享楽的実践主義

Easy Go! Easy Come!!

レビノ隊長 NGアアシマールエルフハーフ Ranger8

f:id:Seth:20210805193030p:plain

(Common)「準備は出来ているわ!」

 

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2020/08/05(木) Ranger8
UPdate:-

・共有PCs/NPCs紹介
1338DR8月5日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
ウォーターディープWaterDeep近郊、
https://forgottenrealms.fandom.com/wiki/Waterdeep
のハイエルフ部族のNPC父に、ウォーターディープWaterDeep
グリフォン キャヴァレリーGriffon Cavalry、
https://forgottenrealms.fandom.com/wiki/Griffon_Cavalry
のアアーシマール(Protector Aasimar)NPC母との間に生まれ育つ。
 まずはNPCエルフ父の元で基本=弓を学び、そしてNPCアアーシ
マール母の元で乗馬(いきなりNPCグリフォンは見つからなかった)
を学び、20歳の成人後は、どうやら寿命はNPC父エルフ系らしく、
その後、厄災の年、魔法崩壊、魔法汚染、第二次分割の前後の100
有余年間に及ぶ武者修行を生き延びて、1468DR夏頃から自由砦、
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
民兵隊パトロール隊の隊長となり、以来、自由砦の外、その西東
の交易路沿いに暮らす多くのNPCs住民たちの生命と財産、平和を
守り続けている。
 そのしなやかでスレンダーな身体はNPCハイエルフ父から、
燃えるような金髪と緑の瞳はNPCアアーシマールN母から譲り受け、
「野にあっても上品高貴、質実剛健、大胆不敵、
 だが、
 親しみやすいざっくばらんなパトロール隊の女隊長」
として、自由砦の交易路沿いのNPC住民たちには絶大の人気と信頼
を得ている。
 また自由砦当局と自由砦民兵隊パトーロル隊は、
「ほぼ同等の力関係」
にあり、
「パトロール隊は自由砦内の事には一切口を挟まない、
 故に、
 自由砦当局もパトロール隊の事には一切口を挟まない、
 が、
 自由砦当局側が交易路の安全確保のために、
 パトロール隊へ支援、協力する義務を負う」
という不文律が出来上がっている。
 その自由砦民兵隊パトロール隊の最高責任者兼指揮官が
NPC彼女なのだ。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名:レビノ
中型 NGハイエルフアアーシマールハーフ女150才 Ranger8
身長177Cm、体重63kg、柔軟なスレンダーボティー
言語 エルフ語(ハイエルフ、種族)、天界語(Celestial、背景)
共通語Common、ドワーフ語(知力INT+1)
巨人語(トロール,Ranger1.Favored Enemy)
地下共通語とゴブリン語(Ranger1,Deft Explorer)
信仰:セルダレンSeldarineのNPCs神々
https://forgottenrealms.fandom.com/wiki/Seldarine

+3習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

◆筋力Strength 13 +1
+1 ... Strength Ability Checks
+6 ... Strength Saving Throws*+1クローク+1リング
+4 ... 運動Athletics Skill*
*****ヴィリアント エンカンバランス
65 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 13STRx5
130 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 13STRx10
195 lbs. ... Maximum Lift=Max Carrying(Speed 0ft.) 13STRx15

◆敏捷力Dexterity 20 (16+2種族+2(8レベル)) +5
+5 ... Dexterity Ability Checks
+10 ... Dexterity Saving Throws*+1クローク+1リング
+5 ... 軽業Acrobatics Skill
+5 ... 手先の早業Sleight of Hand Skill
+5 ... 隠密Stealth Skill

◆耐久力Constitution 10 +0
+0 ... Constitution Ability Checks
+2 ... Constitution Saving Throws+1クローク+1リング

◆知力Intelligence 13+1
+1 ... Intelligence Ability Checks
+3 ... Intelligence Saving Throws+1クローク+1リング
+1 ... 魔法学Arcana Skill
+1 ... 歴史History Skill
+1 ... 捜査Investigation Skill
+4 ... 自然Nature Skill**
+1 ... 宗教Religion Skill

◆判断力Wisdom 15 +2
+2 ... Wisdom Ability Checks
+4 ... Wisdom Saving Throws+1クローク+1リング
+5 ... 動物使いAnimal Handling Skill*
+2 ... 看破Insight Skill
+2 ... 医術Medicine Skill
+8 ... 知覚Perception Skill* Ranger1,Deft Explorer
+8 ... 生存Survival Skill** Range6 ,Deft Explorer

◆魅力Charisma 13+1
+2 ... Charisma Ability Checks
+4 ... Charisma Saving Throws+1クローク+1リング
+2 ... ペテンDeception Skill
+4 ... 威圧Intimidation Skill
+2 ... 芸能Performance Skill
+4 ... 説得Persuasion*** Skill

受動知覚 18 = 10+8知覚Perception Skill* 暗視
+5 … イニシアチブ

遠隔攻撃時:両手ロングボウ+2+Studded Leather Armor+1
AC20 =12+5敏捷力DEX修正値+1MagicArmor+1クローク+1リング

本人移動力30ft.
騎乗移動力Speed 60ft.

近接攻撃時:片手シミター+2+Studded Leather Armor+1+Shield+2
AC24 =12+5敏捷力DEX修正値+1MagicArmor+2Shild+2MagicShield+1クローク+1リング

HP68(10+2+(6+2)x2+(6+2)x5)
HD8d10
小休憩Short Rest:1d10+1Con mod.x Max8
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+4d10HD=Ranger8/2(最小1HD)が回復

=======NPC乗馬(NPCレビノ本人の所有軍馬)
騎乗戦闘 日本語版PHB198p
NPC乗馬 サンチョ号
軍馬Warhorse MM p340
Large beast, unaligned

***+3習熟ボーナス
STR18 (+4) ***セイビングスロー習熟
****DEX16 (+2)
****CON14 (+2) ***セイビングスロー習熟
WIS12 (+1)
***CHA10 (0)

****日本語版DMG273-283p「モンスターの作成/改造」による変更
AC14 = 12+2敏捷力DEX修正値
バーディングLeather Barding 日本語版PHB155p
Barding is armor designed to protect an animal's head, neck, chest, and body.
Any type of armor shown on the Armor table in this chapter can be purchased as barding.
The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened
]by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Variant: Warhorse Armor
An armored warhorse has an AC based on the type of barding worn
(see the Player's Handbook for more information on barding).
The horse's AC includes its Dexterity modifier, where applicable.
Barding doesn't alter the horse's challenge rating.
Barding AC
Leather 12
Studded leather 13
Ring mail 14
Scale mail 15
Chain mail 16
Splint 17
Plate 18

はみとくつわTack and harness 40 gp, 20 lb.
手綱はこれに含まれる。
軍用鞍一式Military Saddle PHB p157
Tack and harness 20 gp, 30 lb.
A military saddle braces the rider, helping you keep your seat on an active mount in battle.
It gives you advantage on any check you make to remain mounted.
Saddlebag 4 gp, 8 lb.
容量は左右Backpack1個分づつ。

****Hit Points 48 (6d10(6) + 2)x6
****HD6d10
小休憩Short Rest:1d10+2Con mod.x Max6
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+3d10HD=HD6/2(最小1HD)が回復
移動力Speed 60 ft.

受動視認Senses passive Perception 11
言語Languages —無し
Challenge 1/2 (100 XP)
習熟ボーナスProficiency Bonus +2

蹄Hooves.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage.

踏み潰し突撃Trampling Charge.
If the horse moves at least 20 feet straight toward a creature
and then hits it with a hooves attack on the same turn,
that target must succeed on a DC 14 Strength saving throw or be knocked prone.
If the target is prone,the horse can make another attack with its hooves against it as a bonus action.

騎乗戦闘 日本語版PHB198p
特技Fea2 騎乗戦闘者Mounted Combatant 日本語版PHB166-167p
You are a dangerous foe to face while mounted.
While you are mounted and aren't incapacitated, you gain the following benefits:
1 You have advantage on melee attack rolls against any unmounted creature
that is smaller than your mount.
2 You can force an attack targeted at your mount to target you instead.
3 If your mount is subjected to an effect that allows it to make a Dexterity saving throw
to take only half damage,
it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


本人遠隔攻撃

両手ロングボウLong Bow+2 150/600 ft. 全一式3lb.
+12 =+5敏捷力DEX修正値+3習熟ボーナス+2Fighting Style(Archery)+2Magic
x2Ranger5 Extra Attack+Horde Breaker.:5ft.other target x3
1d8+5敏捷力DEX修正値+2Magic+2Bracers of Archery 刺突ダメージ
Hunter's Mark PHB p251 BA +1d6Dmg
Colossus Slayer:if not MaxHP+1d8ExtraDmg once per Turn
Favored Foe(オークOrc,トロールTroll) +1d4ExtraDmg once per Turn&習熟ボーナス回

特技Feat1 射撃の名手Sharpshooter 日本語版PHB168p
You have mastered ranged weapons and can make shots that others find impossible.
You gain the following benefits:
1 Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
2 Your ranged weapon attacks ignore half cover and three-quarters cover.
3 Before you make an attack with a ranged weapon that you are proficient with,
you can choose to take a -5 penalty to the attack roll. If the attack hits,
you add +10 to the attack's damage.

