享楽的実践主義

Easy Go! Easy Come!!

クンゾ軍曹 LNゴライアスオークハーフバーサーカー Barbarian5Fighter[Rune Knight]3

 

f:id:Seth:20210801222927p:plain

(Common)「やるかい?」

 

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2020/07/31(土) Barbarian5/Fighter3
UPdate:-

・共有PCs/NPCs紹介
1456DR7月30日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
の日没山脈*78pSunset Mountains
https://forgottenrealms.fandom.com/wiki/Sunset_Mountains
のゴライアス部族のNPC父(謎の伝説巨人語部、宝石Rune細工師)と
遠山丘陵The Far Hills
https://forgottenrealms.fandom.com/wiki/Far_Hills
のオーク部族のNPC母(シャーマン)を両親に、日没山脈Sunset Mountains
境界の原野で生まれ育った、珍しいゴライアスオークハーフである。
*日本語版ソード・コースト冒険者ガイド78pの地図に地名があるのみ

魔法汚染末期と第二次分割中の大混乱の中、両親NPCs、兄弟NPCs
それぞれ全員と生き別れ、クンゾ自身はしぶとく戦い生き残り、
流れ流れて1484DR年末頃に自由砦、
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
に生き着き、メキメキとそのバーサーカーぶりを発揮して、
あっと言う間に自由砦民兵隊の商隊広場地域の治安責任者に
実力共にのし上がった。
民兵隊での階級は「軍曹」であるが自由砦商隊広場全地域の
実質的な治安責任者である。
典型的な、
バーサーカーらしく口調と気性は荒いが、
 味方ならばいざという時には頼りになる、
 意思が強く、
 バーサーカーにしては思慮深い堅実大胆強面キャラ」
であり、
「最近、生き別れたNPC父の形見である巨人の石の力を発見!」
したようである。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名:クンゾ
中型 LNゴライアスオークハーフ男32才バーハリアン5ファイター3
身長230Cm、体重130kg、絞った筋肉質、その他はキャラ絵の通り
言語 巨人Giant語(ゴライアス語Goliath)、オークOrc語(種族)、
地下共通語UnderCommon(背景)、
共通語Common、ドワーフ語(知力INT+1)
信仰:NPC女神Kuliak 死者の女神the Dead Goddess,
demigoddess of the dead and exiles
https://translate.google.com/translate?hl=ja&sl=en&u=https://dungeons.fandom.com/wiki/Kuliak,_the_Dead_Goddess&prev=search

+3習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

宝石細工道具と鍛冶道具判定は、Fire Runeで習熟ボーナスは2倍。

◆筋力Strength 20(16+2カスタム血統+1Athlete +1Crusher )+5
+5 ... Strength Ability Checks
+10 ... Strength Saving Throws*+1ベスト+1リング Rageで【有利Advantage】
+8 ... 運動Athletics Skill* (背景)
*****ヴィリアント エンカンバランス
100 lbs. ... Maximum Carrying Capacity(Over Speed-10ft.) 20STRx5
200 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 20STRx10
300 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 20STRx15

◆敏捷力Dexterity 16 +3
+3 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws+1ベスト+1リング
+3 ... 軽業Acrobatics Skill
+3 ... 手先の早業Sleight of Hand Skill Cloud Rune【有利Advantage】
+3 ... 隠密Stealth Skill

◆耐久力Constitution 14 +2
+2 ... Constitution Ability Checks
+7 ... Constitution Saving Throws*+1ベスト+1リング

◆知力Intelligence 12+1
+1 ... Intelligence Ability Checks
+3 ... Intelligence Saving Throws+1ベスト+1リング
+4 ... 魔法学Arcana Skill*** RuneKnight
+4 ... 歴史History Skill*** RuneKnight
+1 ... 捜査Investigation Skill
+4 ... 自然Nature Skill* Barbarian1
+1 ... 宗教Religion Skill

◆判断力Wisdom 15 +2
+2 ... Wisdom Ability Checks
+4 ... Wisdom Saving Throws+1ベスト+1リング
+5 ... 動物使いAnimal Handling Skill*
+2 ... 看破Insight Skill
+2 ... 医術Medicine Skill
+5 ... 知覚Perception Skill* 暗視 Barbarian1
+5 ... 生存Survival Skill* (背景)

◆魅力Charisma 15+2
+2 ... Charisma Ability Checks
+4 ... Charisma Saving Throws+1ベスト+1リング
+2 ... ペテンDeception Skill Cloud Rune【有利Advantage】
+4 ... 威圧Intimidation*** Skill
+2 ... 芸能Performance Skill
+4 ... 説得Persuasion*** Skill

