享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

ヴァイキン税収官 LNティーフリング Rouge8

f:id:Seth:20210810044557p:plain

(Common)「税金は、回り回って皆様の役立つものになるのです」

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2020/08/09(月) Rouge8
UPdate:-

・共有PCs/NPCs紹介
1456DR8月9日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
バルダーズゲートBaldur's Gate、
https://forgottenrealms.fandom.com/wiki/Baldur%27s_Gate
の貧民街で魔法汚染からの避難民として住み着いていたNPCsティー
リングを両親に生まれ育つ。
幼い頃から、街中の揉め事、特に取られ物などを見付け出して取り返す
ことが得意で、10代前半にはその道での賞金稼ぎ稼業を立派にこなして
いた。
22歳の1478DR3月に、ひょんなことから商隊絡みの仕事で自由砦
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
に立ち寄った時、自由砦商隊広場担当のNPC税収官(前任者)を手助け
したことから、その税収官NPCに大いに気に入られ、幸運にも自由砦
商隊広場担当の税収官のひとりとして推薦されて、明らかにただの
賞金稼ぎよりは実入りの良い、この税収官任命の話を快く受諾したの
であった。
1488DR8月時点で、この10年間の自由砦商隊広場担当の税収官として
のキャリアは、現在32歳となったNPC彼には十分過ぎる幸福をもたら
した(城内に小さいながら一軒家を持ちNPCs両親も呼び寄せ、NPC
もNPCs子供達もいる。十分に成功しているディーフリング生だ!)
リア充、爆発しろ!!!www)。
そして、このキャリアも11年目を迎える1488DR8月末に、初めて
PCs遺跡探索者たちのからの徴税の担当者を、月会から直接命じられた
のであった。
これは吉兆なのか? はたまた不吉な前触れなのか??
NPC彼は、より慎重にこの仕事に取り組むことを決意して、関係資料
を読み漁ることからこの仕事を開始したのであった。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名:ヴァイキン
中型 LNティーフリング男102才 ローグRogue8
身長185Cm、体重80Kg、痩せマッチョ
言語 共通語Common、地獄語(Infernal.種族)、

信仰:セルダレンSeldarineのNPCs神々
https://forgottenrealms.fandom.com/wiki/Seldarine
+3習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

◆筋力Strength 12 +1
+1 ... Strength Ability Checks+1Stone of good luck
+4 ... Strength Saving Throws+1ブレイザーズ+1リング+1Stone of good luck
+1 ... 運動Athletics Skill
*****ヴィリアント エンカンバランス
60 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 12STRx5
120 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 12STRx10
150 lbs. ... Maximum Lift=Max Carrying(Speed 0ft.) 12STRx15

◆敏捷力Dexterity 13 +1
+2 ... Dexterity Ability Checks+1Stone of good luck
+7 ... Dexterity Saving Throws*+1ブレイザーズ+1リング+1Stone of good luck
+4 ... 軽業Acrobatics Skill Rouge1:1
+5 ... 手先の早業Sleight of Hand Skill* Rouge1:2
+1 ... 隠密Stealth Skill

◆耐久力Constitution 11 +0
+1 ... Constitution Ability Checks+1Stone of good luck
+3 ... Constitution Saving Throws+1ブレイザーズ+1リング+1Stone of good luck

◆知力Intelligence 18 (17+1種族) +4
+5 ... Intelligence Ability Checks+1Stone of good luck
+10 ... Intelligence Saving Throws*+1ブレイザーズ+1リング+1Stone of good luck
+4 ... 魔法学Arcana Skill
+4 ... 歴史History Skill
+10 ... 捜査Investigation Skilll* Rouge1:3 Expertise(Rogue1)
+4 ... 自然Nature Skill
+4 ... 宗教Religion Skill

◆判断力Wisdom 15 +2
+3 ... Wisdom Ability Checks+1Stone of good luck
+5 ... Wisdom Saving Throws+1ブレイザーズ+1リング+1Stone of good luck
+2 ... 動物使いAnimal Handling Skill
+8 ... 看破Insight Skill Rouge1:4 Skill Expertise(Rogue1)
+2 ... 医術Medicine Skill
+8 ... 知覚Perception Skill* 暗視(種族) Expertise(Rogue6)
+2 ... 生存Survival Skill

