享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

SKendyee Skelton Shadow Monk6

(Common)「わっ我が名はアインズ・xx・ゴウン・・・? では無いはず・・・」

PC紹介
 惑星トリル Abeir-Toril、1488DRの第二次分割末期の影響か? 
ウォーターディープWaterDeep郊外の無名戦士塚で謎のスケルト
として復活した。
 たまたまそこでNPC影モンク師匠さんに一撃で破壊されそうに
なったが、
「わっ・・・我が名は・・・
 アインズ・xx・ゴウン・・・?
 ・・・・・では無い・・・はず・・・・」
と記憶を失いスケルトンになったらしい?!と謎のテレパシー?で
訴えたところ、面白がられて?弟子となった。
 その後、それなりにその筋?の仕事をこなし、単独の大仕事も
任せれて、ほうぼうに旅をするようになっている。


【人格的特徴】
 スケルトンの前の記憶はほぼ無い、世間知らず知らずw

【喜ぶもの】
 影門のモンク道(それしか知らないしwww)
 鍛えた技をうまく出来ると嬉しくなる!

【尊ぶもの】
 自分ができる事やり切ること。

【関わり深いもの】
 影門のモンク道。

【弱味】
 やはり、いつものばばっちい系全般。
 自分の骨はいつも清潔にしている。

【外見】
 常時ハット オブ ディスガイズ(要同調枠2)でどこにでもいる
ような旅商人の姿をしている。
 基本的にはスケルトンの姿を清潔なフード+ロングマントと
ベールで隠している。

《過去の経歴》
 謎。

《仲間や組織》
 影門モンク系全員が仲間???・・・のはず。

《特徴》
 フード+ロングマンとベールでスケルトンを隠している。

《その他の特徴》
 清潔第一w

《財宝》
 影門モンク用具一式


Player’s Name:Seth
Create Date:2022/09/29(木) Monk6
27Point Buy
UPdate:-

《基本情報》
【PC名】SKandoyee
  混沌にして邪悪CEスケルトン少女モンク
  年齢?才 身長170Cm 体重60kg
【クラス&レベル】モンク[影門]6レベル 
【種族】スケルト
https://twitter.com/Ashimu16/status/1570109511360479237
【属性】混沌にして邪悪
【言語】共通語Commom:スケルトンでテレパシー的+人語発音真似(特技役者)
【背景】犯罪者Criminal
【神格】NPCs復習の女神さんたちと、
            特にShar女神
https://forgottenrealms.fandom.com/wiki/Shar
【経験点】1400xp

【受動視認】15=10+2判断力修正値+3習熟ボーナス 暗視60ft.(種族)
【イニシアチブ】+4敏捷力修正値

【AC】
クローク オブ プロテクション(アンコモン、要同調枠1)
17 =10(鎧無し)+4敏捷力修正値+2判断力修正値Monk1取得鎧わぬ守りUnarmored Defense
+1クローク オブ プロテクション
アイテム無し
16 =10(鎧無し)+4敏捷力修正値+2判断力修正値Monk1取得鎧わぬ守りUnarmored Defense

【移動速度】45ft.=30ft..+15ft.Monk6運足法Unarmored Movement
 Shadow Step:影門Monk6
 As move action,30ft.Teleport,First an attack is 【有利Advantage】end of your turn.