片手短剣Dagger+1(妙技Finesse) 投げ 20/60ft.
+5 =+2敏捷力DEX修正値+2習熟ボーナス+1Magic
1d4+3 +2敏捷力DEX修正値+1Magic 刺突ダメージ

本人近接攻撃

片手シミターScimitar+2 間合い5ft. 妙技finesse
+10 =+5敏捷力DEX修正値:技巧finesse+3習熟ボーナス+2Magic
x2Ranger5 Extra Attack+Horde Breaker:5ft.other target x3
1d6+5敏捷力DEX修正値+2Magic 斬撃ダメージ
Hunter's Mark PHB p251 BA +1d6Dmg
Colossus Slayer:if not MaxHP+1d8ExtraDmg once per Turn
Favored Foe(オークOrc,トロールTroll) +1d4ExtraDmg once per Turn&習熟ボーナス回
素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+4 = +1筋力STR修正値+3習熟ボーナス
1+1筋力STR修正値 殴打ダメージ

片手短剣Dagger+1(妙技Finesse) 間合い5ft.
+5 =+2敏捷力DEX修正値(妙技)+2習熟ボーナス+1Magic
1d4+3 +2敏捷力DEX修正値(妙技)+1Magic  短剣近接 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+3 = +1筋力STR修正値+2習熟ボーナス
1+1筋力STR修正値 殴打ダメージ


Spellcasting,Spellcasting Focus
Spell attack modifier:+5 = +2判断力WIS修正値+3習熟ボーナス
DC 13 = 8+2判断力WIS修正値+3習熟ボーナス

Ranger8 spell Slot
Spells Known 1st 2nd
5 4 3
Known Spells
1st
Animal Friendship PHB p212
Cure Wounds PHB p230
Hunter's Mark PHB p251
2nd
Healing Spirit XGE p157
Pass without Trace PHB p264


◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量 武装
25lb. = 25武装一式+NPC軍馬のSaddleBag内(158.5その他装備一式)
****日本語版ザナザー本126p「アイテムの作成」による変更
※実際の装備状況はそのシーン毎に異なる。
=============

・所持現金(コイン100枚=1lb.どこかのポケットの中など):10gp 7sp 7cp

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更

1 クローク オブ プロテクションCloak of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Cloak.
2 リング オブ プロテクションRing of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Ring.
3 Bracers of Archery DMG p156
Wondrous item, uncommon (requires attunement) Major tier
While wearing these bracers, you have proficiency with the longbow and shortbow,
and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

特別な場合のみ1〜3と小休憩で入れ替える。
4 ウイングド ブーツスWinged Boots DMG p214
Wondrous item, major tier, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed.
You can use the boots to fly for up to 4 hours, all at once or in several shorter flights,
each one using a minimum of 1 minute from the duration. If you are flying when the duration expires,
you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
Found On: Magic Item Table F
あなたがこれらのブーツを着用している間、あなたはあなたの歩行速度に等しい飛行速度を得る。
あなたは、すべて一度に、またはいくつかの短いフライトで、それぞれが持続時間から最小1分を使用して、
最大4時間飛行するためにブーツを使用することができる。
持続時間が切れたときに飛行している場合、あなたは着陸するまでのラウンドごとに30フィートの速度で下降します。
ブーツは、彼らが使用されていない12時間ごとに2時間の飛行能力を取り戻します。


武装一式 3+3+13+6=25lb.

ロングボウLongbow+2 PHB p149 一式重量3lb.
Weapon Martial weapon, ranged weapon rare 2lb.x1
You have a +2 bonus to attack and damage rolls made with this magic weapon.
1d8 piercing - ammunition (150/600 ft.), heavy, two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand.
At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons.
A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use.
This property is relevant only when you attack with the weapon, not when you simply hold it.

Arrows (20) PHB p150Ammunition 1 gp, 1lb矢筒込み.
矢筒込み一式 矢Arrowsx20本

シミターScimitar+2 DMG p213
Weapon, rare Major tier
Martial weapon, melee weapon 3lb.
1d6 slashing - finesse, light
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

ダガーDagger+1 PHB p149 Simple weapon, melee weapon 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)
Weapon, uncommon Major tier
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger,
you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Studded Leather Armor+1 DMG p152
Light armor, rare Major tier 13lb. AC12+Dex+1MagicArmor

+2 Shield (*) DMG p200
Generic variant, rare Major tier 6lb.
*This generic variant has the same name and source as the item +2 shield.
While holding this shield, you have a +2 bonus to AC.
This bonus is in addition to the shield's normal bonus to AC.
Base items.
This item variant can be applied to the following base items:
* Shield (+2 Shield)


・その他装備一式 158.5lb.= 4+20+10+I.6.5+II.3.5+III.7+IV.24.5+V.83

旅行者服Traveler's Clothes PHB p150 Adventuring gear 2gp, 4lb.x1 雨着ポンチョPonchoも兼ねる。

体に斜め巻きして装備
麻ロープRope, hempen (50 feet) x2 @1gp/10lbsx2=20lb.
The pack also has 50 feet of hempen rope strapped to the side of it.

水袋とポーチは腰ベルト周囲へ括り付けて装備

水袋a waterskin 2 sp, 5 lb. (full)x2=10lb. PHB p153
ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch 1lb.+5.5lb.=6.5lb
・ヒーリング ポーションPotion of Healing DMG p187 10本
Potion, minor tier, common 50gp, 0.5lb.x10=5lb.
You regain 2d4+2 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
ポーション オブ ポイゾン レジスタンスPotion of Poison Resistance
DMG p188 Potion, minor tier, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

II.ポーチPouch x1 @5sp/1lbs+2.5lb.=3.5lb.
Potion of Poison Resistancex1
Potion of Fire Resistance 200gpx2
Potion of Necrotic Resistance 200gpx2

III.ポーチPouch x1 @5sp/1lbs.+6lb=7lb.
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.

サックは肩からサックのベルトで斜めがけして装備
IV.サックSack PHB p153 Adventuring gear 1cp, 0.5lb+24lb=24.5lb.
A sack can hold up to 1 cubic foot or 30 pounds of gear.
*サック内に収容
* 保存食Rations (1day) PHB p153 Adventuring gear 5sp, 2lb.x10=20lb.
* パン1斤Loaf of Bread PHB p158 Food and drink 2cp =1保存食Rations (1day)相当2lb.x1
* 高級ワインFine Wine (Bottle) PHB p158 Food and drink 10gp=1保存食Rations (1day)相当2lb.x1

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全83lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Arrows (20) PHB p150Ammunition 1 gp, 1lb矢筒込み.x5=5lb.
矢筒込み一式 矢Arrowsx20本x5=100本
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1
* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方) PHB p157 Trade good 5spx1 1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自分の部屋(PC設定)
商隊広場南側にある民兵隊本部内の一室を現在ひとりで占有しているが、
年に1,2度しか使用(ほぼ掃除して寝る)して無い。
基本的には年中、野外にてパトロール隊として野宿して過ごしている。
簡易ベット1台と寝具一式(藁蒲團、藁入り毛布、藁枕、麻シーツなど)
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
木製の事務机と事務椅子と羊皮紙と筆記用具一式
生活用品一式入れズタ袋(予備の服、下着、靴、タオルなどなど)
薬草箱(酒瓶と食べかけの軽食、石鹸類、常備薬=薬草粉末包みなど)一式
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)


以下、詳細****************

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 2021/07/29
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! at 2021/08/05
#1 (4D6KH3) > 13[3,4,4,5] > 13
#2 (4D6KH3) > 15[1,4,5,6] > 15
#3 (4D6KH3) > 13[1,3,4,6] > 13
#4 (4D6KH3) > 13[3,3,4,6] > 13
#5 (4D6KH3) > 16[4,4,6,6] > 16
#6 (4D6KH3) > 10[1,2,2,6] > 10

種族
ハイエルフアアーマールハーフHightElfAasmarHalf

ハイエルフHight Elf
https://forgottenrealms.fandom.com/wiki/High_elf

アアーマールAasmar
https://forgottenrealms.fandom.com/wiki/Aasimar

CUSTOM LINEAGE
Instead of choosing one of the game's races for your character at lst level,
you can use the following traits to represent your character's lineage,
giving you full control over how your character's origin shaped them:
CreatureType.You are a humanoid. You determine your appearance and whether you resemble any of yourkin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
VariableTrait.You gain one ofthe following options of your choice:
(a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you
and your DM agree is appropriate for your character.

カスタム血統 タージャ本8p
PC作成時の1レベルのキャラクターは、ゲーム内の種族を選択する代わりに、
以下の特性を用いてキャラクターの血統を表現することができます。
クリチャータイプCreatureType。
人型。あなたの外見などは、ある特定の種族に似ているかどうかを決めるのはあなたです。
サイズ:「小」か「中」を選択できます。
スピード:基本歩行速度は30フィートです。
アビリティスコアの増加:あなたが選んだ1つの能力値が2増加する。
特技:取得条件を満たしている特技を1つ獲得する。
色々な特徴:以下のうち好きなものを1つ得る。
(a)60フィートの暗視、または(b)選択した1つのスキルに熟練する。
言語 あなたは共通語と、あなたとあなたのDMが適切であると同意した
他の1つの言語を話し、読み、書くことができる。

背景
**日本語版PHB127pの「背景のカスタマイズ」よる変更
兵士Soldier 日本語版PHB138p
習熟技能Skill Proficiencies Athletics, Intimidation
**無し 代わりに自然Natureと生存Survivalに習熟
道具習熟Tool Proficiencies One type of gaming set, vehicles (land)
**NPC乗馬一騎と馬具一式
Feature: Military Rank
You have a military rank from your career as a soldier.
Soldiers loyal to your former military organization still recognize your authority and influence,
and they defer to you if they are of a lower rank.
You can invoke your rank to exert influence over other soldiers and requisition simple equipment
or horses for temporary use.
You can also usually gain access to friendly military encampments
and fortresses where your rank is recognized.