◆魅力Charisma 18 (16+2種族) +4
+5 ... Charisma Ability Checks+1Stone of good luck
+7 ... Charisma Saving Throws+1ブレイザーズ+1リング+1Stone of good luck
+7 ... ペテンDeception Skill* 背景
+4 ... 威圧Intimidation Skill
+4 ... 芸能Performance Skill
+10 ... 説得Persuasion Skill* 背景 Expertise(Rogue6)

受動知覚 16 = 10+6知覚Perception Skill* 暗視
+0.11 … イニシアチブ

AC
片手ハンドクロスボウ(クロスボウの達人Crossbow Expert:3) + 片手レイピア
AC15 =11+1敏捷力DEX修正値+1MagicArmor+1ブレイザーズ+1リング
+1 Leather Armor DMG p152
Light armor, rare Major tier 10 lb. AC 11 + Dex +1MagicArmor
You have a +1 bonus to AC while wearing this armor.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil.
The rest of the armor is made of softer and more flexible materials.
移動力30ft.

HP43(8+0+(5+0)x7)
Uncanny Dodge:Rogue5 リアクションでダメージ半減ケース有り
HD8d8
小休憩Short Rest:1d8+0Con mod.x Max8
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+4d8HD=Rouge8/2(最小1HD)が回復

遠隔攻撃
片手ハンドクロスボウHand Cross Bow+2 30/120 ft. 全一式7.5lb.
BAでもう一回攻撃可能=クロスボウの達人Crossbow Expert:3
+6 =+1敏捷力DEX修正値+3習熟ボーナス+2Magic
1d8+3 +1敏捷力DEX修正値+2Magic 刺突ダメージ
1d8+3+4d6 +1敏捷力DEX修正値+2Magic+スニークアタック 刺突ダメージ

特技Feat1 射撃の名手Sharpshooter 日本語版PHB168p Rogue4
You have mastered ranged weapons and can make shots that others find impossible.
You gain the following benefits:
1 Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
2 Your ranged weapon attacks ignore half cover and three-quarters cover.
3 Before you make an attack with a ranged weapon that you are proficient with,
you can choose to take a -5 penalty to the attack roll. If the attack hits,
you add +10 to the attack's damage.

特技Feat2 クロスボウの達人Crossbow Expert PHB p165 Rogue8
Thanks to extensive practice with the crossbow, you gain the following benefits:
1 You ignore the loading quality of crossbows with which you are proficient.
2 Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
3 When you use the Attack action and attack with a one-handed weapon,
you can use a bonus action to attack with a hand crossbow you are holding.

片手短剣Dagger+1(妙技Finesse) 投げ 20/60ft.
+5 =+1敏捷力DEX修正値+2習熟ボーナス+1Magic
1d4+2 +1敏捷力DEX修正値+1Magic 刺突ダメージ
1d4+2+4d6 +1敏捷力DEX修正値+1Magic+スニークアタック 刺突ダメージ

近接攻撃
レイピアrapier+1 妙義finesse
+5 = +1敏捷力DEX修正値,+2習熟ボーナス+1Magic
1d8+3 +2敏捷力DEX修正値+1Magic刺突 ダメージ
1d8+3+4d6 +2敏捷力DEX修正値+1Magic刺突+スニークアタック ダメージ

片手短剣Dagger+1(妙技Finesse) 間合い5ft.
+5 =+2敏捷力DEX修正値(妙技)+2習熟ボーナス+1Magic
1d4+3 +2敏捷力DEX修正値(妙技)+1Magic 短剣近接 刺突ダメージ
1d4+3+4d6 +2敏捷力DEX修正値(妙技)+1Magic+スニークアタック 短剣近接 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+4 = +1筋力STR修正値+3習熟ボーナス
1+1 +1筋力STR修正値 殴打ダメージ


◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量 武装
36.5lb. = 21.5武装一式+15HoldingBack(161その他一式)
****日本語版ザナザー本126p「アイテムの作成」による変更
※実際の装備状況はそのシーン毎に異なる。
=============

・所持現金(コイン100枚=1lb.どこかのポケットの中など):10gp 7sp 7cp

平時11lb.
Fine Clothes PHB p150 Adventuring gear 15gp, 6 lb.
ハンドクロスボウHand Crossbow+2 DMG p213 3 lb
レイピアRapier+1 DMG p213 2lb.
ダカーDagger+1


