享楽的実践主義

Easy Go! Easy Come!! The Show Must Go On!!! 百聞は一見に如かず! 百見は一遊に如かず!!

myPC 方四娘姑娘 鶴脚盾Monk2 キャラクターデータ保管

f:id:Seth:20210615095836p:plain

やっと2レベルになりましたwww

【PC紹介と設定】

 非致傷NonLethelダメージしか与えない優しすぎる鶴拳流(元ネタは白鶴拳)の駆け出しモハーフエルフ娘14歳モンク、
 元々の家系はお貴族様であったが、彼女が6歳の頃に経済的に没落したため、その後はモンク系親類NPCsの家に預けられ、その門下生NPCs(オークなどもいる)ら共に生活のために賞金稼ぎ稼業に入った。
 現在は腕が良いためほぼ独立して賞金稼ぎを営んでおり、同じ賞金稼ぎになったばかりの、ハーフオーク14才Ki娘モンクMonk1 PC Omarrgさん、
https://trpgsession.click/character-detail.php?c=157893050680Seth7&s=Seth7
と親友だが、このPC Fang Qiniangさんはおっとり役で、PC Omarrgさんがなかなか働きX修行に出無いので、今回は地方?に出稼ぎX修行に出た設定。
 エルフ系なので料理?などにあまり火を使わない。

PC作成日記
2020/03/29 [PathFinder 2e][PC作成]Monk1 Fang Qiniang
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_158547355228

2021/05/19 [TRPG] キャンペーンで無くてもPCは成長する! しょのいちぃーーーっ!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162142467105

PathFInder 2e Core Rule Book only:Normal PC Create Method

【Player Name】Seth
【Create Date】2020/03/29 Monk1
   PathFinder 2e Core Rule Book サイコロを振らないPC作成方式
【Latest UpDate】
2021/05/19 Monk2

PC Data
**************************************************************
Character Name:Fang Qiniang 方四娘さん
LG鶴拳盾流ハーフエルフ娘14歳
Race&Gender:HalfElf Famale Age:14
Height: 185 cm, Weight: 75 kg
Alignment:Lawful Good
Language:Common,Elf Errata 1.0 1p
Deity:Abadar
https://pathfinder.fandom.com/wiki/Abadar
Class:Monk2
EX:1000xp

STR 10 +2Ansesty Free1+2Backgroud STR+2Free1 = 16 +3
DEX 10 +2Ansesty Free2++2Backgroud Free++2Class+2Free2 = 18 +4
CON 10 ±0
INT 10 ±0
WIS 10 +2Free3 = 12 +1
CHA 10 +2Free4 = 12 +1

Perception:+5 =+1WIS+2level+2Trained LowLightVision DarkVision 60ft.[Elf Atavism]

Speed:25ft. Crane Stance◆ Leap+5ft.(Stride◆ long jump action DC10:15+5ft or DC15:20+5ft.)
Bulk: 0-8. 9-13
Speed:25ft. 15ft.+Clusmy1


HP:28 =(8+10+0CON mod.)1st+(10++0CON mod.)x1

UnArmored AC
AC20 =10+4Dex mod.+2level+4Expert
AC21 =20UnArmored AC+1Crane Stance◆
AC22 =20+2Rasie Shield◆Steel Shield
AC23 =22(+2Rasie Shield◆)+1Crane Stance◆
a General Feat:Sheild Block(R) 266p
Steel Shield 2gp AC+2 Hardness5/HP20BT10

Saving Throws:
+6 =+0CON mod.+2level+4Expert Fort
10 =+4DEx mod.+2level+4Expert Ref
+7 =+1Wis mod.+2level+4Expert Will

Monk DC18 =10+4DEX+2level+2Trained


Attack:

Crane Stance◆ (once per round) 1st
+8 =+4DEX mod.+2level+2Trainded
1d6B+3Str mod. UnArmed Brawler Agile Fineness,NonLeathle

Fist(Core 280p) UnArmed Agile 1st
+8 =+4Dex mod.+2level+2Trainded
1d6B+3Str mod. Simple UnArmed Agile Fineness,NonLeathle

※Flurry of Blows◆ 158p
https://trpgsession.click/session-detail.php?s=158532120130kangetsu
2020/04/30 07:02
2020/04/30 01:24
2020/04/30 13:46
と、
https://trpgsession.click/session-detail.php?s=158773186788Ququ
2020/04/30 13:27
の以上のGM裁定反映時

Crane Stance◆ Crane Wings=Flurry of Blows◆ 158p
+8 =+4Dex mod.+2level+2Trainded
+8-4
1d6B+3Str mod.UnArmed Agile Fineness,NonLeathle

Flurry of Blows◆ 158p
+8 =+4Dex mod.+2level+2Trainded
+8-4
1d6B+3Str mod. Simple UnArmed Agile Fineness,NonLeathle


※Flurry of Blows◆ 158p
https://sites.google.com/view/private-golarion/private-golarion-home/classes/monk#h.p_W_qN7-b80dPg
のOGL準拠「Privite Golarion」反映時

Crane Stance◆ Crane Wings=Flurry of Blows◆ 158p
+8 =+4Dex mod.+2level+2Trainded
+8
1d6B+3Str mod.UnArmed Agile Fineness,NonLeathle+8 =+4Dex mod.+2level+2Trainded

Flurry of Blows◆ 158p
+8 =+4Dex mod.+2level+2Trainded
+8
1d6B+3Str mod. Simple UnArmed Agile Fineness,NonLeathle+8 =+4Dex mod.+2level+2Trainded

Steel Shield Bash
+7 =+3Str mod.+2level+2Trainded
1d4B+3Str mod. Simple

Steel Shield Bash+Sheild Spike◆
+7 ~+3Str mod.+2level+2Trainded
1d6P+3Str mod. Martial

Ranged
Dagger
+8 =+4Dex mod+2level+2Trained 10ft.
1d4P+3Str mod. Simple Agile Fineness VerS

Skills: 7Trained =4+1Ancestry+2BackGroud
+8 =+4DEX mod.+2Level+2Trained1+0Armor Acrobatics
+7 =+3STR mod.+2Level+2Trained2+0Armor Athletics
+5 =1CHA mod.+2Level+2Trained Diplomacy:Ancestry1
+4 =+0INT mod.+2Level+2Trained Legal Lore:Background1
+4 =+0INT mod.+2Level+2Trained3 Society
+8 =+4DEX mod.+2Level+2Trained4+0Armor Stealth
+5 =+1WIS mod.+2Level+2Trained=+4 Survival :Background2
+6 =+1Compass+1WIS mod.+2Level+2Trained=+4 Survival :Background2
Experienced Tracker skill feat1 261p
Trained Survival full speed track chi/h -5
Compass x1 /1gpx1/- 1 +1item Sence Direction/navigate 290p

+2 =+0INT mod.+2Level+0unTrained Arcana
+2 =+0INT mod.+2Level+0unTrained Crafting
+3 =+1CHA mod.+2Level+0unTrained Deception
+3 =+1CHA mod.+2Level+0UnTrained Intimidate
+3 =+1WIS mod.+2Level+0UnTrained Medicine
+3 =+1WIS mod.+2Level+0unTrained Nature
+2 =+0INT mod.+2Level+0unTrained Occultism
+3 =+1CHA mod+2Level.+0unTrained Performance
+3 = +1WIS mod.+1Level+0unTrained Religion
+6 =+4DEX mod.+2Level+0UnTrained Thievery

