享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

AbasyiriKo GunSlinger1 CN DustWalker娘14才DemonSlayerGunSlinger1

f:id:Seth:20210117010631g:plain

(Common)「フンッ!」

PC紹介&設定

DuskWalker14歳姉御Demon Slayer GunSlinger1

(Common)
「オレは・・・
 悪魔供に殺された者達の魂の復讐弾丸を打ち込むために、
 生まれて来たぜぇ!」

「・・・!
 誰がアバちゃんだぁ!! ゴラぁ!!!」
 ズッキューーーーーーッンンンンンン!!!!

PCイメージ(の娘版)
https://www.youtube.com/watch?v=3rA4tb5ZD9A

Create Data:
2021/01/08(金) GunSlinger1
Updata:
-

PC Data
---------------------------------------------
PL:Seth
PC:AbasyiriKo
CN Female DuskWalker 14age 185Cm 65kg
Ancestry:Human
https://2e.aonprd.com/Ancestries.aspx?ID=6
Versatile Heritages:Planar Scions
https://2e.aonprd.com/Rules.aspx?ID=1417
DuskWalker:
https://2e.aonprd.com/Ancestries.aspx?ID=25
Psychopomp
https://2e.aonprd.com/MonsterFamilies.aspx?ID=83
Ancestry Feat[GunSlinger1]1st 2nd:
Gravesight DarkVison/Low-Light Vison
https://2e.aonprd.com/Feats.aspx?ID=1369
General Training
https://2e.aonprd.com/Feats.aspx?ID=68
General Feat1:Ride[GunSlinger1]
https://2e.aonprd.com/Feats.aspx?ID=835
Background:Demon Slayer
https://2e.aonprd.com/Backgrounds.aspx?ID=156
Language:Common,Abyssal,Dwarf
Additional languages equal to 1 + your Intelligence modifier (if it’s positive).
Choose from the list of common languages and any other languages to which you have access
(such as the languages prevalent in your region).
Deity:Pharasma (Lady of Graves) [N]
https://2e.aonprd.com/Deities.aspx?ID=14

GunSlinger1:Way of the Pistolero
Whether you’re a professional duelist or a pistol-twirling entertainer,
you have quick feet and quicker hands that never seem to let you down.
You might leave a hand free, fight with twin pistols, or duel at any range like a musketeer with pistol and blade.
Way Skill Deception or Intimidation
Deeds Initial Ten Paces; Advanced Pistolero’s Retort; Greater
Finish the Job
InItIal DeeD
TEN PACES [free-action] GUNSLINGER
Trigger You roll initiative.
You react to trouble with lightning speed, positioning yourself just right.
You gain a +2 circumstance bonus to your initiative roll,
and you can Interact to draw a crossbow, firearm, or one-handed melee weapon.
As your first action on your next turn, you can Step up to 10 feet as a free action.

STR :12=10+2BackgroundStr1
DEX:18=10+2AncestryFree1+2BackgroundFree1+2GunSlingrClass+2Free1
CON:10=10
INT:12=10+2Free2
WIS:14=10+2AncestryFree2+2Free3
CHA:12=10+2Free4

PERCEPTION Expert in Perception
Perception:+7=+2Wis mod.+1GunSlinger+4Export DarkVision/Low-Light Vision[DuskWalker,Gravesight]

Initiative:+6=+4Dex mod.+2[TEN PACES[GunSlinger1]]

DEFENSES
HP:16=8human+8GunSlinger1+0Con mod.

Trained in unarmored defense
AC:17=10+4Dex mod.+1GunSlinger+2Trained
Trained in light armor
AC:18=10+4Dex mod.+1GunSlinger+2Trained+1Leather Armor[L,2sp,+1AC,+4maxDex mod..-1Armor.Str10,Comfort]

CLASS DC
Trained in gunslinger class DC:17=10+4Dex mod.+1GunSlinger+2Trained

SAVING THROWS Expert in Fortitude Expert in Reflex Trained in Will
Fort:+5=+0Con mod+1GunSlinger+4Export
Refs:+9=+4Dex mod+1GunSlinger+4Export
Will:+4=+1Int mod+1GunSlinger+2Trained

SKILLS Trained in Crafting/Trained in one or more skills determined by your way.
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Trained Sill:7=+2BaclGorund+5[1Craft[GunSmith]+3+1Int mod.GUnSlinger1]