【HP】平均HP式
39  =8(1d8)Monk1+1耐久力修正値+(5(1d8)+1耐久力修正値)x5(Monk5)
脆弱性:殴打と光輝(種族)
完全耐性:毒、毒状態、消耗状態、睡眠(種族)
矢止めDeflect Missiles Monk3取得
1d10+4Dex+6Monk spend 1 ki point to make a ranged attack (range 20/60 feet)
浮身Slow Fall Monk4取得
30ft.=5x6Monk落下距離無視
※Discordセッション時のオブションルール
ケルトンは回復アイテムが効かないので…骨ダイス(2d8+2をレベル分)所持して
それをアクションで回復可能とします。
また特殊アイテム「特別な牛乳」(回復アイテム。非戦闘中のみ3d8+3回復)を50GPで販売します。

【HD】6d8
小休憩Short Rest:1d8+0耐久力修正値x6回まで。気Ki点全回復。
大休憩Long Rest:すべてのHPダメージのみとHDが+3d8HD=Monk6/2が回復。
気Ki点全回復
※スケルトンの休息:仮の睡眠でOK、伏せ状態、通常行動で骨の山から通常の姿へ戻る。

《習熟済み》
単純武器、ショートソード(クラス)
盗賊道具Thieves’ Tools PHB p154(背景)
※Discordセッション時のオブションルール
Point Buyの場合は指定の特技を一つ取得できる。
特技役者を取得。

《能力値Ability Scores》27Point Buy
* 習熟ボーナス込みincludes +3 proficiency bonus(Monk6)
** 専門化込みincludes expertise, if any
R* 種族からの取得Races
B* 背景からの取得Background+PC紹介
Mx* モンククラスxレベルからの取得Class Monk 
+1CP:クローク オブ プロテクション(アンコモン、要同調枠1)

筋力Strength 13(13:3points)+1
+1 ... 筋力判定Strength Ability Checks
+5 ... 筋力セイビングスローStrength Saving Throws M1*+1CP
+4 ... 運動Athletics Skill M1*
エンカンバランス(オプションルール)
65 lbs. ... 荷重ペナルティー無しMaximum Carrying Capacity 13STRx5
130 lbs. ... 押し引き最大値Max. Push or Drag (移動力Speed -5 ft.) 65x2
260 lbs. ... 最大荷重Maximum Lift 130x2

敏捷力Dexterity 18(15:9points+1種族+2Monk4)+4
+4 ... 敏捷力判定Dexterity Ability Checks
+8 ... 敏捷力セイビングスローDexterity Saving Throws M1*+1CP
+7 ... 軽業Acrobatics Skill M1*
+7 ... 手先の早業Sleight of Hand Skill R*
+7 ... 隠密Stealth Skill B*

耐久力Constitution 12(10:2points+2種族)+1
+1 ... 耐久力判定Constitution Ability Checks
+2 ... 耐久力セイビングスローConstitution Saving Throws+1CP

知力Intelligence 10(10:2points)+0
+0 ... 知力判定Intelligence Ability Checks
+1 ... 知力セイビングスローIntelligence Saving Throws+1CP
+0 ... 魔法学Arcana Skill
+0 ... 歴史History Skill
+0 ... 捜査Investigation Skill
+0 ... 自然Nature Skill
+0 ... 宗教Religion Skill

判断力Wisdom 14(14:7points)+2
+2 ... 判断力判定Wisdom Ability Checks
+3 ... 判断力セイビングスローWisdom Saving Throws+1CP
+2 ... 動物使いAnimal Handling Skill
+2 ... 看破Insight Skill
+2 ... 医術Medicine Skill
+5 ... 知覚Perception Skill R*  暗視60ft.
+2 ... 生存Survival Skill

魅力Charisma 11(10:2points+1特技役者)+0
+0 ... 魅力判定Charisma Ability Checks
+1 ... 魅力セイビングスローCharisma Saving Throws+1CP
+3 ... ペテンDeception Skill B* 【有利Advantage】特技役者
+0 ... 威圧Intimidation Skill 死の貌:対生者【有利Advantage】(種族)
+0 ... 芸能Performance Skill 【有利Advantage】特技役者
+0 ... 説得Persuasion Skill 死の貌:対生者【不利DisAdvantage】(種族)