--------------------------------------------------------------

Money:1sp 1cp(Starting 15gp)

Equipments:
Explorer’s x1/1spx1/Lx1-
Compass x1 /1gpx1/- 1 290p

Steel Shield x1 2gp +2 - 1x1 -15/20(10)) 277p
Shield Spike x1 5sp - - 1

BandOiler X1/1spx1/- - 287p uo to 8L
Dagger x5 2spx5 1d4P L 1 Knife Agile,finess,thrown 10ft.,versatile S

Belt Pouch 287p 4cp - - Up tp 4L items.
*Rope X2/5spx2/Lx1 2
Grappling hook x1/1spx1/Lx1 1

*WaterSkin x2/5cpx2/Lx2 2
WaterSkin x1/5cpx2/Lx2 2

—*Adventure Pack——7sp
BackPack x1/1spx1/- -
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/Lx1-
Clothing
Winter x1/4spx1/Lx1-
*Flint and Steel x1/5spx1/- -
*Hammer x1/1spx1/Lx1 1
Mirror x1/1gpx1/- 1
Mug x1/1cpx1/- 1
*Rations(1week) x1/4spx1/Lx1 1
*Sack(5) x1/1cpx1/Lx1 1
Soap x2/2cpx2/-x1 1
Tent Pup x1/8spx1/Lx1 2

Bulk:1.5

Bulk: 0-8. 9-13
Speed:25ft. 15ft.+Clusmy1

-----------------------------------------------------------------------

Monk1
Ancestry and background,
a General Feat1:Sheild Block(R) 266p Human Ancestry Half-Elf Half-Human Heritages
initial proficiencies, flurry of blows,powerful fist
Monk feat1:Crane Stance:Crane Wing Core 158p Monk1

Monk2
Monk feat2:Stunning Fist 160p 2.0
Skill feat2:Courtly Graces 260p 2.0

Details:
Ancestry:Half-Elf 56p
Two Free Ability Boosts
Race HP:8
Size:Medium
Speed:25ft.
Human trait,Elf trait,LowLightVison
Elf Atavism Half-Orc Ancestry Feat1 58p Cave Elf 39P DarkVIson 60ft.
+1 Trained Skill
a General Feat:Sheild Block(R) 266p

Background:Bounty Hunter 61p
STR or WIS and a free Ability Boost
Trained Survival
Experienced Tracker skill feat1 261p
Trained Survival full speed track chi/h -5

Monk1 features:155p

KeyAbility:SRT or DEX
Class HP:10

Perception:Trained

Fort Expert
Ref Expert
Will Expert

Skills:4+int mod

Trained Simple weapons and UnArmed attacks

Expert UnArmored attacks

Class DC:DEX mod+2Trained

Flurry of Blows◆ 158p

Monk Feats:
Crane Stance◆ 158p
+1 circumstance bonus to AC
but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.

While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically.

Monk2
Monk feat2:Stunning Fist 160p 2.0
The focused power of your flurry threatens to overwhelm your opponent.
When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature.
If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure).
This is an incapacitation effect.
あなたのFlurryの集中したパワーは、あなたの対戦相手を圧倒する恐れがあります。
あなたがFlurry of Blowsの2つの攻撃で同じクリーチャーをターゲットにしたとき、
あなたはそのクリーチャーをスタンさせることができます。
どちらかのストライクがヒットしてダメージを与えた場合、ターゲットは攻撃者のクラスDCに対する頑健セーヴに成功するか、あるいはスタン1(クリティカル失敗でスタン3)にならなければなりません。
これは無力化の効果です。


Skill feat2:Courtly Graces 260p 2.0
You were raised among the nobility or have learned proper etiquette and bearing,
allowing you to present yourself as a noble and play games of influence and politics.
You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one.
If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.
貴族の間で育ったあなたは、適切なエチケットや態度を学んでいるので、
貴族のように振る舞うことができ、影響力や政治的なゲームを行うことができます。
貴族の印象を良くするために「社会 Society」を使用したり、貴族でない場合に貴族のふりをするために「なりすましDeception」を使用することができます。
特定の貴族になりすましたい場合は、通常の「なりすまし」に加えて、必要に応じて「嘘」を使用する必要があります。

購入予定品
Handwraps of Mighty Blows (+1) Item2 35gp
https://2e.aonprd.com/Equipment.aspx?ID=441

 

◇参加セッション記録
第1回2020/4/29(水) Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_158815250639

第2回2020/10/31(土) Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160415412148

【成果】
全PC: 1LV→2LV
財産:+20GP

第3回2020/06/12(土) Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162375122469

第4回2021/07/31(土) Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162779361880

報酬20gp獲得?

以上

1488DR6月13日 突発! 若者達の冒険 #05 遊了!

f:id:Seth:20210614195402j:plain

部屋を漁るPCsパーティー!www

どうも、セスです。
昨日の午後ですが、D&D 5eキャンペーンテキセ楽しく遊びました!
詳細はいつもの日記で!

trpgsession.click体感的には、
「楽しかったのであっという間!」
でしたがwww
  今回のようなオンセを続けたいですね!!!

 

[PF2][DM Ququさん] RUINS OF GAUNTLIGHT 第2回 遊了!

f:id:Seth:20210606090320j:plain

地表1レベル攻略中!

どうも、セスです。
昨夜もPathFinder 2eテキセを楽しく遊びました!
詳細は以下の日記で。

trpgsession.clickいや、
「考えてみれば全PCsエルフ系は、
 第1回目からだったんですが、
 ここに来て参加者全員それなりにエルフ意識(走召糸色木亥火暴)」
になって来たかな?www
でしょうかね(エルフ関係ねぇーっ!ってPLsさんたちもいますがwww)
ルール的に強いからエルフの方々も多いですが、まぁ、それはそれでの、
「お子ちゃま風味!」
ということで(合掌)

鳴鳥,相続人,工作員 第8回遊了!

f:id:Seth:20210530071246j:plain

4PCs1NPCのPCsパーティー御一行様たちです!

どうも、セスです。
今月2オンセ目のPathFinder 1e王冠キャンペーンテキセでした!
詳細はいつものように以下の日記。

trpgsession.clickいや、
「初回から分かり切ってはいましたが、
 ギリギリの4PCsパーティー(走召糸色木亥火暴)」
なので、
「ある意味で忙し過ぎる」
ような感じですね。
 やはり、
「この位大きなキャンペーンは、
 PLs10名の10PCsパーティー!」
位で遊ぶと、
「それぞれの出番が明確になって、
 より遊び易い」
と感じました。
 4PCsだと、
「1PCが2から3PCs分、働く(走召糸色木亥火暴)」
って感じですかねwww

myPC Xyzee嬢 Monk5 キャラクターデータ保管

f:id:Seth:20210102114629g:plain

(Common)「・・・」

PC紹介と設定

 およそ2千年前、The Darklands city of Zirnakaynin
https://pathfinderwiki.com/wiki/Zirnakaynin
からの離脱したHouse Janneの末枝。
 UnderDarkの長い脱出行の末、Taldor帝国の南、
https://pathfinderwiki.com/wiki/Taldor
the World’s Edge Mountains
https://pathfinderwiki.com/wiki/World%27s_Edge_Mountains
にあるThe Monastery of the Seven Forms
https://pathfinderwiki.com/wiki/Monastery_of_the_Seven_Forms
へ難民として受け入られ移住する。
 それからほぼ二千年後、最初の移住Drowから三世代目にして、やっと光当たる地表への
適応を終えたPC Xyzee達、若きDrow次世代は、地表での生存をかけ、Talder帝国内での
地位確立=貴族への道を目指すのであった。
 さて、その野望の果てにあるものは?