受動知覚 15 = 10+5知覚Perception Skill* 暗視
+3 … イニシアチブ

近接遠隔攻撃時同じ
AC19 =10+3Dex修正値+2Con修正値+0鎧+1ベスト+1リング+2グローブ

HP74(12+2+(7+2)x4+(6+2)x3)
HD5d12+3d10
小休憩Short Rest:1d12+2Con mod.x Max8
大休憩Long Rest:HPはすべてのHPダメージのみが回復、
HDは+2d12+1d10HD=Barbarian5/2+Fighter3/2(最小1HD)が回復

移動速度40ft. =30ft+10Fast Movement (Bar5)
特技Feat1 Athlete PHB p165 種族
You have undergone extensive physical training to gain the following benefits:
1 Increase your Strength or Dexterity by 1, to a maximum of 20.
2 When you are prone, standing up uses only 5 feet of your movement.
3 Climbing doesn't cost you extra movement.
4 You can make a running long jump or a running high jump
after moving only 5 feet on foot, rather than 10 feet.

遠隔攻撃
ヘビィークロスボウHeavy Cross Bow+2 100/400 ft. 全一式20.5=18+2.5lb.
+8 =+3敏捷力DEX修正値+3習熟ボーナス+2Magic
1d10+3敏捷力DEX修正値+2Magic
クリティカル時
2d10+3敏捷力DEX修正値+2Magic
クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb

近接攻撃(通常/激怒回数5/5:10r)
アダマンティン モール+2 間合い5ft. 10 lb.
+10 = +5Str mod,+3習熟ボーナス+2Magic
2d6+5Str mod+2Dual+2Magic(+2Rage)(+1d6GIANT'S MIGHT)殴打ダメージ
クリティカル時
3d6+5Str mod+2Dual+2Magic(+2Rage)(+1d6GIANT'S MIGHT)殴打ダメージ

特技Feat2 Crusher ターシャ本TCEp79 Barbariian4
You are practiced in the art of crushing your enemies, granting you the following benefits:
1 Increase your Strength or Constitution by 1, to a maximum of 20.
2 Once per turn, when you hit a creature with an attack that deals bludgeoning damage,
you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
3 When you score a critical hit that deals bludgeoning damage to a creature,
attack rolls against that creature are made with advantage until the start of your next turn.

RuneKnught Runes
1 Cloud Rune.
2 Fire Rune.

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+8 = +5筋力STR修正値+3習熟ボーナス
1+5筋力STR修正値 殴打ダメージ


◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量 武装
45.5lb. = 30.5武装一式+15Holiding Bag(158lb.その他装備一式)
****日本語版ザナザー本126p「アイテムの作成」による変更
※実際の装備状況はそのシーン毎に異なる。
=============

・所持現金(コイン100枚=1lb.どこかのポケットの中など):10gp 5sp 5cp

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更
1 ****ベスト オブ プロテクションVest of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Vest.
2 ***グローブズ オブ デフェンスGloves of Defense DMG p156
Wondrous item, major tier, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Found On: Magic Item Table G
3 リング オブ プロテクションRing of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Ring.

特別な場合のみ1〜3と小休憩で入れ替える。
4 ウイングド ブーツスWinged Boots DMG p214
Wondrous item, major tier, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed.
You can use the boots to fly for up to 4 hours, all at once or in several shorter flights,
each one using a minimum of 1 minute from the duration. If you are flying when the duration expires,
you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
Found On: Magic Item Table F
あなたがこれらのブーツを着用している間、あなたはあなたの歩行速度に等しい飛行速度を得る。
あなたは、すべて一度に、またはいくつかの短いフライトで、それぞれが持続時間から最小1分を使用して、
最大4時間飛行するためにブーツを使用することができる。
持続時間が切れたときに飛行している場合、あなたは着陸するまでのラウンドごとに30フィートの速度で下降します。
ブーツは、彼らが使用されていない12時間ごとに2時間の飛行能力を取り戻します。

5 ホールディングバック
Bag of Holding DMG p153 15 lb.
Wondrous item, uncommon Minor tier
This bag has an interior space considerably larger than its outside dimensions,
roughly 2 feet in diameter at the mouth and 4 feet deep.
The bag can hold up to 500 pounds=500lb., not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents.
Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed,
and its contents are scattered in the Astral Plane.
If the bag is turned inside out, its contents spill forth, unharmed,
but the bag must be put right before it can be used again.
Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack,
portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.
The gate originates where the one item was placed inside the other.
Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane.
The gate then closes.
The gate is one-way only and can't be reopened.