《攻撃》
武術PHB106p(Monk1取得〜)
追加攻撃 Monk5
素手攻撃:+7 =+4敏捷力修正値+3習熟ボーナス
素手ダメージ:1d6+4敏捷力修正値(妙技)殴打ダメージ
気Kiポイント106p 6点=6モンクレベル
気Kiセーヴ難易度 DC13=8+2判断力修正値+3習熟ボーナス
連打Flurry of Blows, 護身Patient Defense, 疾風足Step of the Wind

《呪文》
【呪文発動クラス/能力値】無し
【呪文攻撃ボーナス】+5 =+2判断力修正値+3習熟ボーナス
【呪文セーヴ難易度】DC13 =8+2判断力修正値+3習熟ボーナス

Shadow Arts PHB p80[–] Monk3以降〜
You can use your ki to duplicate the effects of certain spells. 
As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. 
Additionally, you gain the minor illusion cantrip if you don’t already know it.

Minor Illusion PHB p260 Illusion cantrip
Casting Time: 1 action 
Range: 30 feet 
Components: S, M (a bit of fleece) 
Duration: 1 minute 
You create a sound or an image of an object within range that lasts for the duration.
The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. 
It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. 
The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest
—it must be no larger than a 5-foot cube. 
The image can’t create sound, light, smell, or any other sensory effect. 
Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. 
If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Darkness PHB p230 2nd-level evocation
Casting Time: 1 action 
Range: 60 feet 
Components: V, M (bat fur and a drop of pitch or piece of coal) 
Duration: Concentration, up to 10 minutes 
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. 
The darkness spreads around corners. 
A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.
If the point you choose is on an object you are holding or one that isn’t being worn or carried, 
the darkness emanates from the object and moves with it. 
Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Darkvision PHB p230 2nd-level transmutation
Casting Time: 1 action 
Range: Touch 
Components: V, S, M (either a pinch of dried carrot or an agate) 
Duration: 8 hours 
You touch a willing creature to grant it the ability to see in the dark. 
For the duration, that creature has darkvision out to a range of 60 feet.
Pass without Trace PHB p264 2nd-level abjuration
Casting Time: 1 action 
Range: Self 
Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) 
Duration: Concentration, up to 1 hour 
A veil of shadows and silence radiates from you, masking you and your companions from detection. 
For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. 
A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Silence PHB p275 2nd-level illusion (ritual)
Casting Time: 1 action 
Range: 120 feet 
Components: V, S 
Duration: Concentration, up to 10 minutes 
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. 
Casting a spell that includes a verbal component is impossible there.

《装備》
同調枠1:クローク オブ プロテクション アンコモン500gp -lb.
同調枠2:ハット オブ ディスガイズ  アンコモン500gp -lb.
同調枠3:無し
非同調魔法アイテムなど:無し

モング道着一式(旅人の服)
・ベルト=以下装着済み
 ベルトポーチ2個=以下収容物
  火口箱一式
  ※骨ダイス(2d8+2)6個
      ※特別な牛乳(回復アイテム。非戦闘中のみ3d8+3回復)@50GPx6本
  現金 銅貨0枚 銀貨0枚 金貨100枚
 水袋1個

・麻ロープ50ft.=バックパック横に括り付け
・ベットロールと毛布=バックパック上部に括り付け

探検家パックexplorer’s pack10gp(59lb.)
バックパック=以下収容物
 バスタオル(パイル木綿)数枚
 手鏡1個
 石鹸数個
 漂白剤入りビン1個
 小型ポッド1個
 折り畳み式シャベル1個

全重量:59lb.


Data Details=========

《クラス》

モンク6レベル
Ki-Empowered Strikes,素手攻撃が魔法扱い
Monastic Tradition feature:影門
Shadow Step PHB p80[–]
You gain the ability to step from one shadow into another. 
When you are in dim light or darkness, 
as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. 
You then have advantage on the first melee attack you make before the end of the turn.