習熟技能
種族:無し
背景:Athletics, Intimidation
クラス:
レンジャーRanger1
***日本語版DMG287pの「クラスの修正」による変更
鎧Armor: 軽装鎧Light armor, 中装鎧medium armor, 盾shields
武器Weapons: Simple weapons, martial weapons
道具Tools: 無しNone
セイビングスローSaving Throws: Strength, Dexterity
技能Skills: Skills: Choose 3(+) from Animal Handling+, Athletics+, Insight,
Investigation, Nature, Perception+, Stealth, and Survival.
ファイターマルチクラス前提条件 日本語版PHB163-164p
Ranger Dexterity 13 and Wisdom 13
Fighter Strength 13 or Dexterity 13
マルチクラスファイター1
Light armor, medium armor, shields, simple weapons, martial weapons
***無し 代わりに魔法学Arcana Skillと歴史History Skillに習熟

Lel. Class Level Proficiency Features/Skill
Bonus
1 Ranger1 +2 Sharpshooter(Feat1 CUSTOM LINEAGE),
Favored Enemy(オークOrc、オーク語),Favored Foe,
Deft Explorer(Perception,地下共通語とゴブリン語、ターシャ本56p)
Animal Handling,Athletics,Perception
2 Ranger2 +2 Fighting Style(Archery),Spellcasting,Spellcasting Focus
3 Ranger3 +2 Ranger Archetype(Hunter,Horde Breaker)
Primeval Awarenes
4 Ranger4 +2 Mounted Combatantr(Feat2),
Martial Versatility(無し)
5 Ranger5 +3 Extra Attack
6 Ranger6 +3 Favored Enemy(トロールTroll) and Deft Explorer() Improvement
7 Ranger7 +3 Ranger Archetype(Hunter,Colossus Slayer)
8 Ranger8 +3 Ability Score ImprovementDex+2),Land's Stride

Favored Enemy
You have advantage on Wisdom (Survival) checks to track your favored enemies,
as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice
that is spoken by your favored enemies, if they speak one at all.
You choose one additional favored enemy, as well as an associated language,
at 6th and 14th level. As you gain levels,
your choices should reflect the types of monsters you have encountered on your adventures.

Favored Foe
The first time on each of your turns that you hit the favored enemy and deal damage to it,
including when you mark it, you can increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus,
and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class:
to 1d6 at 6th level and to 1d8 at 14th level.

Deft Explorer TCE p56
1st-level ranger optional feature, which replaces the Natural Explorer feature
You are an unsurpassed explorer and survivor,
both in the wilderness and in dealing with others on your travels.
You gain the Canny benefit below, and you gain an additional benefit below
when you reach 6th level and 10th level in this class.

Canny
Choose one of your skill proficiencies.
Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.

Subclass:Hunter PHB p93

Hunter's Prey
At 3rd level, you gain one of the following features of your choice.

Colossus Slayer.
Your tenacity can wear down the most potent foes.
When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage
if it's below its hit point maximum.
You can deal this extra damage only once per turn.

Giant Killer.
When a Large or larger creature within 5 feet of you hits or misses you with an attack,
you can use your reaction to attack that creature immediately after its attack,
provided that you can see the creature.

Horde Breaker.
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Primeval Awareness PHB p89
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you.
For 1 minute per level of the spell slot you expend,
you can sense whether the following types of creatures are present within 1 mile of you
(or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons,
elementals, fey, fiends, and undead.
This feature doesn't reveal the creatures' location or number.

Land's Stride PHB p89
Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement.
You can also pass through nonmagical plants without being slowed by them and
without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created
or manipulated to impede movement, such those created by the entangle spell.

Hunter's Mark PHB p251
1st-level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry.
Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack,
and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
If the target drops to 0 hit points before this spell ends,
you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels.
When you cast this spell using a spell slot of 3rd or 4th level,
you can maintain your concentration on the spell for up to 8 hours.
When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Classes: Ranger
Subclasses: Vengeance Paladin
Races: Half-Orc (Mark of Finding), Human (Mark of Finding)

Animal Friendship PHB p212
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
This spell lets you convince a beast that you mean it no harm.
Choose a beast that you can see within range.
It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails.
Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration.
If you or one of your companions harms the target, the spell ends.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
Classes: Bard, Druid, Ranger
Subclasses: Nature Cleric
Races: Human (Mark of Handling), Yuan-ti Pureblood
Backgrounds: Selesnya Initiate

Cure Wounds PHB p230
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
Classes (legacy): Artificer, Artificer (Revisited)
Subclasses: Celestial Warlock, Divine Soul Sorcerer, Life Cleric, Wildfire Druid
Subclasses (legacy): Celestial (UA) Warlock, Favored Soul v2 (UA) Sorcerer, Favored Soul v3 (UA) Sorcerer
Races: Halfling (Mark of Healing), Tiefling (Abyssal)

Healing Spirit XGE p157
2nd-level conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You call forth a nature spirit to soothe the wounded.
The intangible spirit appears in a space that is a 5-foot cube you can see within range.
The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there,
you can cause the spirit to restore 1d6 hit points to that creature (no action required).
The spirit can't heal constructs or undead.
he spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).
After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Classes: Druid, Ranger

Pass without Trace PHB p264
2nd-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
Duration: Concentration, up to 1 hour
A veil of shadows and silence radiates from you, masking you and your companions from detection.
For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.
A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Classes: Druid, Ranger
Subclasses: Land (Grassland) Druid, Land Druid, Shadow Monk, Trickery Cleric
Races: Elf (Mark of Shadow), Genasi (Earth), Human (Mark of Passage)
Backgrounds: Dimir Operative


以上

 

 

クンゾ軍曹 LNゴライアスオークハーフバーサーカー Barbarian5Fighter[Rune Knight]3

 

f:id:Seth:20210801222927p:plain

(Common)「やるかい?」

 

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2020/07/31(土) Barbarian5/Fighter3
UPdate:-

・共有PCs/NPCs紹介
1456DR7月30日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
の日没山脈*78pSunset Mountains
https://forgottenrealms.fandom.com/wiki/Sunset_Mountains
のゴライアス部族のNPC父(謎の伝説巨人語部、宝石Rune細工師)と
遠山丘陵The Far Hills
https://forgottenrealms.fandom.com/wiki/Far_Hills
のオーク部族のNPC母(シャーマン)を両親に、日没山脈Sunset Mountains
境界の原野で生まれ育った、珍しいゴライアスオークハーフである。
*日本語版ソード・コースト冒険者ガイド78pの地図に地名があるのみ

魔法汚染末期と第二次分割中の大混乱の中、両親NPCs、兄弟NPCs
それぞれ全員と生き別れ、クンゾ自身はしぶとく戦い生き残り、
流れ流れて1484DR年末頃に自由砦、
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
に生き着き、メキメキとそのバーサーカーぶりを発揮して、
あっと言う間に自由砦民兵隊の商隊広場地域の治安責任者に
実力共にのし上がった。
民兵隊での階級は「軍曹」であるが自由砦商隊広場全地域の
実質的な治安責任者である。
典型的な、
バーサーカーらしく口調と気性は荒いが、
 味方ならばいざという時には頼りになる、
 意思が強く、
 バーサーカーにしては思慮深い堅実大胆強面キャラ」
であり、
「最近、生き別れたNPC父の形見である巨人の石の力を発見!」
したようである。


Shared PC/NPC Data
*****************************
共有PCs/NPCs名:クンゾ
中型 LNゴライアスオークハーフ男32才バーハリアン5ファイター3
身長230Cm、体重130kg、絞った筋肉質、その他はキャラ絵の通り
言語 巨人Giant語(ゴライアス語Goliath)、オークOrc語(種族)、
地下共通語UnderCommon(背景)、
共通語Common、ドワーフ語(知力INT+1)
信仰:NPC女神Kuliak 死者の女神the Dead Goddess,
demigoddess of the dead and exiles
https://translate.google.com/translate?hl=ja&sl=en&u=https://dungeons.fandom.com/wiki/Kuliak,_the_Dead_Goddess&prev=search

+3習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟

宝石細工道具と鍛冶道具判定は、Fire Runeで習熟ボーナスは2倍。

◆筋力Strength 20(16+2カスタム血統+1Athlete +1Crusher )+5
+5 ... Strength Ability Checks
+10 ... Strength Saving Throws*+1ベスト+1リング Rageで【有利Advantage】
+8 ... 運動Athletics Skill* (背景)
*****ヴィリアント エンカンバランス
100 lbs. ... Maximum Carrying Capacity(Over Speed-10ft.) 20STRx5
200 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 20STRx10
300 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 20STRx15

◆敏捷力Dexterity 16 +3
+3 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws+1ベスト+1リング
+3 ... 軽業Acrobatics Skill
+3 ... 手先の早業Sleight of Hand Skill Cloud Rune【有利Advantage】
+3 ... 隠密Stealth Skill

◆耐久力Constitution 14 +2
+2 ... Constitution Ability Checks
+7 ... Constitution Saving Throws*+1ベスト+1リング

◆知力Intelligence 12+1
+1 ... Intelligence Ability Checks
+3 ... Intelligence Saving Throws+1ベスト+1リング
+4 ... 魔法学Arcana Skill*** RuneKnight
+4 ... 歴史History Skill*** RuneKnight
+1 ... 捜査Investigation Skill
+4 ... 自然Nature Skill* Barbarian1
+1 ... 宗教Religion Skill