・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更
1 ****ブレイザーズ オブ プロテクションBracers of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Bracers.
2 リング オブ プロテクションRing of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Ring.
3 ストーン オブ グット ラックStone of Good Luck DMG p205
Wondrous item, uncommon (requires attunement) Major tier
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

特別な場合のみ1〜3と小休憩で入れ替える。
4 ウイングド ブーツスWinged Boots DMG p214
Wondrous item, major tier, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed.
You can use the boots to fly for up to 4 hours, all at once or in several shorter flights,
each one using a minimum of 1 minute from the duration. If you are flying when the duration expires,
you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
Found On: Magic Item Table F
あなたがこれらのブーツを着用している間、あなたはあなたの歩行速度に等しい飛行速度を得る。
あなたは、すべて一度に、またはいくつかの短いフライトで、それぞれが持続時間から最小1分を使用して、
最大4時間飛行するためにブーツを使用することができる。
持続時間が切れたときに飛行している場合、あなたは着陸するまでのラウンドごとに30フィートの速度で下降します。
ブーツは、彼らが使用されていない12時間ごとに2時間の飛行能力を取り戻します。

5 ホールディングバック
Bag of Holding DMG p153 15 lb.
Wondrous item, uncommon Minor tier
This bag has an interior space considerably larger than its outside dimensions,
roughly 2 feet in diameter at the mouth and 4 feet deep.
The bag can hold up to 500 pounds=500lb., not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents.
Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed,
and its contents are scattered in the Astral Plane.
If the bag is turned inside out, its contents spill forth, unharmed,
but the bag must be put right before it can be used again.
Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack,
portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.
The gate originates where the one item was placed inside the other.
Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane.
The gate then closes.
The gate is one-way only and can't be reopened.


武装一式 21.5lb.=3+2.5+2+1+13

ハンドクロスボウHand Crossbow+2 DMG p213 3 lb.
Weapon, rare Major tier
Martial weapon, ranged weapon
1d6 piercing - ammunition (30/120 ft.), light, loading
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand.
At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Loading.
Because of the time required to load this weapon,
you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it,
regardless of the number of attacks you can normally make.

クロスボウ矢筒Crossbow Bolt Case PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150Ammunition 1 gp, 1.5lb.

レイピアRapier+1 DMG p213 2lb.
Weapon, uncommon Major tier
Martial weapon, melee weapon 2 lb.
1d8 piercing - finesse
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.

ダガーDagger+1 PHB p149 Simple weapon, melee weapon 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)
Weapon, uncommon Major tier
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger,
you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Studded Leather Armor+1 DMG p152
Light armor, rare Major tier 13 lb. AC 12 + Dex


・その他装備一式 161lb.= 4+20+10+I.6.5+II.3.5+III.7+IV.24.5+V.85.5

水袋とポーチは腰ベルト周囲へ括り付けて装備

水袋a waterskin 2 sp, 5 lb. (full)x2=10lb. PHB p153
ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch 1lb.+5.5lb.=6.5lb
・ヒーリング ポーションPotion of Healing DMG p187 10本
Potion, minor tier, common 50gp, 0.5lb.x10=5lb.
You regain 2d4+2 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
ポーション オブ ポイゾン レジスタンスPotion of Poison Resistance
DMG p188 Potion, minor tier, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

II.ポーチPouch x1 @5sp/1lbs+2.5lb.=3.5lb.
Potion of Poison Resistancex1
Potion of Fire Resistance 200gpx2
Potion of Necrotic Resistance 200gpx2

III.ポーチPouch x1 @5sp/1lbs.+6lb=7lb.
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.