過去キャラクターデータ一式保管先
1レベル
https://seth.hatenadiary.jp/entry/2020/08/01/225353
2レベル
https://seth.hatenadiary.jp/entry/2020/08/09/204748
3レベル
https://seth.hatenadiary.jp/entry/2020/08/29/152008
4レベル
https://seth.hatenadiary.jp/entry/2020/11/07/131930

PC作成時GM裁定
Q 以下のGM裁定をお願い申し上げます。
 Monk of the Seven Formsの
 Endurance (Ex): At 3rd level, a monk of the seven forms gains Endurance as a bonus feat. This ability replaces maneuver training.
 で要求されている maneuver training.がUCモンクにありません。
 代替えとして、UCモンクにある、
 Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
 を maneuver training.相当して良いでしょうか?
A
Endurance: 「maneuver training」の「Still Mind」への書き換えはOKとします。ただ、通常Still Mind の獲得は4LVになりますので、Endurance の取得も3LVでなく4LVで発生することにします。
 また、ずいぶん先の話ですが「Sirocco Fury」の15LV能力ですが、それまでに「Ki Powers」の「Abundant Step」と「Quivering Palm」を取得(且つ、これらは取得しても利用不可)を要することとします。
「Quivering Palm」は16LVにならないと取得できないため、「Sirocco Fury」の15LV能力も実際には16LVになってから使えることとします。

PC Xyzee[PL Seth]の小部屋[小百合]
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159422380753

Paizo社公式「王冠は堕ちた(AP:War for the Crown)」url
https://paizo.com/products/btpy9zk7?Pathfinder-Adventure-Path-127-Crownfall

War for the Crown Players’ Guide 日本語抄訳版
https://w.atwiki.jp/prdj/pages/2803.html
元版
https://paizo.com/products/btpya08v

PC種族
Drow
https://aonprd.com/RacesDisplay.aspx?ItemName=Drow

PCクラス
UnChained Monk 略号UCMonk
https://aonprd.com/ClassDisplay.aspx?ItemName=Monk%20(Unchained)

Monk of the Seven Forms
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Monk%20of%20the%20Seven%20Forms

Pathfinder 1e Character Advancement
https://www.aonprd.com/Rules.aspx?Name=Character%20Advancement&Category=Basics


PC Data
*********************
Player Name:Seth
Create Date:2020/06/20 Sat. UCMonk1
UpDate:
2020/08/01 UCMonk2
2020/08/09 UCMonk3
2020/11/02 UCMonk4
2021/05/27 UCMonk5

PC Name Xyzee House Janne Exodus From the Darklands city of Zirnakaynin
Lawful Nurtural Female Drow UnChainedMonk 4 Seven Forms
Languages:Common(+1INT mod.) Elven Undercommon

Size:Medium
Height:6’ 7” Weight:125 lb
Eyes:Red
Hair:White Wavy
Skin:Pale

※High fantasy = 20 Points Buy
Strength 13(+1)=13
Dexterity17(+3)=14+2Drow+1Monk4
Constitution10(+0)=12-2Dorw
Intelligence12(+1)=12
Wisdom14(+2(+3(+1[Lost Legacy (Story Feat)))=14
Charisma15(+2)=13+2Drow

Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]

Initiative modifier:+ 3 = + 3[dexterity]
Speed: 40 feet =30+10[Monk4leve Fast Movement]

STR13
Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.

HP: 34 = 10monk1+(6[UCMonk HD:1d10]+0CON mod.)x4[UCMonk2-5](MAX34)


AC:
*********************************

No Magic&Magic Items
AC 17 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Touch AC 17 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]
Flat-footedf: 10 = 10

+4[Mage Armor force deflection bonus]
AC 21 = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Touch AC 21 = = 10+3[dexterity]+2WIS+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]+4[Mage Armor]
Flat-footedf: 14 = 10+4[Mage Armor]


Saving Throws:
*********************************

Spell Resistance: SR11 = 6+5UCMonk
A drow possesses an amount of spell resistance equal to 6 + her character level.

Fortitude save: +4(+5) = +4[base]+0[CON](+1[Seducer]))
Reflex save: +7(+8)= +4[base]+3[dexterity](+1[Seducer])) UCMonk2:Evasion
Will save: +4(+5)= +1[base]+2[wisdom]+1[Lost Legacy (Story Feat)](+1[Seducer])

CMB[Combat Maneuver Defense]:
23 =10+5[BAB]+1 [STR mod.]+3[DEX mod.]+2[UCMonk WIS mod.]+1Dodge[UCMonk1 Bonus Feat]+1[UCMonk4 AC Bonus]


ATTACKs:
*********************************
Ancestral Grudge:
The enmity between the drow and elves and dwarves is long-standing and deeply entrenched.
Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes
(with the exception of drow) because of their special training against these reviled foes.
This racial trait replaces poison use.

UCMonk1:FeatWeapon Finesse Lighting Flash[Monk of the Seven Forms]
UCMonk1:Traits1:Axe to Grind
UCMonk2:Combat Reflex 4=1+3Dex mod.
UCMonk3:Ki pool 3=3UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk4:Ki pool 4=4UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
UCMonk5:Ki pool 4=5UCMonkx1/2Monk level+2WIS mod. Ki Strike(Magic)
Monk4
Ki power:Qinggong Power (Su): Burst of Adrenaline
Endurance[instead of Still Mind]
Monk5
style strike (1/round):Shattering Punch:
The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.


UnArmed Strike: +8(+9 vs Dwarf/Elf) = +5[base] + 3[DEX mod.](Monk1:FeatWeapon Finesse)
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

Flurry of Blows: +8/+8
Ki 1point Flurry of Blows: +8/+8/+8
Unarmed Damage: 1d8B +1 [STR mod.](+1[Axe to Grind])

immediate action:UCMonk5回/day and 1/round,after 5ft.step but No 5ft.step at next round.
Lightning Finish (Ex): +8 = 5[base] + 3[DEX mod.]
Unarmed Damage: 1d8B(+1[Axe to Grind])

CMB[Combat Maneuver Bonus]:+6 = +5[base]:UCMonk5l +1[STR mod.]


Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Qinggong Power (Su)
A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level.
A monk can select this ability multiple times. Each time, he must select a different qinggong monk ki power.