◆判断力Wisdom 15 +2
+2 ... Wisdom Ability Checks
+4 ... Wisdom Saving Throws+1ベスト+1リング
+5 ... 動物使いAnimal Handling Skill*
+2 ... 看破Insight Skill
+2 ... 医術Medicine Skill
+5 ... 知覚Perception Skill* 暗視 Barbarian1
+5 ... 生存Survival Skill* (背景)

◆魅力Charisma 15+2
+2 ... Charisma Ability Checks
+4 ... Charisma Saving Throws+1ベスト+1リング
+2 ... ペテンDeception Skill Cloud Rune【有利Advantage】
+4 ... 威圧Intimidation*** Skill
+2 ... 芸能Performance Skill
+4 ... 説得Persuasion*** Skill

受動知覚 15 = 10+5知覚Perception Skill* 暗視
+3 … イニシアチブ

近接遠隔攻撃時同じ
AC19 =10+3Dex修正値+2Con修正値+0鎧+1ベスト+1リング+2グローブ

HP74(12+2+(7+2)x4+(6+2)x3)
HD5d12+3d10
小休憩Short Rest:1d12+2Con mod.x Max8
大休憩Long Rest:HPはすべてのHPダメージのみが回復、
HDは+2d12+1d10HD=Barbarian5/2+Fighter3/2(最小1HD)が回復

移動速度40ft. =30ft+10Fast Movement (Bar5)
特技Feat1 Athlete PHB p165 種族
You have undergone extensive physical training to gain the following benefits:
1 Increase your Strength or Dexterity by 1, to a maximum of 20.
2 When you are prone, standing up uses only 5 feet of your movement.
3 Climbing doesn't cost you extra movement.
4 You can make a running long jump or a running high jump
after moving only 5 feet on foot, rather than 10 feet.

遠隔攻撃
ヘビィークロスボウHeavy Cross Bow+2 100/400 ft. 全一式20.5=18+2.5lb.
+8 =+3敏捷力DEX修正値+3習熟ボーナス+2Magic
1d10+3敏捷力DEX修正値+2Magic
クリティカル時
2d10+3敏捷力DEX修正値+2Magic
クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb

近接攻撃(通常/激怒回数5/5:10r)
アダマンティン モール+2 間合い5ft. 10 lb.
+10 = +5Str mod,+3習熟ボーナス+2Magic
2d6+5Str mod+2Dual+2Magic(+2Rage)(+1d6GIANT'S MIGHT)殴打ダメージ
クリティカル時
3d6+5Str mod+2Dual+2Magic(+2Rage)(+1d6GIANT'S MIGHT)殴打ダメージ

特技Feat2 Crusher ターシャ本TCEp79 Barbariian4
You are practiced in the art of crushing your enemies, granting you the following benefits:
1 Increase your Strength or Constitution by 1, to a maximum of 20.
2 Once per turn, when you hit a creature with an attack that deals bludgeoning damage,
you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
3 When you score a critical hit that deals bludgeoning damage to a creature,
attack rolls against that creature are made with advantage until the start of your next turn.

RuneKnught Runes
1 Cloud Rune.
2 Fire Rune.

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+8 = +5筋力STR修正値+3習熟ボーナス
1+5筋力STR修正値 殴打ダメージ


◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量 武装
45.5lb. = 30.5武装一式+15Holiding Bag(158lb.その他装備一式)
****日本語版ザナザー本126p「アイテムの作成」による変更
※実際の装備状況はそのシーン毎に異なる。
=============

・所持現金(コイン100枚=1lb.どこかのポケットの中など):10gp 5sp 5cp

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更
1 ****ベスト オブ プロテクションVest of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Vest.
2 ***グローブズ オブ デフェンスGloves of Defense DMG p156
Wondrous item, major tier, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Found On: Magic Item Table G
3 リング オブ プロテクションRing of Protection
Wondrous item, uncommon (requires attunement) Major tier
You gain a +1 bonus to AC and saving throws while you wear this Ring.

特別な場合のみ1〜3と小休憩で入れ替える。
4 ウイングド ブーツスWinged Boots DMG p214
Wondrous item, major tier, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed.
You can use the boots to fly for up to 4 hours, all at once or in several shorter flights,
each one using a minimum of 1 minute from the duration. If you are flying when the duration expires,
you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
Found On: Magic Item Table F
あなたがこれらのブーツを着用している間、あなたはあなたの歩行速度に等しい飛行速度を得る。
あなたは、すべて一度に、またはいくつかの短いフライトで、それぞれが持続時間から最小1分を使用して、
最大4時間飛行するためにブーツを使用することができる。
持続時間が切れたときに飛行している場合、あなたは着陸するまでのラウンドごとに30フィートの速度で下降します。
ブーツは、彼らが使用されていない12時間ごとに2時間の飛行能力を取り戻します。

5 ホールディングバック
Bag of Holding DMG p153 15 lb.
Wondrous item, uncommon Minor tier
This bag has an interior space considerably larger than its outside dimensions,
roughly 2 feet in diameter at the mouth and 4 feet deep.
The bag can hold up to 500 pounds=500lb., not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents.
Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed,
and its contents are scattered in the Astral Plane.
If the bag is turned inside out, its contents spill forth, unharmed,
but the bag must be put right before it can be used again.
Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack,
portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.
The gate originates where the one item was placed inside the other.
Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane.
The gate then closes.
The gate is one-way only and can't be reopened.


武装一式 30.5lb.=10+20.5

アダマンティン モールAdamantine Maul +2 ザナザー本XGE p78 rare 10 lb.
Weapon Major tier Martial weapon, melee weapon
2d6 bludgeoning - heavy, two-handed
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Whenever you hit an object with this weapon, the hit is a critical hit.
Heavy:Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Heavy:Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

ヘビィークロスボウHeavy Cross Bow+2 100/400 ft. rare 全一式20.5=18+2.5lb.
Weapon, rare Major tier
Martial weapon, ranged weapon 18 lb.
1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Heavy.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons.
A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Loading.
Because of the time required to load this weapon,
you can fire only one piece of ammunition from it when you use an action, bonus action,
or reaction to fire it, regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use.
This property is relevant only when you attack with the weapon, not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)


・その他装備一式 158lb.= 4+20+10+I.6.5+II.3.5+III.7+IV.24.5+V.82.5

旅行者服Traveler's Clothes PHB p150 Adventuring gear 2gp, 4lb.x1 雨着ポンチョPonchoも兼ねる。

体に斜め巻きして装備
麻ロープRope, hempen (50 feet) x2 @1gp/10lbsx2=20lb.
The pack also has 50 feet of hempen rope strapped to the side of it.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full)x2=10lb. PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch 1lb.+5.5lb.=6.5lb
・ヒーリング ポーションPotion of Healing DMG p187 10本
Potion, minor tier, common 50gp, 0.5lb.x10=5lb.
You regain 2d4+2 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
ポーション オブ ポイゾン レジスタンスPotion of Poison Resistance
DMG p188 Potion, minor tier, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

II.ポーチPouch x1 @5sp/1lbs+2.5lb.=3.5lb.
Potion of Poison Resistancex1
Potion of Fire Resistance 200gpx2
Potion of Necrotic Resistance 200gpx2

III.ポーチPouch x1 @5sp/1lbs.+6lb=7lb.
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.

サックは肩からサックのベルトで斜めがけして装備
IV.サックSack PHB p153 Adventuring gear 1cp, 0.5lb+24lb=24.5lb.
A sack can hold up to 1 cubic foot or 30 pounds of gear.
*サック内に収容
* 保存食Rations (1day) PHB p153 Adventuring gear 5sp, 2lb.x10=20lb.
* パン1斤Loaf of Bread PHB p158 Food and drink 2cp =1保存食Rations (1day)相当2lb.x1
* 高級ワインFine Wine (Bottle) PHB p158 Food and drink 10gp=1保存食Rations (1day)相当2lb.x1

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1
* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方) PHB p157 Trade good 5spx1 1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自分の部屋(PC設定)
商隊広場南側にある民兵隊本部内の一室を現在ひとりで占有している。
簡易ベット1台と寝具一式(藁蒲團、藁入り毛布、藁枕、麻シーツなど)
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
木製の事務机と事務椅子と羊皮紙と筆記用具一式
生活用品一式入れズタ袋(予備の服、下着、靴、タオルなどなど)
薬草箱(酒瓶と食べかけの軽食、石鹸類、常備薬=薬草粉末包みなど)一式
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)


以下、詳細****************

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 先週 水曜日 21:58
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! #1
#1 (4D6KH3) > 16[3,4,6,6] > 16
#2 (4D6KH3) > 12[1,3,4,5] > 12
#3 (4D6KH3) > 16[2,5,5,6] > 16
#4 (4D6KH3) > 15[3,3,6,6] > 15
#5 (4D6KH3) > 14[3,4,4,6] > 14
#6 (4D6KH3) > 15[2,3,6,6] > 15


種族 ゴライアスオークハーフGoliathOrcHalf
CUSTOM LINEAGE
Instead of choosing one of the game's races for your character at lst level,
you can use the following traits to represent your character's lineage,
giving you full control over how your character's origin shaped them:
CreatureType.You are a humanoid. You determine your appearance and whether you resemble any of yourkin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
VariableTrait.You gain one ofthe following options of your choice:
(a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you
and your DM agree is appropriate for your character.

