享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

ルカ・ボー嬢 LNムーンエルフ ヘルム神Life Domain Cleric1

[

f:id:Seth:20210413001619p:plain

(Common)「めんどくさい奴だ・・・」

 

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2021/04/12 Cleric1
UPdate:-

・共有PCs/NPCs紹介
1383DR時、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
魔法疫病の影響でバルダーズゲートBaldur's Gate
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/baldurs-gate
へ避難したNPCムーンエルフ貴族を両親に、次女として生まれる。

その幼少時からムーンエルフに全く似合わ無い天然実直真面目さが
エルフユーモアでは無かったと、成エルフになった時に周囲に発覚
したため、1480DR前半のNPCヘルム神の復活の影響もあり、自然
にヘルム神官となる。
その天然実直真面目さからバルダーズゲートBaldur's Gateのヘルム
神殿からも左遷され、1488DR、自由砦FreeFort
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
のヘルム神殿唯一の神官=神官長として赴任する。

PCイメージ
天然実直真面目なヘルム神官のチノちゃん
頭の上に片目ガンドレットを載せているwww
https://www.youtube.com/watch?v=0Flpr4Am7vg


Shared PC/NPC Data
*****************************
共有PCs/NPCs名:ルカ・ボーLuca Vo
中型 LNムーンエルフ105才 Cleric1
スレンダーボティーの身長180Cm、体重70kg
(スリーサイズは死亡フラグwww)
その他はキャラ絵の通り
言語 共通語Common,エルフElven語(種族),Celestial(ムーンエルフ),Dwarf(知力INT修正値),Orc(知力INT修正値),UnderCommon(Background)
信仰:NPCヘルムHelm神
https://forgottenrealms.fandom.com/wiki/Helm

+2習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

◆筋力Strength 16 +3
+3 ... 筋力判定Strength Ability Checks
+3 ... 筋力セイビングスローStrength Saving Throws
+3 ... 運動Athletics Skill
*****ヴィリアント エンカンバランス
80 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 16STRx5
160 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 16STRx10
240 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 16STRx15

◆敏捷力Dexterity 14 (12+2ムーエルフ) +2
+2 ... 敏捷力判定Dexterity Ability Checks
+2 ... 敏捷力セイビングスローDexterity Saving Throws
+2 ... 軽業Acrobatics Skill
+2 ... 手先の早業Sleight of Hand Skill
+2 ... 隠密Stealth Skill

◆耐久力Constitution 12 +1
+1 ... 耐久力判定Constitution Ability Checks
+1 ... 耐久力セイビングスローConstitution Saving Throws

◆知力Intelligence 15 = 14+1ムーンエルフ +2
+2 ... 知力判定Intelligence Ability Checks
+2 ... 知力セイビングスローIntelligence Saving Throws
+2 ... 魔法学Arcana Skill
+4 ... 歴史History Skill* (背景)
+2 ... 捜査Investigation Skill
+2 ... 自然Nature Skill
+4 ... 宗教Religion Skill*(Cleric)

◆判断力Wisdom 16 +3
+3 ... 判断力判定Wisdom Ability Checks
+5 ... 判断力セイビングスローWisdom Saving Throws*(Cleric)
+3 ... 動物使いAnimal Handling Skill
+3 ... 看破Insight Skill
+5 ... 医術Medicine Skill*(Cleric)
+5 ... 知覚Perception Skill *暗視DarkVision 60ft.(種族)
+3 ... 生存Survival Skill

◆魅力Charisma 14 +2
+2 ... 魅力判定Charisma Ability Checks
+4 ... 魅力セイビングスローCharisma Saving Throws*(Cleric)
+2 ... ペテンDeception Skill
+2 ... 威圧Intimidation Skill
+2 ... 芸能Performance Skill
+4 ... 説得Persuasion Skill**(背景)

受動視認15 =10+5 ... 知覚Perception Skill *暗視DarkVision 60ft.(ムーンエルフ)
+2 イニシアチブ +1 =+1Dex mod.

