享楽的実践主義

Easy Go! Easy Come!!

myPC Drax SilverSands Monk1 キャラクターデータ保管

f:id:Seth:20201111143406j:plain

「うっスッ! 足癖が悪って言わないほしいっス!!」

PC紹介と設定

 遊牧民遺跡探索ハーフリング娘14歳 龍脚流モンク2
「うっスッ! 足癖が悪って言わないほしいっス!!」

PCイメージ ZooCiくん
https://www.youtube.com/watch?v=GPXA_u1pu8k


PathFInder 2e Core Rule Book only:Normal PC Create Method

Player Name:Seth
Date:2020/03/29
Latest UpDate:-

Character Name:Drax SliverSands
Race&Gender:Twilight Halfling Famale
Age:14 Height: 125 cm, Weight: 37 kg
Halfling
https://2e.aonprd.com/Ancestries.aspx?ID=5
Twilight Halfling
https://2e.aonprd.com/Heritages.aspx?ID=24
Alignment:Neutral Good
Language:Common,Halfling Errata 1.0 1p
Deity:Chaldira
2e
https://2e.aonprd.com/Deities.aspx?ID=35
1e
https://aonprd.com/DeityDisplay.aspx?ItemName=Chaldira
Class:Monk1
EX:
1st0xp


PC Data-------------------------------------------------------------------

Ability Scores:
STR 10 +2Ansesty Free+2Backgroud Free+2Free1-2Ansesty Flaw=14 +2
DEX 10 +2Ansesty DEX++2Class++2Free2 = 16 +3
CON 10 ±0
INT 10 +2Free3 = 12 +1
WIS 10 +2Ansesty WIS+2Backgroud WIS+2Free4 =12 +1
CHA 10 ±0

Perception:+1WIS+1level+2Trained = +4
Twilight Halfling Low-LightVision
Speed:25ft.
Bulk: 0-7. 8-12
Speed:25ft. 15ft.+Clusmy1
Dragon Stance◆ 158p ignore the first square of difficult terrain while Striding.

HP:6+10+0CONx1 mod.= 16

AC UnArmored 10+3Dex mod.+1level+4Expert = 18

Saving Throws:
Fort +0CON mod.+21evel+4Expert=+5
Ref +3DEx mod.+1level+4Expert=+8
Will +1Wis mod.+1level+4Expert=+6

Monk Class DC:10+3DEX+21evel+2Trained=16

Attack:
Dragon Stance◆ 158p
Dragon Tail attack small 1d8B+STR mod. Brawling UnArmed BackSwing Nonlethal
https://2e.aonprd.com/Traits.aspx?ID=173
+2STR mod.+1level+2Trainded=+5
1d8B+2Str mod. Brawling UnArmed BackSwing Nonlethal

UnArmed Agile 1st
+2Str mod.+1level+2Trainded=+5
1d4B+2Str mod.

Ki Strike◆ 158/401p

https://2e.aonprd.com/Spells.aspx?ID=486
Ki Foucus Point:1
+1 Attack status Bonus and dmg+1d6

※Flurry of Blows◆ 158p
Dragon Tail attack(No Agile) Flurry of Blows◆ 158p
+2STR mod.+1level+1Trainded=+5/+5-4
1d8B+2Str mod. Brawling UnArmed BackSwing Nonlethal

Ki Strike◆=Flurry of Blows◆=Dragon Tail attack No Agile
+2STR mod.+2level+1Trainded+1status=+6/+6-4
1d8B+1d6B[Lawful negative/Positive]+2Str mod. Brawling UnArmed BackSwing Nonlethal


Ranged
Sling 282p +3Dex mod+1level+2Trained=+6
Small(Size) Sling Bullet 1d4B+2STR mod. 50ft.

Sling 282p
Price 0; Small(Size)1d4B(Damage Medium(size)1d6B);
Bulk L ;Hands 1; Range 50 ft.; Reload 1
Category Simple
Ammunition Sling Bullets
Group Sling; Traits Propulsive

Critical Specialization Effects 283P
Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1.

Monk Class DC:DC16 = 10+3DEX+1level+2Trained

Sling Bullets 282p
Price 1 cp (price for 10); Bulk L
Category Ammunition
Group Sling; Traits —

*Reload
Source Core Rulebook pg. 279
While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.

**An item with an entry of “—” must be drawn to be thrown, which usually takes an Interact action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.


Dagger +3Dex mod+1level+2Trained=+6
1d3P+2Str mod. 10ft. Agile Fineness VerS

Skills:4+1INT mod,= 5 Trained
Acrobatics:+3DEX mod.+2Level+1Trained1+0Armor=+6
Athletics:+2STR mod.+2Level+1Trained2+0Armor=+5
Diplomacy:+0CHA mod.+1Level+2Trained3=+3
Desert Lore:+1INT mod.+1Level+2Trained Background1=+4
Society:+1INT mod.+1Level+2Trained4=+4
Stealth:+3DEX mod.+1Level+2Trained5+0Armor=+6
Survival :+1WIS mod.+1Level+2Trained Background2=+4
Background
Assurance skill feat1 258p Survival take 10

Arcana:+1INT mod.+1Level+0unTrained=+2
Crafting:+1INT mod.+1Level+0unTrained=+2
Deception:+0CHA mod.+1Level+0unTrained=+1
Intimidate:+0CHA mod.+1Level+0UnTrained=+1
Medicine:+1WIS mod.+1evel+0UnTrained=+2
Nature:+1WIS mod.+1Level+0unTrained=+2
Occultism:+1INT mod.+1Level+0unTrained=+2
Performance:+0CHA mod+1Level.+0unTrained=+1
Religion:+1WIS mod.+1Level+0unTrained=+2
Thievery:+3DEX mod.+1Level+0UnTrained=+4

--------------------------------------------------------------

Money:1gp 6sp 1cp
(start 15+5=20gp)

Equipments:
Explorer’s x1/1spx1/Lx1-
Compass x1 /1gpx1/- 1 290p

Slingx2 2L
Belt Pouch 287p 4cp - - Up tp 4L items.
Sling Bullets 282p
Price 1 cp (price for 10); Bulk L
x4 40 4L 4cp

BandOiler X1/1spx1/- - 287p uo to 8L
Dagger x5 2spx5 1d4P L 1 Knife Agile,finess,thrown 10ft.,versatile S
Lesser Alchemist’s Fire x2 292p

Belt Pouch 287p 4cp - - Up tp 4L items.
*Rope X2/5spx2/Lx2 2
Grappling hook x1/1spx1/Lx1 1

*WaterSkin x2/5cpx2/空Lx2 一杯2Bulk 2

—*Adventure Pack——7sp
BackPack x1/1spx1/- -
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/Lx1-
Clothing
Winter x1/4spx1/Lx1-
*Flint and Steel x1/5spx1/- -
*Hammer x1/1spx1/Lx1 1
Mirror x1/1gpx1/- 1
Mug x1/1cpx1/- 1
*Rations(1week) x1/4spx1/Lx1 1
*Sack(5) x1/1cpx1/Lx1 1
Soap x2/2cpx2/-x1 1
Tent Pup x1/8spx1/Lx1 2

Bulk:1L+2L+4L+5L+4L+4L+2L/2Bulk = 22L/2Bulk20L = 2.2/4.0Bulk

Bulk: 0-7. 8-12
Speed:25ft. 15ft.+Clusmy1(Small)


詳細B:
セッション参加記録
第一回2020/5/3(日)
https://seth.hatenadiary.jp/entry/2020/05/04/012321

第二回2020/5/17(日)
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_158973353150


以上