カスタム血統 タージャ本8p
PC作成時の1レベルのキャラクターは、ゲーム内の種族を選択する代わりに、
以下の特性を用いてキャラクターの血統を表現することができます。
クリチャータイプCreatureType。
人型。あなたの外見などは、ある特定の種族に似ているかどうかを決めるのはあなたです。
サイズ:「小」か「中」を選択できます。
スピード:基本歩行速度は30フィートです。
アビリティスコアの増加:あなたが選んだ1つの能力値が2増加する。
特技:取得条件を満たしている特技を1つ獲得する。
色々な特徴:以下のうち好きなものを1つ得る。
(a)60フィートの暗視、または(b)選択した1つのスキルに熟練する。
言語 あなたは共通語と、あなたとあなたのDMが適切であると同意した
他の1つの言語を話し、読み、書くことができる。

背景
**日本語版PHB127pの「背景のカスタマイズ」よる変更
辺境育ちOutlander 日本語版PHB139p
習熟技能Skill Proficiencies Athletics, Survival
道具習熟Tool Proficiencies One type of musical instrument
**宝石細工道具Jeweler's Tools 日本語版サナザー本84p
職人道具Artisan's tools 25gp, 2 lb.
Training with jeweler's tools includes the basic techniques needed to beautify gems.
It also gives you expertise in identifying precious stones.
Components.
Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers.
Arcana.
Proficiency with jeweler's tools grants you knowledge about the reputed mystical uses of gems.
This insight proves handy when you make Arcana checks related to gems or gem-encrusted items.
Investigation.
When you inspect jeweled objects, your proficiency with jeweler's tools aids you in picking out clues they might hold.
Identify Gems.
You can identify gems and determine their value at a glance.
Activity DC
Modify a gem's appearance 15
Determine a gem's history 20
Languages One of your choice:地下共通語UnderCommon(背景)
Equipment A staff, a hunting trap, a trophy from an animal you killed,
a set of traveler's clothes, and a belt pouch containing 10 gp

習熟技能
種族:無し
背景:Athletics, Survival
クラス:
バーバリアンBarbarian1
***日本語版DMG287pの「クラスの修正」による変更
鎧Armor: 軽装鎧Light armor, 中装鎧medium armor, 盾shields
***全て*無し 代わりに威圧Intimidationと説得Persuasionに習熟
武器Weapons: Simple weapons, martial weapons
道具Tools: 無しNone
セイビングスローSaving Throws: Strength, Constitution
技能Skills: Choose 2(+) from Animal Handling, Athletics,
Intimidation, Nature+, Perception+, and Survival
ファイターマルチクラス前提条件 日本語版PHB163-164p
Barbarian Strength 13
Fighter Strength 13 or Dexterity 13
マルチクラスファイター1
Light armor, medium armor, shields, simple weapons, martial weapons
***無し 代わりに魔法学Arcana Skillと歴史History Skillに習熟

Lel. Class Level Proficiency Features/Skill Rages Rage Damage
Bonus
1 Barbarian1 +2 Athlete(Feat1 CUSTOM LINEAGE),
Rage,Unarmored Defense 2 +2
Perception, Survival
2 Barbarian2 +2 Danger Sense,Reckless Attack 2 +2
3 Barbarian3 +2 Primal Path(BERSERKER,FRENZY),
Primal Knowledge (Animal Handling) 3 +2
4 Barbarian4 +2 Crusher(Feat2) 3 +2
5 Barbarian5 +3 Extra Attack,Fast Movement 3 +2
6 Fighter1 +3 Fighting Style(Dual),Second Wind
7 Fighter2 +3 Action Surge
8 Fighter3 +3 Martial Archetype(Rune Knights)

Rage PHB p46
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
This bonus increases as you level.
* You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute.
It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature
since your last turn or taken damage since then.
You can also end your rage on your turn as a bonus action.
Once you have raged the maximum number of times for your barbarian level,
you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th,
and 6 at 17th.

Unarmored Defense PHB p46
While you are not wearing any armor,
your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
You can use a shield and still gain this benefit.

Danger Sense PHB p46
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack PHB p46
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Primal Path PHB p46
At 3rd level, you choose a path that shapes the nature of your rage from the list of available paths.
Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Path of the Berserker PHB p49
For some barbarians, rage is a means to an end—that end being violence.
The Path of the Berserker is a path of untrammeled fury, slick with blood.
As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage.
If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
When your rage ends, you suffer one level of exhaustion.

Exhaustion PHB p291
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion.
Exhaustion is measured in six levels.
An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.

Primal Knowledge TCE p24
3rd-level barbarian optional feature
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

Ability Score Improvement PHB p46
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.

Extra Attack PHB p46
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement PHB p46
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.


Rune Knights ターシャ本44-47p

BONUS PROFICIENCIES
3rd-level Rune Knight feature
You gain proficiency with 鍛冶道具smith's tools, and you learn to speak, read, and write Giant.

RUNE CARVER
3rd-level Rune Knight feature
You can use magic runes to enhance your gear.
You learn two runes of your choice, from among the runes described below,
and each time you gain a level in this class, you can replace one rune you

Fighter Level Number of Runes
3rd 2
7th 3
10th 4
15th 5

ルーンRunes
1 Cloud Rune.
This rune emulates the deceptive magic used by some cloud giants.
While wearing or carrying an object inscribed with this rune,
you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet ofyou is hit by an attack roll,
you can use your reaction to invoke the rune and choose a different creature within 30 feet ofyou,
other than the attacker.
The chosen creature becomes the tar­get of the attack, using the same roll.
This magic can transfer the attack's effects regardless of the attack's range.
Once you invoke this rune, you can't do so again until you finish a short or long rest.

1 雲のルーン。
このルーンは、一部のクラウドジャイアントが使用する欺瞞的な魔法を模したものである。
このルーンが刻まれたアイテムを身につけている間、または携帯している間は
敏捷力DEX(手先の早業)判定と魅力CHA(ペテン)判定で【有利Advantage】になる。
さらに、あなたやあなたから30フィート以内にいる見えているクリーチャーが攻撃ロールを
ヒットさせた時、あなたはリアクションを使ってこのルーンを呼び出すことができる。
あなたはリアクションを使ってルーンを呼び出し、
攻撃者以外の30フィート以内の別のクリーチャー1体をその攻撃がヒットした攻撃対象の
代わりとして選ぶことができます。
その代わりに選ばれたクリーチャー1体は、同じ攻撃ロールを使った攻撃の対象となります。
この魔法は、攻撃の範囲に関わらず、攻撃の効果を移すことができます。
一度このルーンを発動すると、小休憩または大休憩を終えるまで、再び発動することはできません。

2 Fire Rune.
This rune's magic channels the mas­ terful craftsmanship of great smiths.
While wearing or carrying an object inscribed with this rune,
your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an at­ tack using a weapon,
you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage,
and it must succeed on a Strength saving throw or be restrained for 1 minute.
While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns.
The target can repeat the saving throw at the end of each of its turns,
banishing the shackles on a success.
Once you invoke this rune, you can't do so again until you finish a short or long rest.

2 火のルーン。
このルーンの魔法は、偉大な鍛冶屋の見事な職人技を反映している。
このルーンが刻まれたアイテムを身につけている間、または携帯している間は
習熟している道具判定時の習熟度ボーナスが2倍になります。
さらに、あなたが武器を使った攻撃をヒットさせた時、ルーンを呼び出して
炎の手枷足枷を召喚することができる。
対象は追加の2D6火炎ダメージを受け、筋力STRセービング・スロー失敗で、
その炎の手枷足枷により1分間の拘束状態となる。
炎の手枷足枷による拘束状態中の対象は、その各手番の開始時に2d6の火炎ダメージを受ける。
炎の手枷足枷による拘束状態中の対象は、その各手番の終了時に筋力STRセービングスローを
再度行い、成功で炎の手錠を外して拘束状態で無くなる。
一度このルーンを発動すると、小休憩または大休憩を終えるまで、再び発動することはできません。

Restrained
1 A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
2 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
3 The creature has disadvantage on Dexterity Saving Throws.
拘束状態
1 そのクリーチャーの移動力は0ft.になり、移動力に対するいかなるボーナスの恩恵も受けられない。
2 そのクリーチャーに対する攻撃ロールは【有利Advantage】になり、
 そのクリーチャーの攻撃ロールは【不利DisAdvantage】になる。
3 そのクリーチャーの敏捷力DEXセービング・スローは【不利DisAdvantage】となる。


GIANT'S MIGHT
3rd-level Rune Knight feature
You have learned how to imbue yourself with the might of giants.
As a bonus action, you magically gain the following benefits, which last for 1 minute:
* If you are smaller than Large, you become Large, along with anything you are wearing.
If you lack the room to become Large, your size doesn't change.
* You have advantage on Strength checks and Strength saving throws.
* Once on each of your turns, one of your attacks with a weapon or an unarmed strike
can deal an extra ld6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus,
and you regain all ex­ pended uses of it when you finish a long rest.

 

 

以上

 

 

キングメーカー添付シナリオ改(PF2e) 第2回 遊了!

f:id:Seth:20210801142355j:plain

なんか久しぶり街冒険!でした!!

どうも、セスです。
昨夜もPathFinder 2eオンセを遊んで楽しみました!
詳細はいつもの以下の日記。

trpgsession.clickこの冒険シナリオ、
「上のショットのようにマップ1枚ですべてOK!」
という趣向でした(草)
キャンペーンだったら、
「街下は、全部ダンジョン!(走召糸色木亥火暴)」
でしたねwww
でわでわ!