AC
鎧無し盾無し
AC12 = 10+2Dex mod
移動力Speed 30ft. バックパックBackPackは脱いで地面に置いている

スケイルアーマー+盾
AC18 = 14Scale mail+2Dex mod.(MAX+2)+2Shield
Scale Mail PHB p144 Medium armor 50 gp, 45 lb. AC 14 + Dex (max 2)
The wearer has disadvantage on Dexterity (Stealth) checks.
移動力Speed 30ft. バックパックBackPackは脱いで地面に置いている

まだ未購入(予定)
ブレイトアーマーPlate Armor+盾Shield+ロングソード+ダガー+ホーリーシンボルのみ
重量76lb.=65+6+4+1
AC20 = 18Plate Armor+2Shield
移動力Speed 30ft. ライトクロスボウ一式とポーチとバックパックBackPackは脱いで地面に置いている

HP9 =8+1Con mod.
HD1d8 Cleric1
小休憩Short Rest:1d8+0Con mod.x Max1
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+1d8HD=Cleric1/2(最小1HD)が回復

遠隔武器
1d20+4 +2敏捷力DEX修正値+2習熟ボーナス 両手ライトクロスボウ(ボルト)80/320 ft.攻撃1回 ->
1d6+2 +2敏捷力DEX修正値 両手ライトクロスボウ(ボルト)刺突ダメージ ->
20本ボルト

片手ダガーDagger(妙技Finesse) 投げ 20/60ft.
+4 =+2敏捷力DEX修正値+2習熟ボーナス
1d4+2 +2敏捷力DEX修正値 刺突ダメージ

近接武器
1d20+5 +3筋力STR修正値+2習熟ボーナス 片手バスタードソード(ロングソード)間合い5ft.攻撃1回 ->
1d8+3 +3筋力STR修正値 片手バスタードソード片手(ロングソード)斬撃ダメージ ->
1d20+5 +3筋力STR修正値+2習熟ボーナス 両手バスタードソード(ロングソード)間合い5ft.攻撃1回 ->
1d10+3 +3筋力STR修正値 両手バスタードソード両手(ロングソード)斬撃ダメージ ->

片手ダガーDagger(妙技Finesse) 間合い5ft.
+4 =+2敏捷力DEX修正値(妙技)+2習熟ボーナス
1d4+2 +2敏捷力DEX修正値(妙技) 短剣近接 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+5 = +3筋力STR修正値+2習熟ボーナス
1+3筋力STR修正値 殴打ダメージ

Spellcasting PHB p56 呪文 Cleric1
NPCヘルムHelm神のホーリーシンボル 片目ガントレット
Spell Attack +5 = +3判断力WIS修正値+2習熟ボーナス
Spell DC13 =8+3判断力WIS修正値+2習熟ボーナス

準備呪文数 4 =+3判断力WIS修正値+1クリレックリベル
呪文スロット Cantrips 1st
3 2

Cantrips
ガイダンス 精神集中最大1分 +1d4技能判定前or後
レシスタンス 精神集中最大1分 +1d4セイビングスロー判定前or後
セイドリック フレイム 60ft. 敏捷力DEXセイビングスロー失敗1d8光輝ダメージ+遮蔽無し、成功ダメージ無し。
1st
ディテクト マジック
ブレス
キュア ウーンズ
ヒーリング ワード

生命領域Life Domain PH7pBj66-6
1st
ブレス
キュア ウーンズ

Wizards Cantrip ムーンエルフ種族特徴
メイジ ハンド 日本語版PHB282p

◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量
177lb. = 78.5武装一式+98.5その他一式
※実際の装備状況はそのシーン毎に異なる。
=============

魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更

無し。

・所持現金(コイン100枚=1lb.どこかのポケットの中など):3gp 3sp 3cp

武装一式 78.5lb.=22.5+10+3+1+46+6

イトクロスボウLight Crossbow PHB p149
Simple weapon, ranged weapon 25 gp, 5 lb.1d8 piercing
ammunition (80/320 ft.), loading, two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Loading.
Because of the time required to load this weapon,
you can fire only one piece of ammunition from it when you use an action,
bonus action, or reaction to fire it,
regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use.
This property is relevant only when you attack with the weapon,
not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)

ロングソードLongsword PHB p149 15 gp, 3 lb.
Martial weapon, melee weapon
1d8 slashing - versatile (1d10)

ダガーDagger PHB p149 Simple weapon, melee weapon 2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
If the weapon is a melee weapon, you use the same ability modifier for that attack roll
and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger,
you can use either your Strength or your Dexterity, since the dagger has the finesse property.