Demon Lore:+4=+1Int mod.+1Level+2Trained[Background]
Religion:+5=+2Wis mod.+1Level+2Trained[Background]
Recognize Spell[S] skill feat
https://2e.aonprd.com/Feats.aspx?ID=834
Craft[GunSmith]:+5=1Int mod.+1GunSlinger+2Trained[GunSlinger1]
Acrobatics:+7=+4Dex mod.+1Level+2Trained[GunSlinger1]+0Armor
Athletics:+5=+1Str mod.+1Level+2Trained[GunSlinger1]+0Armor
Intimidate:+5=+1Cha mod.+1Level+2Trained[GunSlinger1]
Survival :+5=+1Wis mod.+1Level+2Trained[GunSlinger1]
Survival [Sence Direction/navigate]:+6=+1Wis mod.+1Level+2Trained[GunSlinger1]+1Compass
Compass x1 /1gpx1/- 1 +1item Sence Direction/navigate 290p

Arcana:+2=+1Int mod.+1Level+0unTrained
Recognize Spell[S] skill feat
Deception:+2=+1Cha mod.+1Level+0unTrained
Diplomacy:+2=+1Cha mod.+1Level+0UnTrained
Medicine:+2=+1Wis mod.+1Level+0UnTrained
Nature:+2=+1WIS mod.+1Level+0unTrained
[GunSlonger1:General Training Human Ancesty Feat1]
https://2e.aonprd.com/Feats.aspx?ID=68
General Feat1:Ride
https://2e.aonprd.com/Feats.aspx?ID=835
Command an Animal◆
https://2e.aonprd.com/Actions.aspx?ID=58
Recognize Spell[S] skill feat
Occultism:+2=+1Int mod.+1Level+0unTrained
Recognize Spell[S] skill feat
Performance:+2=+1Cha mod+1Level.+0unTrained
Society:+2=+0Int mod.+1Level+0UnTrained
Stealth:+5=+4Dex mod.+1Level+0UnTrained+0Armor
Thievery:+5=+4Dex mod.+1Level+0UnTrained

ATTACKS
Expert in martial firearms and crossbows
Expert in simple firearms and crossbows
Trained in advanced firearms and crossbows
Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
FIREARM ACE FEAT1[GunSlinger1]
You have a practiced understanding of firearms’ workings, their mechanisms, and the best way to utilize them.
When you’re wielding a firearm and Interact to reload it,
you gain a +2 circumstance bonus to the damage roll on your next Strike with that firearm.
If the firearm is a simple firearm, increase the damage die size for that attack by one step.
You must make the attack before the end of your turn or these benefits are lost.
Firearms Critical Specialization
This playtest introduces the firearm weapon group, which has the following critical specialization effect.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.

Dueling pistol (1st level)[Uncommon Martial Weapons]
Dueling pistol:+9=+4Dex mod.+1GunSlinger+4Export
Dmg:1d6P(+2) 30ft. 12gp 1 L 1 Firearm Concealable, fatald10,versatile B
10 rounds 1sp L
Fatal Source Core Rulebook pg. 282 2.0
The fatal trait includes a die size.
On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size,
and the weapon adds one additional damage die of the listed size.

Hand cannon[Uncommon Simple Weapons]
Hand cannon:+9=+4Dex mod.+1GunSlinger+4Export
Dmg:1d6modular[1d4->1d6Way of the Pistolero](+2) 10ft. 5gp 1 L 1 Firearm Fatald8->d10, modular B, P, or S
10 rounds 1sp L
modular B
The weapon has multiple configurations that you can switch between using an Interact action.
Typically, switching between configurations of a modular weapon allows it to deal different types of damage
(listed in the trait, such as “modular B, P, or S”),
though it’s possible for a modular weapon’s description to list more complicated configurations.


Items:Start:15gp

Explorer’s x1/1spx1/1L
Compass x1 /1gpx1/- 290p

BandOiler X1/1spx1/- 287p uo to 8L
Dagger x1 2spx1 1d4P 1L 1 Knife Agile,finess,thrown 10ft.,versatile S
Dueling pistol 12gpx1 L
10Rounds 1spx3 3L

*WaterSkin x2/5cpx2/2L

—*Adventure Pack——7sp/1Bulk
BackPack x1/1spx1/-
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/1L
Clothing
Winter x1/4spx1/1L
*Flint and Steel x1/5spx1/-
*Hammer x1/1spx1/1L
Mirror x1/1gpx1/-
Mug x1/1cpx1/-
*Rations(1week) x1/4spx1/1L
*Sack(5) x1/1cpx1/1L
Soap x2/2cpx2/-x1
Tent Pup x1/8spx1/1L

Cost:All15gp=(gp:13=12+1,sp:19=1+1+2+3x3+7,cp:5x2)

Bulk:1.8=1Bulk+1L+5L+2L

Bulk: 0-6. 7-11
Speed:25ft. 15ft.+Clusmy1


以上