武装一式 30.5lb.=10+20.5

アダマンティン モールAdamantine Maul +2 ザナザー本XGE p78 rare 10 lb.
Weapon Major tier Martial weapon, melee weapon
2d6 bludgeoning - heavy, two-handed
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Whenever you hit an object with this weapon, the hit is a critical hit.
Heavy:Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Heavy:Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

ヘビィークロスボウHeavy Cross Bow+2 100/400 ft. rare 全一式20.5=18+2.5lb.
Weapon, rare Major tier
Martial weapon, ranged weapon 18 lb.
1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Heavy.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons.
A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Loading.
Because of the time required to load this weapon,
you can fire only one piece of ammunition from it when you use an action, bonus action,
or reaction to fire it, regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use.
This property is relevant only when you attack with the weapon, not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)


・その他装備一式 158lb.= 4+20+10+I.6.5+II.3.5+III.7+IV.24.5+V.82.5

旅行者服Traveler's Clothes PHB p150 Adventuring gear 2gp, 4lb.x1 雨着ポンチョPonchoも兼ねる。

体に斜め巻きして装備
麻ロープRope, hempen (50 feet) x2 @1gp/10lbsx2=20lb.
The pack also has 50 feet of hempen rope strapped to the side of it.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full)x2=10lb. PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch 1lb.+5.5lb.=6.5lb
・ヒーリング ポーションPotion of Healing DMG p187 10本
Potion, minor tier, common 50gp, 0.5lb.x10=5lb.
You regain 2d4+2 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
ポーション オブ ポイゾン レジスタンスPotion of Poison Resistance
DMG p188 Potion, minor tier, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

II.ポーチPouch x1 @5sp/1lbs+2.5lb.=3.5lb.
Potion of Poison Resistancex1
Potion of Fire Resistance 200gpx2
Potion of Necrotic Resistance 200gpx2

III.ポーチPouch x1 @5sp/1lbs.+6lb=7lb.
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.

サックは肩からサックのベルトで斜めがけして装備
IV.サックSack PHB p153 Adventuring gear 1cp, 0.5lb+24lb=24.5lb.
A sack can hold up to 1 cubic foot or 30 pounds of gear.
*サック内に収容
* 保存食Rations (1day) PHB p153 Adventuring gear 5sp, 2lb.x10=20lb.
* パン1斤Loaf of Bread PHB p158 Food and drink 2cp =1保存食Rations (1day)相当2lb.x1
* 高級ワインFine Wine (Bottle) PHB p158 Food and drink 10gp=1保存食Rations (1day)相当2lb.x1

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1
* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方) PHB p157 Trade good 5spx1 1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自分の部屋(PC設定)
商隊広場南側にある民兵隊本部内の一室を現在ひとりで占有している。
簡易ベット1台と寝具一式(藁蒲團、藁入り毛布、藁枕、麻シーツなど)
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
木製の事務机と事務椅子と羊皮紙と筆記用具一式
生活用品一式入れズタ袋(予備の服、下着、靴、タオルなどなど)
薬草箱(酒瓶と食べかけの軽食、石鹸類、常備薬=薬草粉末包みなど)一式
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)


以下、詳細****************

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 先週 水曜日 21:58
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! #1
#1 (4D6KH3) > 16[3,4,6,6] > 16
#2 (4D6KH3) > 12[1,3,4,5] > 12
#3 (4D6KH3) > 16[2,5,5,6] > 16
#4 (4D6KH3) > 15[3,3,6,6] > 15
#5 (4D6KH3) > 14[3,4,4,6] > 14
#6 (4D6KH3) > 15[2,3,6,6] > 15


種族 ゴライアスオークハーフGoliathOrcHalf
CUSTOM LINEAGE
Instead of choosing one of the game's races for your character at lst level,
you can use the following traits to represent your character's lineage,
giving you full control over how your character's origin shaped them:
CreatureType.You are a humanoid. You determine your appearance and whether you resemble any of yourkin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
VariableTrait.You gain one ofthe following options of your choice:
(a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you
and your DM agree is appropriate for your character.