Qinggong Monk
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Qinggong%20Monk

Feats: These ki powers duplicate the effects of specific feats. A monk does not need to qualify for a feat to select it as a ki power.
For example, a qinggong monk can select Spring Attack as a ki power even if she doesn’t meet the prerequisites for selecting Spring Attack as a feat.
Activating one of these ki powers is a free action on the monk’s turn; until the start of her next turn, the monk is treated as if she had that feat.
Some of these ki powers that duplicate feats may also be activated as an immediate action; these powers are noted in the ki powers list.

Burst of Adrenaline
https://aonprd.com/SpellDisplay.aspx?ItemName=burst%20of%20adrenaline
School transmutation; Level mesmerist 1, psychic 1, spiritualist 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no
Effect
Description
You draw upon your body’s inner reserves of strength, leaving you winded.
When you are about to make a d20 roll based on Strength, Dexterity, or Constitution,
you can cast this spell to gain a +8 enhancement bonus to Strength, Dexterity, or Constitution for that roll,
but you are fatigued for 1 round afterward.
明確化とGM裁定済み
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159990659426
No.5
Burst of Adrenaline発動時に以下の判定のみに+4ボーナス
1 Attack rolls that use Str or Dex
2 Saves that use Dex or Con
3 Initiative that uses Dex
4 CMB that uses Str
5 Plus skill checks or straight ability checks that use Str, Dex, or Con.

Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.
After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
After 1 hour of complete rest, an exhausted character becomes fatigued.
A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Monk5
Purity of Body (Ex):
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Style Strike 1/round
Shattering Punch: The monk delivers a brutal punch that can penetrate defenses.
If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
The monk must attack with a fist to use this style strike.

Spells
*********************

Charm Person[Seducer:once per day as a spell-like ability] DC18 = 10+1[Spell Level]+2[CHA mod.]+5[PC Level]
Source PRPG Core Rulebook pg. 254
School enchantment (charm) [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting Time 1 standard action Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.


Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, each once per day, using her total character level as her caster level.

Dancing lights
Source PRPG Core Rulebook pg. 263
School evocation [light]; Level arcanist 0, bard 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, witch 0, wizard 0
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

Darkness
Source PRPG Core Rulebook pg. 263
School evocation [darkness]; Level adept 2, antipaladin 2, arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Range touch
Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

Faerie fire
Source PRPG Core Rulebook pg. 280
School evocation [light]; Level druid 1, hunter 1, mesmerist 1
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.


Skills
*********************

Skill point 30=(6[UCMonk1]=4+1INT mod.+1Favored Class Monk)x5Monk
The Monk (Unchained)’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int),
Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Endurance[Monk4]
Source PRPG Core Rulebook pg. 122
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves:
Swim checks made to resist nonlethal damage from exhaustion;
Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march;
Constitution checks made to hold your breath;
Constitution checks made to avoid nonlethal damage from starvation or thirst;
Fortitude saves made to avoid nonlethal damage from hot or cold environments;
Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Acrobatics* +11 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+3DEX mod.
Appraise +1 = +0Rank[Monk1:0SkillPoint]+1INT Mod.
Bluff +2 = +0Rank+2CHA Mod.
Climb* +5 = +1Rank[Monk2:1SkillPoint]+3[class skill]+1STR mod.
Craft +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Diplomacy +10 = +5Rank[Monk1/2/3/4/5:5SkillPoint]+3[class skill:Athletic Champion]+2CHA Mod.
Disguise +2 = +0Rank[Monk1:0SkillPoint]+2CHA Mod.
Escape Artist* +7 = +1Rank[Monk1:1SkillPoint]+3[class skill]+3DEX mod.
Fly +3 = +0Rank[Monk1:0SkillPoint]+0[class skill]+3DEX mod.
Heal +3 = +0Rank[Monk1:0SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Intimidate +6 = +1Rank[Monk5:1SkillPoint]+3[class skill]+2CHA Mod.
Perception +13 = +2[WIS]+5[Monk1/2/3/4/5:5SkillPoint]+3[class skill]+ 2 [drow:Keen Senses] +1[Lost Legacy (Story Feat)]
low-light vision[Drow:Surface Infiltrator]
Perform +2 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2CHA Mod.
Ride* +7 = +1Rank[Monk4:1SkillPoint]+3[class skill]+3DEX mod.
Sense Motive +10 = +2Rank[Monk1/2/3/4:4SkillPoint]+3[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Stealth +10 = 4Rank[Monk1/2/3/4:4SkillPoint]+3 [class skill]+3DEX mod.
Survival +4 = +1Rank[Monk5:1SkillPoint]+2WIS Mod.+1[Lost Legacy (Story Feat)
Swim** +6 = +2Rank[Monk3/5:2SkillPoint]+3[class skill]+1STR mod.
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

(T) Trained ONLY
Disable Device*(T) +3 = +0Rank[Monk1:0SkillPoint]+3DEX Mod.
Handle Animal(T)
Knowledge (history)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Knowledge (religion)(T) +1 = +0Rank[Monk1:0SkillPoint]+0[class skill]+1INT Mod.
Linguistics(T)
Profession(T) +3 = +0Rank[Monk1:0SkillPoint]++0[class skill]+2WIS Mod.+1[Lost Legacy (Story Feat)
Sleight of Hand(T)
Spellcraft(T)
Use Magic Device(T)


Equipments:
*********************
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159332548332
の2。
ヴォリタス家「セネイト・エイド・バッジ」
「バッチ同士のテレパシー通信(10/day)、大体の方角と距離も分かる」

Magic Items Slots
Armor: -
Belts: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Ring (up to two):
Shield: -
Shoulders: -
Wrist: -

------Gears-------
Wands:
PCsパーティー共有品用

中古Wand of Cat’s Grace 25charge 4500x(25/50)x1本=2250gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Cat%27s%20Grace

中古Wand of DarkVision 8charge 4500x(8/50)x1本=720gp
https://aonprd.com/SpellDisplay.aspx?ItemName=Darkvision

合計代金2970gp/この予算個別残高30gp

Clothing

帝国騎士用服飾代金 175gp
Noble’s outfit 100gp 10lbs.*
Ultimate Equipment90p
Furs 20gp 5lbs.*
Scarf 5gp 1/2lb.*
Hennin 50gp 1lb.*

宝飾品Jewelleries 合計200gp/小計375gp
Tiara Diamonds 100gp 1/2lb.*
Ring Diamonds 50gp
Pendant Diamonds 50gp

仮装衣装代金 30gp/小計405gp
Mask 10gp パピオンマスク 1/2lb.*
Wig 10gp 赤毛 1lb.*
Suit 10x2=20gp パピオンパターンのExplorer’s OutFit改良版 8lb.