突発! 若者達の冒険 第6回 遊了!

[

f:id:Seth:20210727131836j:plain

オンセ7回目にして、やっとオンセ1回目で遭遇した

NPCsクレイ骸骨戦士たちに戦いを挑むPCs/NPCsパーティー!

どうも、セスです。
一昨日の日曜午後から夕方にかけて、とても楽しくD&D 5eキャンペーンテキセを遊びました!
詳細はいつもの日記で!

trpgsession.clickまぁ、
「このオンセ直前ですが、
 やっと掲示板セッション側で、
 参加者さんたちの皆様の具体的な動きがあり」
まして、
「多分、参加者さんたちは、
 初めてオンセと掲示板セッションを並行して遊ぶ」
ということが、
「なんとなく実感できかも???」
って感じでしょうかねwww
 こんな感じで、
「それなりに長期間に渡って、
 オンセと掲示板セッションを並行して遊ぶこと自体が、
 ほぼ初見のはず」
なので、
「上の日記にも書いてますが、
 色々とカオス(走召糸色木亥火暴)」
ですが、
「とても笑えるwww」
ので、
「実際にオンセと掲示板セッションを並行して、
 遊んで楽しんで行きたい」
と思いますです(喜)
 でわでわ!

 

myPC Xzyee UCMonk5 キャラクターデータ保管

f:id:Seth:20201107131528g:plain

PC紹介と設定

 およそ2千年前、The Darklands city of Zirnakaynin
https://pathfinderwiki.com/wiki/Zirnakaynin
からの離脱したHouse Janneの末枝。
 UnderDarkの長い脱出行の末、Taldor帝国の南、
https://pathfinderwiki.com/wiki/Taldor
the World’s Edge Mountains
https://pathfinderwiki.com/wiki/World%27s_Edge_Mountains
にあるThe Monastery of the Seven Forms
https://pathfinderwiki.com/wiki/Monastery_of_the_Seven_Forms
へ難民として受け入られ移住する。
 それからほぼ二千年後、最初の移住Drowから三世代目にして、やっと光当たる地表への
適応を終えたPC Xyzee達、若きDrow次世代は、地表での生存をかけ、Talder帝国内での
地位確立=貴族への道を目指すのであった。
 さて、その野望の果てにあるものは?

過去キャラクターデータ一式保管先
1レベル
https://seth.hatenadiary.jp/entry/2020/08/01/225353
2レベル
https://seth.hatenadiary.jp/entry/2020/08/09/204748
3レベル
https://seth.hatenadiary.jp/entry/2020/08/29/152008
4レベル
https://seth.hatenadiary.jp/entry/2020/11/07/131930

PC作成時GM裁定
Q 以下のGM裁定をお願い申し上げます。
 Monk of the Seven Formsの
 Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.
 で要求されている maneuver training.がUCモンクにありません。
 代替えとして、UCモンクにある、
 Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
 を maneuver training.相当して良いでしょうか?
A
Endurance: 「maneuver training」の「Still Mind」への書き換えはOKとします。ただ、通常Still Mind の獲得は4LVになりますので、Endurance の取得も3LVでなく4LVで発生することにします。
 また、ずいぶん先の話ですが「Sirocco Fury」の15LV能力ですが、それまでに「Ki Powers」の「Abundant Step」と「Quivering Palm」を取得(且つ、これらは取得しても利用不可)を要することとします。
「Quivering Palm」は16LVにならないと取得できないため、「Sirocco Fury」の15LV能力も実際には16LVになってから使えることとします。

PC Xyzee[PL Seth]の小部屋[小百合]
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159422380753

Paizo社公式「王冠は堕ちた(AP:War for the Crown)」url
https://paizo.com/products/btpy9zk7?Pathfinder-Adventure-Path-127-Crownfall

War for the Crown Players’ Guide 日本語抄訳版
https://w.atwiki.jp/prdj/pages/2803.html
元版
https://paizo.com/products/btpya08v

PC種族
Drow
https://aonprd.com/RacesDisplay.aspx?ItemName=Drow

PCクラス
UnChained Monk 略号UCMonk
https://aonprd.com/ClassDisplay.aspx?ItemName=Monk%20(Unchained)

Monk of the Seven Forms
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Monk%20of%20the%20Seven%20Forms

Pathfinder 1e Character Advancement
https://www.aonprd.com/Rules.aspx?Name=Character%20Advancement&Category=Basics


PC Data
*********************
Player Name:Seth
Create Date:2020/06/20 Sat. UCMonk1
UpDate:
2020/08/01 UCMonk2
2020/08/09 UCMonk3
2020/11/02 UCMonk4
2021/05/27 UCMonk5

PC Name Xyzee House Janne Exodus From the Darklands city of Zirnakaynin
Lawful Nurtural Female Drow UnChainedMonk 4 Seven Forms
Languages:Common(+1INT mod.) Elven Undercommon

Size:Medium
Height:6’ 7” Weight:125 lb
Eyes:Red
Hair:White Wavy
Skin:Pale

※High fantasy = 20 Points Buy
Strength 13(+1)=13
Dexterity17(+3)=14+2Drow+1Monk4
Constitution10(+0)=12-2Dorw
Intelligence12(+1)=12
Wisdom14(+2(+3(+1[Lost Legacy (Story Feat)))=14
Charisma15(+2)=13+2Drow

Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]

Initiative modifier:+ 3 = + 3[dexterity]
Speed: 40 feet =30+10[Monk4leve Fast Movement]

STR13
Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.

HP: 34 = 10monk1+(6[UCMonk HD:1d10]+0CON mod.)x4[UCMonk2-5](MAX34)


AC:
*********************************

No Magic&Magic Items
AC 17 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Touch AC 17 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Flat-footedf: 10 = 10

+4[Mage Armor force deflection bonus]
AC 21 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Touch AC 21 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Flat-footedf: 14 = 10+4[Mage Armor]


Saving Throws:
*********************************

Spell Resistance: SR11 = 6+5UCMonk
A drow possesses an amount of spell resistance equal to 6 + her character level.

Fortitude save: +4(+5) = +4[base]+0[CON](+1[Seducer]))
Reflex save: +7(+8)= +4[base]+3[dexterity](+1[Seducer])) UCMonk2:Evasion
Will save: +4(+5)= +1[base]+2[wisdom]+1[Lost Legacy (Story Feat)](+1[Seducer])

CMD[Combat Maneuver Defense]:
23 =10+5[BAB]+1 [STR mod.]+3[DEX mod.]+2[UCMonk WIS mod.]+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]


ATTACKs:
*********************************
Ancestral Grudge:
The enmity between the drow and elves and dwarves is long-standing and deeply entrenched.
Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes
(with the exception of drow) because of their special training against these reviled foes.
This racial trait replaces poison use.

UCMonk1:FeatWeapon Finesse Lighting Flash[Monk of the Seven Forms]
UCMonk1:Traits1:Axe to Grind
UCMonk2:Combat Reflex 4=1+3Dex mod.
UCMonk3:Ki pool 3=3UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk4:Ki pool 4=4UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk5:Ki pool 4=5UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
Monk4
Ki power:Qinggong Power (Su): Burst of Adrenaline
Endurance[instead of Still Mind]
Monk5
Feat3rd:Stand Still (Combat)
Source PRPG Core Rulebook pg. 134
You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, 
you can make a combat maneuver check as your attack of opportunity. 
If successful, the enemy cannot move for the rest of his turn. 
An enemy can still take the rest of his action, but cannot move.
This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
Ongoing Monk Ability
style strike (1/round):Shattering Punch:
The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.


UnArmed Strike: +8(+9 vs Dwarf/Elf) = +5[base] + 3[DEX mod.](Monk1:FeatWeapon Finesse)
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

Flurry of Blows: +8/+8
Ki 1point Flurry of Blows: +8/+8/+8
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

immediate action:UCMonk5回/day and 1/round,after 5ft.step but No 5ft.step at next round.
Lightning Finish (Ex): +8 = 5[base] + 3[DEX mod.]
Unarmed Damage: 1d8B(+1[Axe to Grind])

CMB[Combat Maneuver Bonus]:+6 = +5[base]:UCMonk5l +1[STR mod.]


Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.


Lightning Finish (Ex): At 1st level, as an immediate action, a monk of the seven forms can make a single attack with a manufactured light or one-handed slashing weapon he is currently wielding against any target he has successfully hit at least twice with his unarmed strike during his turn. This attack deals normal damage but without the normal Strength bonus to damage.

At 4th level, he can take a 5-foot step before or after performing a lightning finish so long as he ends adjacent to his target, though if he takes this step, he cannot perform a 5-foot step during his next turn. At 8th level, he applies his full Strength bonus to his damage roll for the extra attack, even if he made the attack with an offhand weapon or with a weapon wielded in two hands. At 12th level, if he hit the target at least three times with his unarmed strike during his turn, taking the 5-foot step granted by lightning finish does not prevent him from taking a 5-foot step during his next turn.

A monk of the seven forms can use this ability a number of times per day equal to his monk level, but no more than once per round. This ability replaces stunning fist.


Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.

Sirocco Fury (Su): At 11th level, a monk of the seven forms can spend 2 ki points as a full-round action to enter a meditative trance that replicates the spell dance of a hundred cuts (Pathfinder RPG Ultimate Magic 215), using his monk level as his caster level. Unlike the spell, a monk of the seven forms must both move 10 feet and make a melee attack each round after he begins this trance to prevent the effect from ending. At 15th level, he can instead spend 3 ki points when using this ability to make his trance replicate dance of a thousand cuts (Ultimate Magic 216) with the same limitations. This ability replaces abundant step and quivering palm.