カスタム血統 タージャ本8p
PC作成時の1レベルのキャラクターは、ゲーム内の種族を選択する代わりに、
以下の特性を用いてキャラクターの血統を表現することができます。
クリチャータイプCreatureType。
人型。あなたの外見などは、ある特定の種族に似ているかどうかを決めるのはあなたです。
サイズ:「小」か「中」を選択できます。
スピード:基本歩行速度は30フィートです。
アビリティスコアの増加:あなたが選んだ1つの能力値が2増加する。
特技:取得条件を満たしている特技を1つ獲得する。
色々な特徴:以下のうち好きなものを1つ得る。
(a)60フィートの暗視、または(b)選択した1つのスキルに熟練する。
言語 あなたは共通語と、あなたとあなたのDMが適切であると同意した
他の1つの言語を話し、読み、書くことができる。

背景
**日本語版PHB127pの「背景のカスタマイズ」よる変更
辺境育ちOutlander 日本語版PHB139p
習熟技能Skill Proficiencies Athletics, Survival
道具習熟Tool Proficiencies One type of musical instrument
**宝石細工道具Jeweler's Tools 日本語版サナザー本84p
職人道具Artisan's tools 25gp, 2 lb.
Training with jeweler's tools includes the basic techniques needed to beautify gems.
It also gives you expertise in identifying precious stones.
Components.
Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers.
Arcana.
Proficiency with jeweler's tools grants you knowledge about the reputed mystical uses of gems.
This insight proves handy when you make Arcana checks related to gems or gem-encrusted items.
Investigation.
When you inspect jeweled objects, your proficiency with jeweler's tools aids you in picking out clues they might hold.
Identify Gems.
You can identify gems and determine their value at a glance.
Activity DC
Modify a gem's appearance 15
Determine a gem's history 20
Languages One of your choice:地下共通語UnderCommon(背景)
Equipment A staff, a hunting trap, a trophy from an animal you killed,
a set of traveler's clothes, and a belt pouch containing 10 gp

習熟技能
種族:無し
背景:Athletics, Survival
クラス:
バーバリアンBarbarian1
***日本語版DMG287pの「クラスの修正」による変更
鎧Armor: 軽装鎧Light armor, 中装鎧medium armor, 盾shields
***全て*無し 代わりに威圧Intimidationと説得Persuasionに習熟
武器Weapons: Simple weapons, martial weapons
道具Tools: 無しNone
セイビングスローSaving Throws: Strength, Constitution
技能Skills: Choose 2(+) from Animal Handling, Athletics,
Intimidation, Nature+, Perception+, and Survival
ファイターマルチクラス前提条件 日本語版PHB163-164p
Barbarian Strength 13
Fighter Strength 13 or Dexterity 13
マルチクラスファイター1
Light armor, medium armor, shields, simple weapons, martial weapons
***無し 代わりに魔法学Arcana Skillと歴史History Skillに習熟

Lel. Class Level Proficiency Features/Skill Rages Rage Damage
Bonus
1 Barbarian1 +2 Athlete(Feat1 CUSTOM LINEAGE),
Rage,Unarmored Defense 2 +2
Perception, Survival
2 Barbarian2 +2 Danger Sense,Reckless Attack 2 +2
3 Barbarian3 +2 Primal Path(BERSERKER,FRENZY),
Primal Knowledge (Animal Handling) 3 +2
4 Barbarian4 +2 Crusher(Feat2) 3 +2
5 Barbarian5 +3 Extra Attack,Fast Movement 3 +2
6 Fighter1 +3 Fighting Style(Dual),Second Wind
7 Fighter2 +3 Action Surge
8 Fighter3 +3 Martial Archetype(Rune Knights)

Rage PHB p46
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
This bonus increases as you level.
* You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute.
It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature
since your last turn or taken damage since then.
You can also end your rage on your turn as a bonus action.
Once you have raged the maximum number of times for your barbarian level,
you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th,
and 6 at 17th.

Unarmored Defense PHB p46
While you are not wearing any armor,
your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
You can use a shield and still gain this benefit.

Danger Sense PHB p46
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack PHB p46
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Primal Path PHB p46
At 3rd level, you choose a path that shapes the nature of your rage from the list of available paths.
Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Path of the Berserker PHB p49
For some barbarians, rage is a means to an end—that end being violence.
The Path of the Berserker is a path of untrammeled fury, slick with blood.
As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage.
If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
When your rage ends, you suffer one level of exhaustion.

Exhaustion PHB p291
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion.
Exhaustion is measured in six levels.
An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.

Primal Knowledge TCE p24
3rd-level barbarian optional feature
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

Ability Score Improvement PHB p46
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.