支払い代金合計405gp/この予算個別残高合計112gp 9sp,3cp

下宿先保管
6 lbs Courtier's outfit 30gp

冒険者用装備一式
8 lbs Explorer’s outfit 10 gp
2 lbs Poncho Price 5 sp

Etc.
2 lb Backpack, common 2 gp 2cubic feet of material.
5 lb Bedroll 1sp
1 lb Flint and steel 1gp
1 lb Mirror 10gp
1 lb Mug/tankard 2cp
1/2 lb Soap 1 cp
8 lb Waterskins x2 1gpx2
_____
28.5 lb Total 25gp=10+2+1+10+2 6sp=5+1 3cp=2+1

2020/08/01 第2回セッション
ユニヴァーサル・ソルヴェントとアングウェント・オヴ・タイムレスネスを一瓶ずつ
2020/08/08 第3回セッション
CLWポーション一瓶


PC作成時日記
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159266574522

https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159301872734

セッションログ
第1回 2020/07/23(木)海の日 Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159552508802

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159552614511

第2回 2020/08/01(土)Monk1
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159629868269

GM記載
https://trpgsession.click/thread-detail.php?c=commu159258896130&t=thre159633626378

第3回目2020/08/08(土)Monk2
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159690393052

床ペロ1回目/通算1回目。

第4回2020/08/29(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159871945142

第5回2020/09/12(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_159993087900

第6回2020/10/10(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160234930616

第7回2020/11/07(土) Monk3
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160476638374

第8回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160718468080

第9回2020/12/05(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160900125248

床ペロ1回目/通算2回目。

第10回2021/01/30(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161202450797


第11回2021/03/06(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161504639945


第12回2021/04/29(木祝)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161971197385


第13回2021/05/01(土)Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161988940684


第14回2021/05/29(土) Monk4
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162232579545

第15回2021/06/19(土) Monk5


以上

 

マーシー嬢 NG セレブ推し絶対司書見習い Wizard1

f:id:Seth:20210517024356p:plain

(Common)「絶対! 静かな読書生活を送りたい!」

 

=====共有PCs/NPCsキャラクターシート Ver.1.0.0=====
※DMからのガイダンス
キャラクターシート内容に質問などがある場合は、掲示板セッション
https://trpgsession.click/community-detail.php?i=commu161473115022
にて、質問、確認、票決依頼などの投稿をお願いします。

Creator’s Name:Seth
Create Date:2021/05/16(日) Wizard1
UpDate:-

・共有PCs/NPCs紹介
1472DR5月16日、フォアゴットン レルムズForgotten Realms、
https://forgottenrealms.fandom.com/wiki/Main_Page
フェイルーン大陸Faerûn、
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
ソードコースト海岸Sword Coast、
https://forgottenrealms.fandom.com/wiki/Sword_Coast
西ハートランズWestern HaertLands、
https://forgottenrealms.fandom.com/wiki/Western_Heartlands
ウォーターディーブWaterDeep
https://forgottenrealms.fandom.com/wiki/Waterdeep
にて某有名NPCs冒険家達間のメッセンジャー仕事しているNPCs
アアシーマル両親の元に三女として生まれる。
NPCs三姉妹として頃からNPCs両親のメッセンジャー仕事に従って
連れ歩かされて各地を転々とし、色々な某有名NPCs冒険者達に抱っこ
されたりはしていた(勿論、某有名NPCs冒険者達には単なる旅先で
出会った子供NPCsの一人に過ぎない)。
そんなこんなで、魔法使いの才能に目覚めたPCマーシー嬢は、
「もうこんな根無し草生活は、嫌!」
ということで、今だにメッセンジャー仕事で各地を転々としてる
NPCs両親の元から家出同然で出奔して、1488DR5月時点では、
やっと流れ着いた自由砦FreeFort
https://sites.google.com/view/playogl/home/worlds/forgotten-realms/freefort
の商業ギルドマスターNPCハンラン家の別邸=ほぼ私設図書館の
司書見習いとして、その屋根裏部屋に住み着いたのであった。

Shared PC/NPC Data
*****************************
共有PCs/NPCs名: マーシーMercy嬢
中型 NG有名冒険者推し魔女っ子駆け出し魔法書図書館司書見習いさん16才
身長172Cm、体重53kg、細身
アライメントAlignmen:Neutral Good
種族Race: アアシマールAasimar
https://forgottenrealms.fandom.com/wiki/Aasimar
以下のアアシマールAasimar種族ルールを、
http://dnd5e.wikidot.com/aasimar
カスタム血統 タージャ本8pで上書きする
http://dnd5e.wikidot.com/custom-lineage
サイズSize:中型
クラスとレベルClass & Level:ウィザード1
https://www.dndbeyond.com/classes/wizard
HD:1d6
サブクラスSubClass:写本団Order of Scribes(予定、ターシャ本77p)
http://dnd5e.wikidot.com/wizard:order-of-scribes
背景Background:有名冒険者推しCelebrity Adventurer's Scion(Acquisitions Incorporated48p)
https://acquisitionsincorporated.fandom.com/wiki/Acquisitions_Incorporated_Wiki
言語 Common共通語、天使語Celestial(カスタム血統)、
エルフ語(背景)、ドワーフ語(背景)、
アンダーコモン(知力INTボーナス)、ノーム語(知力INTボーナス)、
オーク語(知力INTボーナス)、ムルホランディー語(知力INTボーナス)
神格Deities:ムルホランディー神格Mulhorandi pantheon
https://forgottenrealms.fandom.com/wiki/Mulhorandi_pantheon

+2習熟ボーナス
*種族、背景、クラスによる習熟
**日本語版PHB127pの「背景のカスタマイズ」よる変更での習熟
***日本語版DMG287pの「クラスの修正」による変更での習熟
本キャンペーン的にはリアル2年間経過してますので、
筆記用具一式に習熟済みとします(2024/01/02追記)

◆筋力Strength 11 +0
+0 ... 筋力判定Strength Ability Checks
+0 ... 筋力セイビングスローStrength Saving Throws
+0 ... 運動Athletics Skill
******ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
55 lbs. ... Maximum Carrying Capacity(Speed-10ft.) 11STRx5
110 lbs. ... Max. Push or Drag (Speed -20ft.,DisAdvantage) 11STRx10
165 lbs. ... Maximum Lift=Max Carrying(Over Speed 0ft.) 16STRx15

◆敏捷力Dexterity 14 +2
+2 ... 敏捷力判定Dexterity Ability Checks
+2 ... 敏捷力セイビングスローDexterity Saving Throws
+2 ... 手先の早業Sleight of Hand Skill
+2 ... 隠密Stealth Skill

◆耐久力Constitution 11 +0
+0 ... 耐久力判定Constitution Ability Checks
+0 ... 耐久力セイビングスローConstitution Saving Throws

◆知力Intelligence 18(15+2種族+1特技) +4
+4 ... 知力判定Intelligence Ability Checks
+6 ... 知力セイビングスローIntelligence Saving Throws*
+6 ... 魔法学Arcana Skill*(Wizard1)
+4 ... 歴史History Skill
+6 ... 捜査Investigation Skill*(Wizard1)
+4 ... 自然Nature Skill
+4 ... 宗教Religion Skill

◆判断力Wisdom 13 +1
+1 ... 判断力判定Wisdom Ability Checks
+3 ... 判断力セイビングスローWisdom Saving Throws*
+1 ... 動物使いAnimal Handling Skill
+1 ... 看破Insight Skill
+1 ... 医術Medicine Skill
+3 ... 知覚Perception Skill*(背景)暗視DarkVision(カスタム血統)
+1 ... 生存Survival Skill