スケイルアーマーScale Mail PHB p144 Medium armor 50 gp, 45 lb.
AC 14 + Dex (max 2)
The wearer has disadvantage on Dexterity (Stealth) checks.

まだ未購入のブレイトアーマーPlate Armor
Plate Armor PHB p145 Heavy armor 1,500 gp, 65 lb.
AC 18
The wearer has disadvantage on Dexterity (Stealth) checks.
*****If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

盾Shield 6lb.
AC+2


・その他装備一式 98.5lb.= 4+5+III.7+V.82.5

旅行者服Traveler’s Clothes x1 2gp/4lbs.装備一式
NPCヘルムHelm神のホーリーシンボル 片目ガントレット
銀製ペンタント1lb.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full) PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

ポーチ
III.ポーチPouch x1 5sp/1lbs.[2gp7sp/7lb.] (背景取得)
 火口箱Tinderbox x1 5sp/1lbs.
 油Oil (flask) x5 1sp/1lbs.
 ハンマーHammer Steel x1 @1gp/3lb.
 ピトンPiton x20 1cp/0.05lb./1lb.

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1

* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方) PHB p157 Trade good 5spx1 1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自分の部屋(PC設定)
[自由砦南門][シタデル] ヘルムHelm神殿区画 鉄籠手1
https://trpgsession.click/thread-detail.php?c=commu161473115022&t=thre162214458962
の一室を個人利用する権利を持っている。
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
ポーチ(予備のお財布現金7gp)
ベット1台と寝具(枕、毛布などなど)一式
生活用品一式(予備の靴、タオル、スリッパなどなど)
飲料水壺一式
携帯用料理食器類一式Mess Kit予備 PHB p152 Adventuring gear 2sp, 1lb.x1
食料三日分程度
薬草箱(石鹸類、常備薬=薬草粉末包み、紅茶とかお菓子)一式

キャビネット式の書記台1台+椅子一式
NPCs個人や色々な神殿などから借りて来た本類一式
変装道具Disguise kite一式(習熟済み、背景、お化粧品箱)
クローゼット内(吊るし/棚段置き)
豪華な服装一式(背景)
ヘルム神官礼服一式(背景)
着替え一式(冬物、普段着、手袋、下着、靴下、洗濯物入れ袋など一式)
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)



以下、詳細****************

========
セッション参加履歴

第一回 Cleric1
2021/07/27 [OGL][D&D5e][FR][自由砦CP] 1488DR7月25日 突発! 若者達の冒険 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162735869853

========

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 今日 21:30
rep6 4d6kh3 毎度の謎のNPCsの能力値Ability Scores振り 3発目
#1 (4D6KH3) > 14[2,2,6,6] > 14
#2 (4D6KH3) > 12[1,1,5,6] > 12
#3 (4D6KH3) > 16[2,4,6,6] > 16
#4 (4D6KH3) > 16[2,5,5,6] > 16
#5 (4D6KH3) > 12[2,3,4,5] > 12
#6 (4D6KH3) > 14[3,4,4,6] > 14

種族
ムーン・エルフMoon Elf(silver elves)
https://forgottenrealms.fandom.com/wiki/Moon_elf
******日本語版DMG285p「種族/亜種族の自作」による修正
エルフElf (ハイHigh) PHB p23
種族能力値Ability Scores増加 Ability Scores: Dex +2; Int +1
Size: Medium
Speed: 30 ft.
Age.
Although elves reach physical maturity at about the same age as humans,
the elven understanding of adulthood goes beyond physical growth to encompass worldly experience.
An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment.
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.
They value and protect others' freedom as well as their own, and they are more often good than not.
Size.
Elves range from under 5 to over 6 feet tall and have slender builds.
Your size is Medium.
Darkvision.
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
鋭敏感覚Keen Senses.
You have proficiency in the Perception skill.
フェイの血統Fey Ancestry.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
トランスTrance.
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious,
for 4 hours a day. (The Common word for such meditation is "trance.") While meditating,
you can dream after a fashion;
such dreams are actually mental exercises that have become reflexive through years of practice.
After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest, you finish the rest after only 4 hours.
You otherwise obey all the rules for a long rest; only the duration is changed.
Languages.
You can speak, read, and write Common and Elvish.
Elvish is fluid, with subtle intonations and intricate grammar.
Elven literature is rich and varied, and their songs and poems are famous among other races.
Many bards learn their language so they can add Elvish ballads to their repertoires.
Elf Weapon Training.
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip.
You know one cantrip of your choice from the wizard spell list.
Intelligence is your spellcasting ability for it.
Extra Language.
You can speak, read, and write one extra language of your choosing.