Qinggong Power (Su)
A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level.
A monk can select this ability multiple times. Each time, he must select a different qinggong monk ki power.

Qinggong Monk
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Qinggong%20Monk

Feats: These ki powers duplicate the effects of specific feats. A monk does not need to qualify for a feat to select it as a ki power.
For example, a qinggong monk can select Spring Attack as a ki power even if she doesn’t meet the prerequisites for selecting Spring Attack as a feat.
Activating one of these ki powers is a free action on the monk’s turn; until the start of her next turn, the monk is treated as if she had that feat.
Some of these ki powers that duplicate feats may also be activated as an immediate action; these powers are noted in the ki powers list.

Burst of Adrenaline
https://aonprd.com/SpellDisplay.aspx?ItemName=burst%20of%20adrenaline
School transmutation; Level mesmerist 1, psychic 1, spiritualist 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no
Effect
Description
You draw upon your body’s inner reserves of strength, leaving you winded.
When you are about to make a d20 roll based on Strength, Dexterity, or Constitution,
you can cast this spell to gain a +8 enhancement bonus to Strength, Dexterity, or Constitution for that roll,
but you are fatigued for 1 round afterward.
明確化とGM裁定済み
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159990659426
No.5
Burst of Adrenaline発動時に以下の判定のみに+4ボーナス
1 Attack rolls that use Str or Dex
2 Saves that use Dex or Con
3 Initiative that uses Dex
4 CMB that uses Str
5 Plus skill checks or straight ability checks that use Str, Dex, or Con.

Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.
After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
After 1 hour of complete rest, an exhausted character becomes fatigued.
A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Monk5
Purity of Body (Ex):
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Style Strike 1/round
Shattering Punch: The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.

Spells
*********************

Charm Person[Seducer:once per day as a spell-like ability] DC18 = 10+1[Spell Level]+2[CHA mod.]+5[PC Level]
Source PRPG Core Rulebook pg. 254
School enchantment (charm) [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting Time 1 standard action Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.


Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, each once per day, using her total character level as her caster level.

Dancing lights
Source PRPG Core Rulebook pg. 263
School evocation [light]; Level arcanist 0, bard 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, witch 0, wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

Faerie fire
Source PRPG Core Rulebook pg. 280
School evocation [light]; Level druid 1, hunter 1, mesmerist 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.


Skills
*********************

Skill point 30=(6[UCMonk1]=4+1INT mod.+1Favored Class Monk)x5Monk
The Monk (Unchained)’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int),
Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Endurance[Monk4]
Source PRPG Core Rulebook pg. 122
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves:
Swim checks made to resist nonlethal damage from exhaustion;
Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march;
Constitution checks made to hold your breath;
Constitution checks made to avoid nonlethal damage from starvation or thirst;
Fortitude saves made to avoid nonlethal damage from hot or cold environments;
Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Acrobatics* +11 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+3DEX mod.
Appraise +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Bluff +2 = +0Rank+2CHA Mod.
Climb* +5 = +1Rank[Monk2:1SkillPoint]+3[class skill]+1STR mod.
Craft +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Diplomacy +10 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill:Athletic Champion]+2CHA Mod.
Disguise +2 = +0Rank[Monk1:0SkillPoint]+2CHA Mod.
Escape Artist* +7 = +1Rank[Monk1:1SkillPoint]+3[class skill]+3DEX mod.
Fly +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.
Heal +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Intimidate +6 = +1Rank[Monk5:1SkillPoint]+3[class skill]+2CHA Mod.
Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]
Perform +2 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2CHA Mod.
Ride* +7 = +1Rank[Monk4:1SkillPoint]+3[class skill]+3DEX mod.
Sense Motive +10 = +4Rank[Monk1/2/3/4:4SkillPoint]+3[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Stealth +10 = 4Rank[Monk1/2/3/4:4SkillPoint]+3 [class skill]+3DEX mod.
Survival +4 = +1Rank[Monk5:1SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Swim** +6 = +2Rank[Monk3/5:2SkillPoint]+3[class skill]+1STR mod.
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

(T) Trained ONLY
Disable Device*(T) +3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Handle Animal(T)
Knowledge (history)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Knowledge (religion)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Linguistics(T)
Profession(T) +3 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Sleight of Hand(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Spellcraft(T) +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Use Magic Device(T)+3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.


Equipments:
*********************
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159332548332
の2。
ヴォリタス家「セネイト・エイド・バッジ」
「バッチ同士のテレパシー通信(10/day)、大体の方角と距離も分かる」

Magic Items Slots
Armor: -
Belts: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two):
Shield: -
Shoulders: -
Wrist: -

------Gears-------
Wands:
PCsパーティー共有品用

中古Wand of Cat’s Grace 25charge 4500x(25/50)x1本=2250gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Cat%27s%20Grace

中古Wand of DarkVision 8charge 4500x(8/50)x1本=720gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Darkvision

合計代金2970gp/この予算個別残高30gp

Clothing

帝国騎士用服飾代金 175gp
Noble’s outfit 100gp 10lbs.*
Ultimate Equipment90p
Furs 20gp 5lbs.*
Scarf 5gp 1/2lb.*
Hennin 50gp 1lb.*

宝飾品Jewelleries 合計200gp/小計375gp
Tiara Diamonds 100gp 1/2lb.*
Ring Diamonds 50gp
Pendant Diamonds 50gp

仮装衣装代金 30gp/小計405gp
Mask 10gp パピオンマスク 1/2lb.*
Wig 10gp 赤毛 1lb.*
Suit 10x2=20gp パピオンパターンのExplorer’s OutFit改良版 8lb.

支払い代金合計405gp/この予算個別残高合計112gp 9sp,3cp

下宿先保管
6 lbs Courtier's outfit 30gp

冒険者用装備一式
8 lbs Explorer’s outfit 10 gp
2 lbs Poncho Price 5 sp

Etc.
2 lb Backpack, common 2 gp 2cubic feet of material.
5 lb Bedroll 1sp
1 lb Flint and steel 1gp
1 lb Mirror 10gp
1 lb Mug/tankard 2cp
1/2 lb Soap 1 cp
8 lb Waterskins x2 1gpx2
_____
28.5 lb Total 25gp=10+2+1+10+2 6sp=5+1 3cp=2+1

2020/08/01 第2回セッション
ユニヴァーサル・ソルヴェントとアングウェント・オヴ・タイムレスネスを一瓶ずつ
2020/08/08 第3回セッション
CLWポーション一瓶


PC作成時日記
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159266574522

https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159301872734

セッションログ
第1回 2020/07/23(木)海の日 Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159552508802

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159552614511

第2回 2020/08/01(土)Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159629868269

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159633626378

第3回目2020/08/08(土)Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159690393052

床ペロ1回目/通算1回目。

第4回2020/08/29(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159871945142

第5回2020/09/12(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159993087900

第6回2020/10/10(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160234930616

第7回2020/11/07(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160476638374

第8回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160718468080

第9回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160900125248

床ペロ1回目/通算2回目。

第10回2021/01/30(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161202450797

第11回2021/03/06(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161504639945

第12回2021/04/29(木祝)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161971197385

第13回2021/05/01(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161988940684

第14回2021/05/29(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162232579545

第15回2021/06/19(土) Monk5
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162416539865


以上

 

RUINS OF GAUNTLIGHT 第4回 遊了!

f:id:Seth:20210711144833j:plain

謎のNPCカニ?と戯れるPCsパーティー!

どうも、セスです。
昨夜も楽しくPathFinder 2eテキセを遊びました!
詳細は以下の日記で!!

trpgsession.clickオタリOtari系の所謂エスニック 南国カブリ系ですが、
「ますますよう分からん(走召糸色木亥火暴)」
な感じですかね(小並感)

myPC YaSakuRei Cavern Elf嬢 長弓モンク2

f:id:Seth:20210503012750p:plain

PC紹介

 4506AR4月21日の夜、Elfの国Kyonin(Taldor帝国北北西)
https://pathfinderwiki.com/wiki/Kyonin
地図
https://oznogon.com/golarion/#5/46.406/-2.274
の境界警備隊NPCs Cavern Elfを両親に生まれる。
 境界警備隊員として育ち、その偵察任務中に瀕死の所を流浪
の謎NPCモンクに助けたられたのが縁で師事し、自身もまた
流浪の修行モンク旅に出たのであった。
Age of Lost Omens Timeline : 4606 AR to present
時点で100才。

PC/CVイメージ
https://www.youtube.com/watch?v=Rx9zf8YurRU


PC Build************************
PathFInder 2e Core Rule Book only:Normal PC Create Method
Errata 1.0,2.0

Player Name:Seth
Date:2021/04/21 Monk1
UpDate:
2021/07/10 Monk2
Exp.1100xp

Character Name:YaSakuRei
CN Cavern Elf Famale Monk2
Age:100 Height: 187 cm, Weight: 77 kg
Language:Common,Elven
Deity:Elf Pantheon
https://2e.aonprd.com/Deities.aspx?ID=197

----------------------------------

Ancestry:Cavern Elf
https://2e.aonprd.com/Heritages.aspx?ID=7
Race HP:6
Size:Medium
DEX and INT and one Free Ability Boosts
CON Ability Flaw
Languages:Common,Elven,Dwarven(+1INT)
Speed:30ft.
trait,Elf,Humanoid trait

Low Light Vision(ELF)
DarkVision60ft.(Cavern Elf)

Elf Feat1:Elven Weapon Familiarity
https://2e.aonprd.com/Feats.aspx?ID=14
trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows.
In addition, you gain access to all uncommon elf weapons.
For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.