◆魅力Charisma 14 +2
+2 ... 魅力判定Charisma Ability Checks
+2 ... 魅力セイビングスローCharisma Saving Throws
+2 ... ペテンDeception Skill
+2 ... 威圧Intimidation Skill
+4 ... 芸能Performance Skill*(背景 歌クリアソプラノ(カスタム血統))
+2 ... 説得Persuasion Skill

受動視認13 =10+3 ... 知覚Perception Skill*(背景)暗視DarkVision(カスタム血統)
+2 ... イニシアティブ修正値Initiative Modifier =+2敏捷力DEX修正値

AC
鎧も盾も無し(Wizard1)
AC12=10+2Dex mod.
移動力:30ft.(カスタム血統) バックパックBackPackは脱いで地面に置いている

Spellシールド(リアクション、次の戦闘ラウンドの手番の開始前まで)使用時
AC17=12+5
移動力:30ft.(カスタム血統) バックパックBackPackは脱いで地面に置いている

HP 6 =6+0CONmod
HD1d6 1:Wizard1
小休憩Short Rest:1d6+0Con mod.x Max1
大休憩Long Rest:HPはすべてのHPダメージのみが回復、HDは+1d6HD=Wizard1/2(最小1HD)が回復

遠隔武器
両手ライトクロスボウlight crossbows 80/120ft.
+4 =+2敏捷力DEX修正値+2習熟ボーナス
1d8+2 =+2敏捷力DEX修正値 刺突ダメージ

片手短剣Dagger(妙技Finesse) 投げ 20/60ft.
+4 =+2敏捷力DEX修正値+2習熟ボーナス
1d4+2 +2敏捷力DEX修正値 刺突ダメージ

近接攻撃
短剣Dagger(妙技Finesse) 間合い5ft.
+4 =+2敏捷力DEX修正値(妙技)+2習熟ボーナス
1d4+2 +2敏捷力DEX修正値(妙技) 短剣近接 刺突ダメージ

素手(単純武器) 間合い5ft. 日本語版PHB195p
https://roll20.net/compendium/dnd5e/Unarmed%20Strike
+2 = +0筋力STR修正値+2習熟ボーナス
1+0筋力STR修正値 殴打ダメージ

SpellCasting Wizard1 アルカンArcane魔法

呪文書記載済み呪文SpellBook
Cantrips 1st
3 2
Cantrips
フロストバインドFrostbits 日本語版サナザー本168p
1アクション1対象 60ft.攻撃ロール不要 耐久力CONセイビングスローDC14失敗
1st1d6/5th2d6/11th3d6/17th4d6冷気ダメージ
かつ君の次戦闘ラウンド手番前まで対象の次の攻撃ロール1回のみが【不利DisAdvantage】
マインド シルバーMind Sliver ターシャ本108p
1アクション1対象 60ft.攻撃ロール不要 知力INTセイビングスローDC14失敗
1d6/5th2d6/11th3d6/17th4d6サイキックpsychicダメージ
かつ君の次戦闘ラウンド手番前まで対象の次のセイビングスロー1回のみが-1d4ペナ
ソード ブラストSword Burstr ターシャ本115p
1アクション 半径5ft.以内のすべての対象 攻撃ロール不要 敏捷力DEXセイビングスローDC14失敗
1d6/5th2d6/11th3d6/17th4d6力場ダメージ

1st
シールドShield リアクション 自身AC+5 君の次戦闘ラウンド手番前まで
ターシャさんの腐食薬 ターシャ本115p
1アクション 精神集中最大1分 直線で最大長さ30ft.幅5ft.内のすべての対象
攻撃ロール不要 敏捷力DEXセイビングスローDC14失敗、
対象は自分1アクション消費して酸を取らない/誰かの1アクションで酸を拭ってもらは無い限り、
2d4/+2d4per+2呪文スロット酸ダメージ/精神集中r


呪文スロット Cantrips 1st:
3 2
Arcane Recovery小休憩1/1day、5レベル以下の好きな1=Wizard1/2(Roundup)スロット回復
回復したスロット分の呪文を記憶する時間は小休憩時間に含まれる。
呪文攻撃 +6 =+4知力INT修正値+2習熟ボーナス
呪文DC 14 =8+4知力INT修正値+2習熟ボーナス

記憶済み呪文Spells ※状況によって変わる
1st
シールドShieldx1
ターシャさんの腐食薬x1


◆装備品一式と重量(1lb.=453.592g 1ft.=30.48Cm)
*****ヴィリアント エンカンバランス
https://sites.google.com/view/playogl/home/rules#h.t4dcjzr3ryem
を使用しているため適応し無い。
→ 見なし重量(DM裁定)
※DM裁定
共有PCs/NPCsの設定の内容から明らかに所有していると思われる
アイテム等は記入(妥当な数量、重量、装備/置き場など)して良い
=============
総重量(装備品のみ)
45.5(188.5+15)lb. = 30.5武装一式+15Holiding Bag(158その他装備一式)
※実際の装備状況はそのシーン毎に異なる。
=============

・魔法アイテム(重量は重量記載明記以外はすべて0lb.としている)
****日本語版ザナザー本126p「アイテムの作成」による変更

無し。

・所持現金(コイン100枚=1lb.ボーチ内やポケットの中など):3gp 3sp 3cp

武装一式 8.5lb.=5+2.5+1

イトクロスボウLight Crossbow PHB p149
イトクロスボウLight Crossbow PHB p149
Simple weapon, ranged weapon 25 gp, 5 lb.1d8 piercing
ammunition (80/320 ft.), loading, two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack
only if you have ammunition to fire from the weapon.
Each time you attack with the weapon, you expend one piece of ammunition.
Drawing the ammunition from a quiver, case, or other container is part of the attack.
Loading a one-handed weapon requires a free hand. At the end of the battle,
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack,
you treat the weapon as an improvised weapon.
A sling must be loaded to deal any damage when used in this way.
Loading.
Because of the time required to load this weapon,
you can fire only one piece of ammunition from it when you use an action,
bonus action, or reaction to fire it,
regardless of the number of attacks you can normally make.
Two-Handed.
This weapon requires two hands to use.
This property is relevant only when you attack with the weapon,
not when you simply hold it.

クロスボウ矢筒Crossbow Bolt Case + Crossbow Bolts (20) 一式2.5lb
PHB p151 Adventuring gear 1 gp, 1 lb.
This wooden case can hold up to twenty crossbow bolts.
クロスボウ ボルトCrossbow Bolts (20) PHB p150
Ammunition 1 gp, 1.5lb.
Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)

ダガーDagger PHB p149 Simple weapon, melee weapon 2 gp, 1 lb.
1d4 piercing - finesse, light, thrown (20/60 ft.)
Finesse.
When making an attack with a finesse weapon,
you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength, but if you throw a dagger,
you can use either your Strength or your Dexterity, since the dagger has the finesse property.


・その他装備一式 98.5lb.= 4+10+19+6+6+1+III.7+V.82.5

旅行者服Traveler’s Clothes x1 2gp 4lbs.