サックは肩からサックのベルトで斜めがけして装備
IV.サックSack PHB p153 Adventuring gear 1cp, 0.5lb+24lb=24.5lb.
A sack can hold up to 1 cubic foot or 30 pounds of gear.
*サック内に収容
* 保存食Rations (1day) PHB p153 Adventuring gear 5sp, 2lb.x10=20lb.
* パン1斤Loaf of Bread PHB p158 Food and drink 2cp =1保存食Rations (1day)相当2lb.x1
* 高級ワインFine Wine (Bottle) PHB p158 Food and drink 10gp=1保存食Rations (1day)相当2lb.x1

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全85.5lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) PHB p150Ammunition 1 gp, 1.5lbx5=7.5lb.
20x5=100ボルト
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1
* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方) PHB p157 Trade good 5spx1 1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自宅(PC設定)
自由砦南中流地区に東南角地30x30ftに石造二階建ての邸宅を所有して、
自分と妻の両親との4家族同居生活している。
執務室兼書斎
室内の天井/壁/床は落ち着いた木目調装飾
天井にはモダンなシャンデリア式ランブ
床上は十分に厚い絨毯
二面の壁側は税務関係本50冊程度の巻物100本程度の本棚
簡素な造りの木製大机と椅子一式
モダンなランプ台一式
それなりの筆記用具一式

以下、詳細****************

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 今日 19:40
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! at 2021/08/10
#1 (4D6KH3) > 17[2,5,6,6] > 17
#2 (4D6KH3) > 13[1,4,4,5] > 13
#3 (4D6KH3) > 11[2,2,4,5] > 11
#4 (4D6KH3) > 12[1,2,4,6] > 12
#5 (4D6KH3) > 16[3,4,6,6] > 16
#6 (4D6KH3) > 15[3,4,5,6] > 15

種族
Tiefling (Variant; Devil's Tongue) SCAG p118
Ability Scores: Int +1; Choose Dex or Cha +2
Size: Medium
Speed: 30 ft.
Age.
Tieflings mature at the same rate as humans but live a few years longer.
Alignment.
Tieflings might not have an innate tendency toward evil, but many of them end up there.
Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size.
Tieflings are about the same size and build as humans. Your size is Medium.
Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance.
You have resistance to fire damage.
Devil's Tongue.
You know the vicious mockery cantrip.
When your reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait.
When you reach 5th level, you can cast the enthrall spell once with this trait.
You must finish a long rest to cast these spells once again with this trait.
Charisma is your spellcasting ability for them.
This trait replaces the Infernal Legacy trait.
※日本語版DMG285p「種族/亜種族の自作」に従いHellish ResistanceとDevil's Tongueを、
以下のデビルの探し屋Devil's Finderの内容と入れ替える。
デビルの探し屋Devil's Finder
1レベルで、知覚Perceptionに習熟を得る。
3レベルで、ロケイト オブジェクトLocate Object(2レベル呪文として)を最大1回/1日、
使用できるようになる。
7レベルで、ロケイト オブジェクトLocate Object(2レベル呪文として)を最大1回/1日と
ロケイト クリチャーLocate Creaturet(4レベル呪文として)を最大1回/1日、
または、
ロケイト オブジェクトLocate Object(2レベル呪文として)を最大2回/1日、使用できるようになる。
14レベルで、ロケイト オブジェクトLocate Object(2レベル呪文として)を最大2回/1日と
ロケイト クリチャーLocate Creaturet(4レベル呪文として)を最大1回/1日、
または、
ロケイト オブジェクトLocate Object(2レベル呪文として)を最大3回/1日、使用できるようになる。
20レベルで、ロケイト オブジェクトLocate Object(2レベル呪文として)を最大3回/1日と
ロケイト クリチャーLocate Creaturet(4レベル呪文として)を最大2回/1日、
使用できるようになる。
この能力Ablilityの基本能力値Ability Scoresは魅力CHA。
大休憩Long Restを取ると使用した回数を回復できる。
Languages.
You can speak, read, and write Common and Infernal.
Appearance.
Your tiefling might not look like other tieflings.
Rather than having the physical characteristics described in the Player's Handbook,
choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue;
catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery
or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
GMセス - 今日 23:31
1d4+1 NPCティーフリングの特徴個数決め! (1D4+1) > 2[2]+1 > 3
small horns
fangs
catlike eyes

Locate Object PHB p256
2nd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
Describe or name an object that is familiar to you.
You sense the direction to the object's location, as long as that object is within 1,000 feet of you.
If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once.
Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Subclasses: Aberrant Mind Sorcerer, Arcane Trickster Rogue, Divine Soul Sorcerer, Eldritch Knight Fighter, Seeker (UA) Warlock
Subclasses (legacy): Archivist Artificer (Revisited), Favored Soul v2 (UA) Sorcerer, Favored Soul v3 (UA) Sorcerer
Races: Half-Orc (Mark of Finding), Human (Mark of Finding)