モンク5レベル
Extra Attack,
Stunning Strike
1d6素手ダメージ

・モンク4レベル
Ability Score Improvement,
Slow Fall,

・モンク3レベル
Deflect Missiles,
Monastic Tradition:影門

Way of Shadow PHB p80[–]
Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. 
These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. 
Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. 
Other monasteries are more like thieves’ guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. 
Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.

Shadow Arts PHB p80[–]
You can use your ki to duplicate the effects of certain spells. 
As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. 
Additionally, you gain the minor illusion cantrip if you don’t already know it.

・モンク2レベル
気Ki
Dedicated Weapon,
Unarmored Movement

・モンク1レベル
Monk
Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level after 1st
Proficiencies

Armor: none
Weapons: simple weapons, shortswords
Tools: any one type of artisan’s tools or any one musical instrument of your choice

特技役者Actor PHB p165
Skilled at mimicry and dramatics, you gain the following benefits:
* Increase your Charisma score by 1, to a maximum of 20.
* You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
* You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.


《背景》
犯罪者Criminal PHB p129
* Skill Proficiencies: Deception, Stealth
* Tool Proficiencies: One type of gaming set, thieves’ tools
* Equipment: A crowbar, a set of dark common clothes including a hood
  and a belt pouch containing 15 gp

Feature: Criminal Contact[–]
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. 
You know how to get messages to and from your contact, even over great distances; specifically, 
you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Specialty[–]
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, 
individual members have particular specialties. 
Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. 
Choose the role you played in your criminal life, or roll on the table below.
d8 Specialty
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway robber
6 Hired killer
7 Pickpocket
8 Smuggler

Suggested Characteristics[–]
Criminals might seem like villains on the surface, and many of them are villainous to the core. 
But some have an abundance of endearing, if not redeeming, characteristics. 
There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8 Personality Trait
1 I always have a plan for when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.

d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)

d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.

d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a ’tell’ that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed.
    I’m okay with that.

盗賊道具Thieves’ Tools PHB p154
Tools 25 gp, 1 lb.
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, 
a set of narrow-bladed scissors, and a pair of pliers. 
Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
Perhaps the most common tools used by adventurers, thieves’ tools are designed for picking locks and foiling traps. 
Proficiency with the tools also grants you a general knowledge of traps and locks.

Components.
Thieves’ tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, 
a set of narrow-bladed scissors, and a pair of pliers.

History.
Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.

Investigation and Perception.
You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.

Set a Trap.
Just as you can disable traps, you can also set them. 
As part of a short rest, you can create a trap using items you have on hand. 
The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. 
The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

Activity           DC
Pick a lock      Varies
Disable a trap  Varies

スリードラゴンアンティThree-Dragon Ante Set PHB p154
Gaming Set 1 gp
If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.
Each type of gaming set requires a separate proficiency.

See the Tool Proficiencies entry for more information.
Proficiency with a gaming set applies to one type of game, 
such as Three-Dragon Ante or games of chance that use dice.

Components.
A gaming set has all the pieces needed to play a specific game or type of game,
such as a complete deck of cards or a board and tokens.

History.
Your mastery of a game includes knowledge of its history
as well as of important events it was connected to or prominent historical figures involved with it.

Insight.
Playing games with someone is a good way to gain understanding of their personality, 
granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand.
Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, 
or alter a die roll. Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

Activity                            DC
Catch a player cheating   15
Gain insight into an opponent’s personality  15

《種族》
ケルト
https://twitter.com/Ashimu16/status/1570109511360479237

 

セッション参加履歴

第1回2022/10/27(木) Monk6
[Discord募集][OGL][5e] かぼちゃ戦争 第1回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_166688106248
獲得無し

第2回2022/11/09(水) Monk6
[Discord募集][OGL][5e] かぼちゃ戦争 第2回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_166813563181
獲得無し

第3回2022/11/20(日) Monk6
[Discord募集][OGL][5e] かぼちゃ戦争 第3回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_166895097855
獲得675gp


以上