背景
バルダーズゲートBaldur's Gateの貴族
Baldur's Gate Noble BGDIA p204
日本語版バルダーズ・ゲート地獄の戦場アヴェルヌス203p
* Skill Proficiencies History, Persuasion
* Tool Proficiencies One type of gaming set
* Languages One of your choice
* Equipment A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though,at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.
As a member of one of the elite families of Baldur's Gate, you may pass through city gates without paying tolls, mingle among the Gate's nobility unquestioned, and impress those on the lookout for wealthy patrons.
You are welcome in the Upper City and may stay there after dark without being harassed or evicted.
Your word is accepted over others' without question, and any corruption among guards or government officials tends to work in your favor, not against you—at least until you make some effort to expose it.
Baldur's Gate機能の効果は、キャラクターがBaldur's Gateにいる間のみ使用できるが、DMの裁量により、Baldur's Gateに似た状況でも適用できる効果があるかもしれない。
バルダーズ・ゲートのエリート一族の一員として、あなたは通行料を払わずに都市の門を通過し、ゲートの貴族たちの間で疑われることなく交わり、裕福なパトロンを探している人々に好印象を与えることができる。
あなたはアッパーシティで歓迎され、日没後も嫌がらせや追い出されることなく滞在することができます。
あなたの言葉は他の人の言葉よりも疑うことなく受け入れられ、警備員や政府役人の汚職は、少なくともあなたがそれを暴こうと努力するまでは、あなたに不利にならず、あなたに有利に働く傾向があります。

習熟技能
種族:Perception
背景:History, Persuasion
クラス:クレリックCleric1
https://roll20.net/compendium/dnd5e/Cleric
*******日本語版DMG287pの「クラスの修正」による変更
鎧Armor: 軽装鎧Light armor, 中装鎧medium armor, ,盾shields
武器Weapons: 単純Simple weapons
道具Tools: 無しNone
Saving Throws: Wisdom, Charisma
Skills: Choose 2(+) from History, Insight, Medicine+, Persuasion, and Religion+

Class Level Proficiency Features/Skill
Bonus
Cleric1 +2 Spellcasting,Divine Domain
Medicine,Religion

Spellcasting PHB p56
As a conduit for divine power, you can cast cleric spells.
See chapter 10 for the general rules of spellcasting and chapter 11 for a selection of cleric spells.
Cantrips
At 1st level, you know three cantrips of your choice from the cleric spell list.
You learn additional cleric cantrips of your choice at higher levels,
as shown in the Cantrips Known column of the Cleric table.
Preparing and Casting Spells
The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher.
To cast one of these spells, you must expend a slot of the spell's level or higher.
You regain all expended spell slots when you finish a long rest.
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list.
When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell).
The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots.
With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination.
If you prepare the 1st-level spell cure wounds,
you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest.
Preparing a new list of cleric spells requires time spent in prayer and meditation:
at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells.
The power of your spells comes from your devotion to your deity.
You use your Wisdom whenever a cleric spell refers to your spellcasting ability.
In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast
and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your cleric spells.
Divine Domain PHB p56
Choose one domain related to your deity from the list of available domains.
Each domain is detailed in their own feature, and each one provides examples of gods associated with it.
Your choice grants you domain spells and other features when you choose it at 1st level.
It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level,
and additional benefits at 6th, 8th, and 17th levels.
Domain Spells
Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description.
Once you gain a domain spell, you always have it prepared,
and it doesn't count against the number of spells you can prepare each day.
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.


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