呪文書鞄Spell Book Bag HP10,100gp,10lb.(収納物の重量は含まれてない)
https://sites.google.com/view/playogl/home/arts/arcana#h.yew3viectf9i
標準品 中型 非魔法アイテム

上記の呪文書鞄に収容 19lb.=1+10+4+1+2+1
呪文書(携帯用)SpellBook 5 sp, 1lb.
大型呪文書1冊(小型呪文書4冊分) 10gp,10lb.
羊皮紙=スクロールParchment (one sheet)x10 PHB p150 Adventuring gear 1sp,→4lb.=,0.4lb.x10
麻紙Pepper束x1 PHB p157 Trade good 2 gp, →1lb. A4x10ページ相当
羽ペンInk Penx5 PHB p150 Adventuring gear 2cp, →2lb.=0.4x5
インク壺Ink (1-ounce bottle)x2 PHB p150 Adventuring gear 10gp,→1lb.=0.5xx2

呪文構成要素ポーチ 日本語版PHB151p 6lb.
⅕ cubic foot or 6 pounds of gear.

水袋とポーチは腰ベルト周囲へ括り付けて装備
水袋a waterskin 2 sp, 5 lb. (full) PHB p153

ポーチPouch PHB p153
Adventuring gear 5 sp, 1 lb.〜+6lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot(30.48cmx(1/5)=6Cm立方体) or 6 pounds(約2.72155kg) of gear.

I.ポーチPouch PHB p153 1 lb.〜+6lb.
お財布=現金入れ用。

II.ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5

III.ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 ハンマーHammer Steel x1 @1gp,3lb.
 ピトンPiton x20 1cp,→1lb.=0.05x20

VI.ポーチPouch x1 5sp,1lbs.〜+6lb. (未所持)

バックパックは背中に背負って装備
V.冒険者パックExplorer’s Pack PHB p151 10gpに色々追加/削除して全82.5lb.
バックパックBackpack PHB p153 Adventuring gear 2gp, 5 lb.x1
A backpack can hold one cubic foot約30Cm立方 or 30 pounds=30lb.=13.6078kgof gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

**バックパック外に括り付け
** Crossbow Bolts (20) 一式x3=20+40本 1.5x3=4.5lb(Backpack or SaddleBag内)
** ランタン(ブルズアイ)Lantern, bullseye 10gp,2lbs.x1
** ジャベルShovel PHB p150 Adventuring gear 2gp, 5lb.x1
** トーチTorch PHB p153 Adventuring gear 1cp, 1lb.x10=10lb
** 寝袋Bedroll PHB p150 Adventuring gear 1gp, 7lb.x1
** 毛布Blanket PHB p150 Adventuring gear 5sp, 3lb.x1
** 二人用テントTwo-Person Tent PHB p153 2gp, 20lb. x1
** 皮で簡易包装した肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)10lb.x1

*バックパック内収納
* 携帯用料理食器類一式Mess Kit PHB p152 Adventuring gear 2sp, 1lb.x1
* ヤカンIron Pot PHB p153 Adventuring gear 2gp, 10lb.x1

* 普通の服Common Clothes PHB p150 Adventuring gear 5sp, 3lb.x1
* 手鏡Steel Mirror PHB p150 Adventuring gear 5gp, 0.5lb.x1
* コットンタオルCotton Cloth (1 sq. yd.30Cm平方)x1 PHB p157 Trade good 5sp →1lb.
* 石鹸Soap PHB p150 Adventuring gear 2cpx1 0.5lb.

・自分の部屋(PC設定)
ギルドマスターNPCハンラン家の別邸=ほぼ私設図書館の屋根裏部屋
ランブ台一式
ポーチPouch x1 5sp,1lbs.〜+6lb. 7lb.
 火口箱Tinderbox x1 5sp,1lbs.
 油Oil (flask) x5 1sp,5lbs.=1x5
ポーチ(予備のお財布現金5gp)
ベット1台と寝具(枕、毛布などなど)一式
生活用品一式(予備の靴、タオル、スリッパなどなど)
飲料水壺一式
携帯用料理食器類一式Mess Kit予備 PHB p152 Adventuring gear 2sp, 1lb.x1
食料三日分程度
薬草箱(石鹸類、常備薬=薬草粉末包み、紅茶とかお菓子)一式

キャビネット式の書記台1台+椅子一式
NPCs個人や図書館などから借りて来た本類一式
呪文書鞄Spell Book Bag予備1本
呪文書(本版)1冊、呪文書(携帯)1冊
変装道具Disguise kite一式(習熟済み、背景、お化粧品箱)
豪華な服装一式(背景)
着替え一式(冬物、普段着、手袋、下着、靴下、洗濯物入れ袋など一式)
部屋掃除道具一式(ハタキ、ホウキ、塵取り、雑巾、たわし、バケツ、ゴミ入れなど)


以下、詳細****************

========
セッション参加履歴

第一回 Wizard1
2021/07/27 [OGL][D&D5e][FR][自由砦CP] 1488DR7月25日 突発! 若者達の冒険 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_162735869853

========

PC作成手順
Player’s Handbook日本語版
能力値Ability Scores 4d6でベスト3d6選択の6回振り
https://ccfolia.com/rooms/mLbwpffSr
GMセス - 昨日 22:17
rep6 4d6kh3 謎のNPC能力値Ability Scores振り! #3
#1 (4D6KH3) > 15[2,3,6,6] > 15
#2 (4D6KH3) > 13[1,4,4,5] > 13
#3 (4D6KH3) > 11[1,1,4,6] > 11
#4 (4D6KH3) > 14[2,4,5,5] > 14
#5 (4D6KH3) > 11[2,2,4,5] > 11
#6 (4D6KH3) > 14[1,2,6,6] > 14

種族 アアシマールAasimar
CUSTOM LINEAGE
Instead of choosing one of the game's races for your character at lst level,
you can use the following traits to represent your character's lineage,
giving you full control over how your character's origin shaped them:
CreatureType.You are a humanoid. You determine your appearance and whether you resemble any of yourkin.
Size. You are Small or Medium (your choice).
Speed. Your base walking speed is 30 feet.
Ability Score Increase. One ability score of your choice increases by 2.
Feat. You gain one feat of your choice for which you qualify.
VariableTrait.You gain one ofthe following options of your choice:
(a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
カスタム血統 タージャ本8p
PC作成時の1レベルのキャラクターは、ゲーム内の種族を選択する代わりに、
以下の特性を用いてキャラクターの血統を表現することができます。
クリチャータイプCreatureType。
人型。あなたの外見などは、ある特定の種族に似ているかどうかを決めるのはあなたです。
サイズ。小」か「中」を選択できます。
スピード。基本歩行速度は30フィートです。
アビリティスコアの増加。あなたが選んだ1つの能力値が2増加する。
特技。取得条件を満たしている特技を1つ獲得する。
色々な特徴:以下のうち好きなものを1つ得る。
(a)60フィートの暗視、または(b)選択した1つのスキルに熟練する。
言語 あなたは共通語と、あなたとあなたのDMが適切であると同意した他の1つの言語を話し、読み、書くことができる。
PC作成時Wizard1
クリチャータイプCreatureType:アアシマールAasimarの外見
プラチナブロンドの髪、コバルトブルーの瞳、フレッシュな色白の肌、クリアなソプラノ(C4〜E6以上)
サイズ:中型
アビリティスコアの増加:知力INT+2
特技:テレパシーTELEPATHIC ターシャ本81p 知力INT+1
You awaken the ability to mentally connect with oth- ers, granting you the following benefits:
• Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
• You can speak telepathically to any creature you can see within 60 feet of you.
Your telepathic utterances are in a language you know, and the creature understands you only if it knows that lan- guage.
Your communication doesn't give the crea- ture the ability to respond to you telepathically.
• You can cast the detect thoughts spell, requiring no spell slot or components,
and you must finish a long rest before you can cast it this way again.
Your spellcasting ability for the spell is the ability increased by this feat.
If you have spell slots of 2nd level or higher, you can cast this spell with them.

