks
+3 ... 判断力セイビングスローWisdom Saving Throws
+3 ... 動物使いAnimal Handling Skill
+3 ... 看破Insight Skill
+3 ... 医術Medicine Skill
+3 ... 知覚Perception Skill(Sorcerer1)暗視DarkVision120ft.
+3 ... 生存Survival Skill

◆魅力Charisma 16 +3
+3 ... 魅力判定Charisma Ability Checks
+5 ... 魅力セイビングスローCharisma Saving Throws*
+5 ... ペテンDeception Skilll*(Sorcerer1)
+3 ... 威圧Intimidation Skill
+3 ... 芸能Performance Skill
+3 ... 説得Persuasion Skill

受動視認13 =10+3 ... 知覚Perception Skill暗視DarkVision120ft.(Sorcerer1)

+3 ... イニシアティブ修正値Initiative Modifier =+3敏捷力DEX修正値

移動力:30ft.(種族) バックパックBackPackは脱いで地面に置いている

AC
鎧も盾も無し(Sorcerer1)
AC13=10+3Dex mod.
Spellシールド(リアクション、次の戦闘ラウンドの手番の開始前まで)使用時
AC18=13+5

HP 7 =6+1CONmod
HD1d6:Sorcerer1
小休憩Short Rest:1d6+1Con mod.x Max1
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+1d6HD=Sorcerer1/2(最小1HD)が回復

遠隔武器
片手短剣Dagger(妙技Finesse) 投げ 20/60ft.
+5 =+3敏捷力DEX修正値+2習熟ボーナス
1d4+3 +3敏捷力DEX修正値 刺突ダメージ

近接攻撃
短剣Dagger(妙技Finesse) 間合い5ft.
+5 =+3敏捷力DEX修正値(妙技)+2習熟ボーナス
1d4+3 +3敏捷力DEX修正値(妙技) 短剣近接 刺突ダメージ
素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+2 = +0筋力STR修正値+2習熟ボーナス
1+0筋力STR修正値 殴打ダメージ

SpellCasting Sorcerer1
Cantrips 1st
4             2
呪文攻撃 +5 =+3魅力修正値+2習熟ボーナス
呪文DC 13 =8+3魅力修正値+2習熟ボーナス

Cantrips
・フロストバインドFrostbits 日本語版サナザー本168p
1アクション1対象 60ft.攻撃ロール不要 耐久力CONセイビングスロー失敗
1st1d6/5th2d6/11th3d6/17th4d6冷気ダメージ
かつ君の次戦闘ラウンド手番前まで対象の次の攻撃ロール1回のみが【不利DisAdvantage】
・マインド シルバーMind Sliver ターシャ本108p
1アクション1対象 60ft.攻撃ロール不要 知力INTセイビングスロー失敗
1d6/5th2d6/11th3d6/17th4d6サイキックpsychicダメージ
かつ君の次戦闘ラウンド手番前まで対象の次のセイビングスロー1回のみが-1d4ペナ
・ソード ブラストSword Burst ターシャ本115p
1アクション 半径5ft.以内のすべての対象 攻撃ロール不要 敏捷力DEXセイビングスロー失敗
1d6/5th2d6/11th3d6/17th4d6力場ダメージ

1st
・シールドShield リアクション 自身AC+5 君の次戦闘ラウンド手番前まで
・マジック ミサイル 通常行動 120ft. 1d4+1x3発力場ダメージ

◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量(装備品のみ)
44=武装1+装備22+バックパック21
※実際の装備状況はそのシーン毎に異なる。
=============
・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更
無し。

・所持現金(コイン100枚=1lb.ボーチ内やポケットの中など):5gp 0sp 0cp
武装 1lb.=1
ダガーDagger  2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)

・装備 22lb.=11+5+I3+II2+III.1
旅行者服Traveler’s Clothes x1 2gp 4lbs.
Crystal  PHB p151 Spellcasting focus 10 gp, 1 lb.
呪文構成要素ポーチ 日本語版PHB151p 6lb.
⅕ cubic foot or 6 pounds of gear.
水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full) PHB p153

I.ポーチPouch PHB p153 1 lb.〜+6lb.
お財布=現金入れ用。
羽ペンInk Penx5 PHB p150 Adventuring gear 2cp, →2lb.=0.4x5
インク壺Ink (1-ounce bottle)x2 PHB p150 Adventuring gear 10gp,→1lb.=0.5xx2
II.ポーチPouch x1 5sp,1lbs.〜+6lb.
羊皮紙=スクロールParchment (one sheet)x5 PHB p150 Adventuring gear 1sp,→2lb.=,0.4lb.x5
III.ポーチPouch x1 5sp,1lbs.〜+6lb.
 火口箱Tinderbox x1 5sp,1lb.

バックパック 全21lb.=**15+*6
バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除してある。
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け **15lb.
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1

*バックパック内収納 *6lb.
* 携帯用料理食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方)x1 PHB p157 Trade good 5sp →1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.


セッション参加履歴
無し


以下、詳細
========

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
DMセス - 2022/08/28 19:26
rep6 4d6kh3 NPC能力値Ability Scores振り! 
#1 (4D6KH3) > 10[2,2,3,5] > 10
#2 (4D6KH3) > 16[1,4,6,6] > 16
#3 (4D6KH3) > 16[1,4,6,6] > 16
#4 (4D6KH3) > 13[3,3,5,5] > 13
#5 (4D6KH3) > 12[2,3,4,5] > 12
#6 (4D6KH3) > 15[3,4,5,6] > 15

種族Race
Elf (Shadar-kai) MTF p62
Ability Scores: Dex +2; Con +1 
Size: Medium 
Speed: 30 ft. 
Age.
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size.
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Darkvision.
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses.
You have proficiency in the Perception skill.
Fey Ancestry.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance.
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
Languages.
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Necrotic Resistance.
You have resistance to necrotic damage.
Blessing of the Raven Queen.
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.


クラスClass
Sorcerer
Hit Points
Hit Dice: 1d6
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st
Proficiencies
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
----Spellcasting
・Cantrips
At 1st level, you know four cantrips of your choice from the sorcerer spell list. 
You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level.
・Spell Slots 
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
2    0     0     0    0    0    0    0    0
The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.
・Spells Known of 1st Level and Higher[–]
You know two 1st-level spells of your choice from the sorcerer spell list.
You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. 
Each of these spells must be of a level for which you have spell slots.
 For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
・Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
・Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your sorcerer spells.
・arcane focus
Crystal  PHB p151 Spellcasting focus 10 gp, 1 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
---Sorcerous Origin
Shadow Magic XGE p50
DMセス - 今日 20:17
1d6 Shadow Magic Quirk (1D6) > 3
3 You barely bleed, even when badly injured.
・Eyes of the Dark XGE p50[–]
Starting at 1st level, you have darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. 
In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. 
If you cast it with sorcery points, you can see through the darkness created by the spell.
・Strength of the Grave XGE p50[–]
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. 
When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). 
On a success, you instead drop to 1 hit point. 
You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
After the saving throw succeeds, you can't use this feature again until you finish a long rest.


背景Background:
魔法使いの弟子
技能習熟:魔法学/歴史/自然から2個選択->歴史と自然
道具習熟:薬草師道具/調毒道具から1個選択->薬草師道具
言語:好きな言語を一個選択->シャドウフェル共通語
装備:食料一週間分の食料(保存食)その運搬用布袋1個

ダガーDagger PHB p149 Simple weapon, melee weapon 2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger,
you can use either your Strength or your Dexterity, since the dagger has the finesse property.

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.


以上