Background:Martial Disciple
https://2e.aonprd.com/Backgrounds.aspx?ID=24
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You’re trained in your choice of either the Acrobatics or Athletics skill, as well as the Warfare Lore skill.
You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.

Monk1 features:155p------------------------------------------------
https://2e.aonprd.com/Classes.aspx?ID=8

KeyAbility:(STR or) DEX)
Class HP:10

Perception:Trained

Fort Expert
Ref Expert
Will Expert

Skills:4+int mod

Trained Simple weapons and UnArmed attacks

Expert UnArmored defense(AC)

Class DC:STR mod+2Trained

Flurry of Blows◆ 158p

Monk Feat1:Ki Rush◆
https://2e.aonprd.com/Spells.aspx?ID=485
Accelerated by your ki, you move with such speed you become a blur.
Move two times: two Strides, two Steps, or one Stride and one Step (in either order).
You gain the concealed condition during this movement and until the start of your next turn.
気の力で加速し、ブラーするスピードで移動する。
2回の移動:2Stride◆、2Step◆、または1Stride◆と1Step◆(いずれかの順番でも良い)。
この移動中と次のターンの開始時まで、隠蔽状態concealed conditionになる。

隠蔽状態concealed condition
https://2e.aonprd.com/Conditions.aspx?ID=4
While you are concealed from a creature, such as in a thick fog,
you are difficult for that creature to see.
You can still be observed, but you’re tougher to target.
A creature that you’re concealed from must succeed at a DC 5 flat check
when targeting you with an attack, spell, or other effect.
Area effects aren’t subject to this flat check. If the check fails, the attack, spell, or effect doesn’t affect you.
濃い霧の中など、クリーチャーから隠れている間はそのクリーチャーからは見えにくくなります。
観察することはできますが、標的にするのは難しくなります。
あなたが隠れているクリーチャーが攻撃や呪文であなたを狙う場合、DC5のフラットチェックに成功しなければなりません。
攻撃や呪文、その他の効果であなたを狙う場合、DC5のフラットチェックに成功しなければなりません。
領域効果はこのフラット・チェックの対象にはなりません。チェックに失敗した場合、その攻撃や呪文、効果はあなたに影響を与えません。

Powerful Fist 158p
UnArmed Damage 1d6B lethal

Monk2 features:
Monk feat
Archer ArchType
https://2e.aonprd.com/Archetypes.aspx?ID=47
Archer Dedication Feat2
Skill feat
Terrain Expertise
https://2e.aonprd.com/Feats.aspx?ID=851
underground


PC Playing Data----------------------

Ability Scores:

STR 10+2Free1 = 12 +1
DEX 10+2Ansesty DEX+2Backgroud DEX+2Monk1+2Free2 = 18 +4
CON 10-2Ansesty CON+2Backgroud Free+2Free3 = 12 +1
INT 10+2Ansesty INT = 12 +1
WIS 10+2Free4 =12 +1
CHA 10 = 10 +0

Perception:+6 = +2WIS+2level+2Trained(Monk1) Low Light Vision DarkVision60ft.

Speed:30ft. (=30ft.+Incredible Movement Speed+0ft.)
Cat Fall(Skill Feat Background)
https://2e.aonprd.com/Feats.aspx?ID=765
Trained 10ft. shorter
Bulk: 0-6. 7-11
Speed:30ft. 20ft.+Clusmy1

HP:28=6(Elf)+(10(Monk1)+1CON mod.)x2Monk2

AC UnArmored 20 =10+4DEX mod.+2evel+4Expert

Saving Throws:
Fort +7 =+1CON mod.+2evel+4Expert
Ref +10 =+4DEx mod.+2level+4Expert
Will +7 =+1Wis mod.+2level+4Expert

Monk DC18 =10+4DEX+2level+2Trained

#Attack:
Strike◆ Long Bow Martial 6 gp 1d8 P 100 ft. 0Reload 2Bulk 1+Hands Bow Deadly d10, Volley 30 ft.(–2 penalty)
https://2e.aonprd.com/Weapons.aspx?ID=76
Arrows 1sp (price for 10) Bulk L
https://2e.aonprd.com/Weapons.aspx?ID=83
1st +8 = +4Dex mod.+2level+2Trainded 1d8P
2nd +3 = +4Dex mod.+2level+2Trainded-5 1d8P
3rd -2 = +4Dex mod.+2level+2Trainded-5-5 1d8P

InterAct◆ Strike◆ Alchemist’s Fire(Alchemical Bombs) 3gp Bulk L
The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
1st +8 = +4Dex mod.+2level+2Trainded
2nd +3 = +4Dex mod.+2level+2Trainded-5

UnArmed Powerful Fist◆ 158p Agile(MAP-4) Fineness
1st +8 = +4Dex mod.+2level+2Trainded 1d6B+1
2nd +4 = +4Dex mod.+2level+2Trainded-4 1d6B+1
3rd -1 = +4Dex mod.+2level+2Trainded-4-4 1d6B+1

Flurry of Blows◆ 158p(MAP-4)
1st +8 = +4Dex mod.+2level+2Trainded 1d6B+1
2nd +4 = +4Dex mod.+2level+2Trainded-4 1d6B+1

Strike◆ Dagger 10ft. Agile Fineness VerS 2sp Bulk L
1st +7 = +4Dex mod.+2level+2Trainded 1d4P+1
2nd +3 = +4Dex mod.+2level+2Trainded-5 1d4P+1
3rd -2 = +4Dex mod.+2level+2Trainded-5-5 1d4P+1

Skills:4+1INT mod,= 4 +2Trained BackGroud = 6
Acrobatics:+8 = +4DEX mod.+2Level+2Trained(BackGround1)+0Armor
Athletics:+5 = +1STR mod.+2Level+2Trained(Monk1)+0Armor
Warfare Lore+5 = :+1INT mod.+2Level+2Trained(BackGround2)
Stealth:+8 = +4DEX mod.+2Level+2Trained(Monk1)+0Armor
Survival :+5 = +1WIS mod.+2Level+2Trained(Monk1)
Survival :+6 = +1WIS mod.+2Level+2Trained(Monk1)+1(Item:Compass)
Survival :+6 = +1WIS mod.+2Level+2Trained(Monk1)+1(Terrain Expertise:UnderGround)
Thievery:+8 = +4DEX mod.+2Level+2Trained(Monk1)

Arcana:+3 = +1INT mod.+2Level+0unTrained
Crafting:+3 = +1INT mod.+2Level+0unTrained
Deception:+2 = +0CHA mod.+2Level+0unTrained
Diplomacy:+2 = +0CHA mod.+2Level+0unTrained
Intimidate:+2 = +0CHA mod.+2Level+0unTrained
Medicine:+3 = +1WIS mod.+2Level+0UnTrained
Nature:+3 = +1WIS mod.+2Level+0UnTrained
Occultism:+3 = +1INT mod.+2Level+0unTrained
Performance:+2 = +0CHA mod.+2Level+0unTrained
Religion:+3 = +1WIS mod.+2Level+0UnTrained
Society:+3 = +1INT mod.+2Level+0unTrained

--------------------------------------------------------------

Money:0gp 8sp 7cp
(start 15gp Used 14gp1sp3cp)
(2021/07/10 +25gp -20gpComposite Longbow-1spArrow-3Alchemist’s Fire (Lesser))

Composite Longbow Price 20 gp; Damage 1d8 P; Bulk 2 Hands 1+; Range 100 ft.; Reload 0
https://2e.aonprd.com/Weapons.aspx?ID=74

Long Bow Martial 6 gp 2Bulk
https://2e.aonprd.com/Weapons.aspx?ID=76

Arrowx3 1spx3(30) 3LBulk

Equipments:
Explorer’s x1/1spx1/1L
Compass x1 /1gpx1/- 1 290p

BandOiler X1/1spx1Bulk/- - 287p up to 8L
Alchemist’s Fire (Lesser)x2 3+3gp 1Bulk 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
Dagger 2spx1 1d4P L 1 Knife Agile,finess,thrown 10ft.,versatile S

Belt Pouch 287p 4cp - - Up tp 4L items.
*Rope X2/5spx2/Lx2 2
Grappling hook x1/1spx1/Lx1 1

*WaterSkin x1/5cpx1/1L 1

—*Adventure Pack——7sp
BackPack x1/1spx1/- -
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/Lx1-
Clothing
Winter x1/4spx1/Lx1-
*Flint and Steel x1/5spx1/- -
*Hammer x1/1spx1/Lx1 1
Mirror x1/1gpx1/- 1
Mug x1/1cpx1/- 1
*Rations(1week) x1/4spx1/Lx1 1
*Sack(5) x1/1cpx1/Lx1 1
Soap x2/2cpx2/-x1 1
Tent Pup x1/8spx1/Lx1 2

Cost 6gp+1sp+1gp+1sp+3gp+4cp+5sp+1sp+7sp+4sp+1gp+1cp+4sp+8sp=11gp31sp3cp=14gp1sp3cp
Bulk:2+2+3L+1+1L = 5.4Bulk

Bulk: 0-6. 7-11
Speed:30ft. 20ft.+Clusmy1

 

参加履歴

2021/05/02(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第1回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161997543653

2021/06/06(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第2回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162293524480

2021/06/26(土) Monk1
[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第3回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162472950028


以上