Extra Attack PHB p46
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement PHB p46
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.


Rune Knights ターシャ本44-47p

BONUS PROFICIENCIES
3rd-level Rune Knight feature
You gain proficiency with 鍛冶道具smith's tools, and you learn to speak, read, and write Giant.

RUNE CARVER
3rd-level Rune Knight feature
You can use magic runes to enhance your gear.
You learn two runes of your choice, from among the runes described below,
and each time you gain a level in this class, you can replace one rune you

Fighter Level Number of Runes
3rd 2
7th 3
10th 4
15th 5

ルーンRunes
1 Cloud Rune.
This rune emulates the deceptive magic used by some cloud giants.
While wearing or carrying an object inscribed with this rune,
you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet ofyou is hit by an attack roll,
you can use your reaction to invoke the rune and choose a different creature within 30 feet ofyou,
other than the attacker.
The chosen creature becomes the tar­get of the attack, using the same roll.
This magic can transfer the attack's effects regardless of the attack's range.
Once you invoke this rune, you can't do so again until you finish a short or long rest.

1 雲のルーン。
このルーンは、一部のクラウドジャイアントが使用する欺瞞的な魔法を模したものである。
このルーンが刻まれたアイテムを身につけている間、または携帯している間は
敏捷力DEX(手先の早業)判定と魅力CHA(ペテン)判定で【有利Advantage】になる。
さらに、あなたやあなたから30フィート以内にいる見えているクリーチャーが攻撃ロールを
ヒットさせた時、あなたはリアクションを使ってこのルーンを呼び出すことができる。
あなたはリアクションを使ってルーンを呼び出し、
攻撃者以外の30フィート以内の別のクリーチャー1体をその攻撃がヒットした攻撃対象の
代わりとして選ぶことができます。
その代わりに選ばれたクリーチャー1体は、同じ攻撃ロールを使った攻撃の対象となります。
この魔法は、攻撃の範囲に関わらず、攻撃の効果を移すことができます。
一度このルーンを発動すると、小休憩または大休憩を終えるまで、再び発動することはできません。

2 Fire Rune.
This rune's magic channels the mas­ terful craftsmanship of great smiths.
While wearing or carrying an object inscribed with this rune,
your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an at­ tack using a weapon,
you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage,
and it must succeed on a Strength saving throw or be restrained for 1 minute.
While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns.
The target can repeat the saving throw at the end of each of its turns,
banishing the shackles on a success.
Once you invoke this rune, you can't do so again until you finish a short or long rest.

2 火のルーン。
このルーンの魔法は、偉大な鍛冶屋の見事な職人技を反映している。
このルーンが刻まれたアイテムを身につけている間、または携帯している間は
習熟している道具判定時の習熟度ボーナスが2倍になります。
さらに、あなたが武器を使った攻撃をヒットさせた時、ルーンを呼び出して
炎の手枷足枷を召喚することができる。
対象は追加の2D6火炎ダメージを受け、筋力STRセービング・スロー失敗で、
その炎の手枷足枷により1分間の拘束状態となる。
炎の手枷足枷による拘束状態中の対象は、その各手番の開始時に2d6の火炎ダメージを受ける。
炎の手枷足枷による拘束状態中の対象は、その各手番の終了時に筋力STRセービングスローを
再度行い、成功で炎の手錠を外して拘束状態で無くなる。
一度このルーンを発動すると、小休憩または大休憩を終えるまで、再び発動することはできません。

Restrained
1 A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
2 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
3 The creature has disadvantage on Dexterity Saving Throws.
拘束状態
1 そのクリーチャーの移動力は0ft.になり、移動力に対するいかなるボーナスの恩恵も受けられない。
2 そのクリーチャーに対する攻撃ロールは【有利Advantage】になり、
 そのクリーチャーの攻撃ロールは【不利DisAdvantage】になる。
3 そのクリーチャーの敏捷力DEXセービング・スローは【不利DisAdvantage】となる。


GIANT'S MIGHT
3rd-level Rune Knight feature
You have learned how to imbue yourself with the might of giants.
As a bonus action, you magically gain the following benefits, which last for 1 minute:
* If you are smaller than Large, you become Large, along with anything you are wearing.
If you lack the room to become Large, your size doesn't change.
* You have advantage on Strength checks and Strength saving throws.
* Once on each of your turns, one of your attacks with a weapon or an unarmed strike
can deal an extra ld6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus,
and you regain all ex­ pended uses of it when you finish a long rest.

 

 

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