Locate Creature PHB p256
4th-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a bit of fur from a bloodhound)
Duration: Concentration, up to 1 hour
Describe or name a creature that is familiar to you.
You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.
This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Subclasses: Aberrant Mind Sorcerer, Arcane Trickster Rogue, Divine Soul Sorcerer, Eldritch Knight Fighter, Land (Swamp) Druid, Land Druid, Order Cleric, City (UA) Cleric, Raven Queen (UA) Warlock, Seeker (UA) Warlock
Subclasses (legacy): Archivist Artificer (Revisited), Favored Soul v2 (UA) Sorcerer, Favored Soul v3 (UA) Sorcerer, Order (UA) Cleric
Races: Half-Orc (Mark of Finding), Human (Mark of Finding)


背景
Urban Bounty Hunter SCAG p153
1 Skill Proficiencies Choose two from among Deception, Insight, Persuasion, and Stealth
2 Tool Proficiencies Choose two from among one type of gaming set, one musical instrument, and thieves' tools
3 Equipment A set of clothes appropriate to your duties and a pouch containing 20 gp
4 Feature: Ear to the Ground
You are in frequent contact with people in the segment of society that your chosen quarries move through.
These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society.
This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
5 Suggested Characteristics
Use the tables for the criminal background in the Player's Handbook as the basis for your bounty hunter's traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

習熟技能
種族:Perception
背景:Deception, Persuasion
ゲーム道具(カードCards)(one type of gaming set)
クラス:ローグRogue1
***日本語版DMG287pの「クラスの修正」による変更
軽装鎧Armor: light armor
武器Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
道具Tools: thieves' tools
セイビングスローSaving Throws: Dexterity, Intelligence
技能Skills: Choose 4(+) from Acrobatics+, Athletics, Deception, Insight+, Intimidation,
Investigation+, Perception, Performance, Persuasion, Sleight of Hand+, and Stealth.

Lel. Class Level Proficiency Features/Skill
Bonus
1 Rogue1 +2 Expertise(Insight,Investigation)
Sneak Attack,Thieves' Cant
Animal Handling,Athletics,Perception
2 Rogue2 +2 Cunning Action
3 Rogue3 +2 Roguish Archetype(Inquisitive ザナサー本45p)
Steady Aim
4 Rogue4 +2 Sharpshooter(Feat1),
5 Rogue5 +3 Uncanny Dodge
6 Rogue6 +3 Expertise(Perception,Persuasion)
7 Rogue7 +3 Evasion
8 Rogue8 +3 Crossbow Expert(Feat2)
(Sneak Attack+4d6)

Expertise PHB p94
At 1st level, choose two of your skill proficiencies,
or one of your skill proficiencies and your proficiency with thieves' tools.
Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Sneak Attack PHB p94
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction.
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant PHB p94
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon,
and code that allows you to hide messages in seemingly normal conversation.
Only another creature that knows thieves' cant understands such messages.
It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a thieves' guild,
whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Cunning Action PHB p94
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly.
You can take a bonus action on each of your turns in combat.
This action can be used only to take the Dash, Disengage, or Hide action.

Roguish Archetype PHB p94
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities from the list of available archetypes. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

Inquisitive ザナサー本45p)
http://dnd5e.wikidot.com/rogue:inquisitive

Ear for Deceit
When you choose this archetype at 3rd level, you develop a talent for picking out lies.
Whenever you make a Wisdom (Insight) check to determine whether a creature is lying,
treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature
or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them.
As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn't incapacitated,
contested by the target's Charisma (Deception) check.
If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll,
but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Steady Aim TCE p62
3rd-level rogue optional feature
As a bonus action, you give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you haven't moved during this turn,
and after you use the bonus action, your speed is 0 until the end of the current turn.

Ability Score Improvement PHB p94 -> Sharpshooter(Feat1)

Uncanny Dodge PHB p94
Starting at 5th level, when an attacker that you can see hits you with an attack,
you can use your reaction to halve the attack's damage against you.

Expertise PHB p94
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain the benefit of Expertise.

Evasion PHB p94
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects,
such as a red dragon's fiery breath or an ice storm spell.
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage,
you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Ability Score Improvement PHB p94 -> Crossbow Expert(Feat2)

 

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