習熟Proficiencies(Wizard1)
武器習熟Weapons:
短剣Daggers, タートdarts, スリングslings, クォータースタッフquarterstaffs,
イトクロスボウlight crossbows

クラス
Wizard1
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
1st Spellcasting, Arcane Recovery
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook.
Once per day when you finish a short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up),
and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots.
You can recover either a 2nd-level spell slot or two 1st-level spell slots.
アルカンリカバリ
呪文書を研究することで、魔法エネルギーの一部を回復することを学んだ。
1日1回、短い休息を終えた時に、消費した呪文のスロットを選んで回復させることができます。
回復出来る呪文スロットのレベルの合計は、あなたのウィザードクラスレベルの半分切り上げ)である。
また、6レベル以上の呪文スロットは回復しない。
※DM裁定 回復したスロット分の呪文を記憶する時間は小休憩時間に含まれる。
例えば、あなたが4レベルのウィザードであれば、最大で2レベル分の呪文スロットを回復することができます。
回復できるのは、第2レベルの呪文スロット1つか、第1レベルの呪文スロット2つです。
背景Background:有名冒険者推しCelebrity Adventurer's Scion(Acquisitions Incorporated48p)
* Skill Proficiencies Perception, Performance
* Tool Proficiencies Disguise kit
* Languages Two of your choice
* Equipment Disguise kit, a set of fine clothes, and a belt pouch containing 30 gp.
有名人推しFeature: Name Dropping
You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.
Suggested Characteristics
Scions of celebrity adventurers must deal with fame that's not theirs,
wealth they didn't earn, and expectations they can never hope to meet.
These hardships can have adverse effects,
but those who cope with them can arrive at a decent attitude and a grounded worldview.
Those who fail become bitter—or worse.
GMセス - 今日 18:04
1d8+1d6+1d6+1d6 謎のNPCの背景での特徴決め!www
(1D8+1D6+1D6+1D6) > 7[7]+2[2]+4[4]+1[1] > 14
d8 Personality Trait
1 I will never get out of my famous parent's shadow, and no one else will ever understand this burden.
2 I've seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3 Living up to my legacy will be difficult, but I'm going to do it.
4 I'm used to the very best in life, and that's a hard habit to break.
5 My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me.
6 No one can fake a smile, a handshake, or an interested nod like I can.
7 I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you.
8 No risk is too great for the rewards of defeating my enemies... and taking their stuff.
性格的特徴 1d8->7
1 有名な親の影から抜け出すことはできないし、この重荷を理解してくれる人もいないだろう。
2 冒険生活を十分に見てきたので、同世代の人たちに現実的な期待と共感を持っている。
3 自分が残した遺産を守るのは難しいが、やり遂げるつもりだ。
4 私は人生で最高のものに慣れていますが、その習慣を変えるのは難しいです。
5 親から義務感を教わった。どんなに不利な状況でも、それを守ろうと努力しています。
6 笑顔や握手、うなずきなどは、誰にも真似できません。
7 私は、歩けるようになったときから冒険者としての生活を送ってきました。いくつか説明させてください。
8 敵を倒して物を奪うことで得られる報酬を考えれば、どんなリスクも大きすぎることはない。
d6 Ideal
1 Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)
2 Peace. Those who can find or make peace in the chaotic world around them have everything. (Lawful)
3 Fame. I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral)
4 Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)
5 Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)
6 Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)
理想 1d6->2
1 パワー。この世界で出世するには、権力を手に入れ、それを全力で保持するしかない。(悪)
2 平和。周りの混沌とした世界の中で平和を見つけたり、作ったりすることができる人は、すべてを手に入れることができる。(Lawful)
3 名声。名声がもたらすものを見てきた。そして、そのすべてを自分のものにするためには何でもする。(Neutral)
4 訓練。努力、犠牲、そして訓練が成功につながり、最終的には完璧になる。(中立)
5.匿名性 私は成功したい。そして一人で。世界の他の人々と私の間には、たくさんの警備員や結界がある。(任意)
6 知恵。物質的な豊かさは幻想です。叡智こそが真の宝である。(良い)
d6 Bond
1 While my parent was out adventuring, a servant raised me, and I care about that person more than anyone.
2 I consider every member of my parent's former adventuring party to be family.
3 Despite their absences, my famous parent was kind and generous. I love them and want to make them proud.
4 My parent once brought a cursed magic item home. It is my obsession.
5 My childhood home holds all my best memories, and its upkeep is my primary concern.
6 Growing up, I had an imaginary friend I could always count on. That friend is still with me.
絆 1d61d6->4
1 親が冒険に出ている間、ある使用人に育てられたが、その人を誰よりも大切に思っている。
2 親が冒険に出ていた時のメンバーは全員、家族だと思っている。
3 名の親は不在でも、親切で寛大だった。私は彼らを愛していますし、誇りに思ってもらいたいと思っています。
4 親が呪われたマジックアイテムを持ち帰ったことがある。そういうことに私の執着してます。
5 子供の頃に住んでいた家には最高の思い出が詰まっていて、その維持には一番気を遣っている。
6 子供の頃、いつも頼れる空想の友達がいた。その友達は今でも私と一緒にいる。
d6
Flaw
1 You don't know what I'm going through. You never can.
2 You. Fetch my cloak. And maybe rub my feet for a while.
3 My comrades are brave, but I must defeat this threat alone to prove my worth.
4 Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them.
5 My best days are behind me. Ahead lies only toil, pain, and death.
6 You have to look out for yourself. No one else will.
欠点 1d61d6->4
1 あなたは私が経験していることを知らない。決してできない。
2 あなた。私のマントを持ってきてください。そして、しばらくの間、私の足をさすってください。
3 仲間は勇敢だが、俺の価値を証明するためには、俺一人でこの脅威を倒さなければならない。
4 あら、その呪文は? 両親の親友の名前にちなんで名付けられたのよ。彼らについてお話してあげるわね。
5 最強の時代は終わった。その先にあるのは、苦悩と苦痛と死だけ。
6 自分のことは自分で考えろ。誰もしてくれない。

 

以上

イナガキフォンの王子様SE 第2回 遊了!

f:id:Seth:20210514020837j:plain

第2回ラストシーン!

どうも、セスです。
今夜と言おうか昨夜から今まで、
トーキョーN◎VA THE AXLERATIONテキセを
 楽しく遊びました!」
です。
詳細はいつもの以下の日記です。

trpgsession.clickFEARゲー自体、
「オンライン セッションで遊ぶのは、
 前回が人生初、
 シナリオ一本終わらしたのが、
 今回の2回目で人生初!」
でした!
 笑いました!

 でわでわ!!